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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Trying to decide between these two images as they Key art for my disc golf game (title art is placeholder, and just a sketch before getting the final version done), would love to hear which one you prefer!
https://redd.it/1dj2gvd
@r_Unity3D
I made this in game in Unity 2D with a colleague. It's a sandbox crafting Terraria-like game where you build factories and eventually automate. Would love to hear your thoughts!
https://redd.it/1dj4c4z
@r_Unity3D
Any good unity 2d communities/discords?
Preferably not a super huge thousands of people spamfest. I hate those. I'm hoping to find a smallish/medium discord of indie devs where I can ask questions and help others with the things I do know, and also share my dev progress with people who might be interested or able to give feedback
https://redd.it/1dj21s3
@r_Unity3D
After an abysmal store launch 3 years ago with 100 wishlists, I managed to make it where I am today and it has not been easy. Ask me anything.
https://redd.it/1divs3y
@r_Unity3D
What are you most excited about when it comes to Unity 6?
https://redd.it/1diqfpq
@r_Unity3D
A little Unity insider insight 🧵
https://x.com/willgoldstone/status/1801363100366737691
https://redd.it/1dimdth
@r_Unity3D
Some need footage of my AR Game made in Unity
https://redd.it/1dimf4r
@r_Unity3D
My game was only playable with friends, but not everyone has friends, so I've added matchmaking to play against random people! :D Also polished the game more with outlines and transitions. I'll soon start working on co-op pve missions like in Magicka.
https://redd.it/1dijxk7
@r_Unity3D
I'm a creating a cozy building game with (little to) no goal. Just building tiny cities.
https://redd.it/1di93sp
@r_Unity3D
I added a board game to my RPG
https://redd.it/1dig025
@r_Unity3D
Do you think our game is hard? Looking for any feedback!
https://redd.it/1cxd3nm
@r_Unity3D
We've updated the talent system
https://redd.it/1cxa42h
@r_Unity3D
Infinitely Scrolling Grid Feature
Hello Unity Devs,
I'm working on my personal project and I need an infinitely scrolling grid from top to bottom. I'm a rookie in terms of Unity experience and I need your ideas and suggestions on how to achieve this feature. I searched sources on internet but can't found a source that produces similar to what I'm aiming here. Also, in later steps, I will need to generate some objects(random letters specifically) in some of those grids(it will selected randomly).So it will basically be seen like a waterfall of letters, in a grid position.
I'm waiting for your help. Thank you everyone in advance.
https://redd.it/1cx7i2p
@r_Unity3D
New sneak peek for my horror game :)
https://www.youtube.com/watch?v=ke8uIb3QmWA
https://redd.it/1cx66hg
@r_Unity3D
I need a buddy
Hi there! I'm looking for someone who's interested and decided to learn Unity with C#. I'm web fullstack developer btw and I'm so interested in Unity (game development). I learned essentials of C# now it's time to Unity I guess.
Just DM me :)
https://redd.it/1cx2d0a
@r_Unity3D
My testing release for my first mobile game turned out poorly...
Dear programming gods of reddit,
I've been working on a 2d mobile arcade game for the last few weeks: a small project with the intent to learn the whole develop and publish cycle. The game runs exactly how I want it to in the unity editor when it is set to "play focused" mode. On "play maximized" the UI elements are all jumbled. The testing release is like a worse version of "play maximized" with all three scenes weirdly cropped and UI elements jumbled. Any tips on how to fix this so that the game that runs in the editor in "play focused" mode matches the testing release? I've attached screenshots of "play focused" mode and the testing release. I will be forever grateful for any assistance.
The game is quite simple and straightforward. The player must balance a blue ball on a platform using touch input. Different shapes and colors of balls rain down on the player in waves that progress in difficulty.
https://redd.it/1dj3k3b
@r_Unity3D
Creating a monster catching game with doubts about the perspective
Hi,
I’m creating a new game in my free time and I’d like to get some feesback from you guys. The game will involve capturing monsters, pokemon-like. It will be in 2D but I can’t decied wether do it in the classic pokemon perspective or give it a try and use an isometric perspective so it has more depth.
What would you prefer to see?
Thanks in advance!
https://redd.it/1dj0pk9
@r_Unity3D
We have released a gameplay trailer for our pixel art action RPG! We’d love to hear what you think.
https://youtu.be/XHdgyPlC7Pk?si=Qs9G8o-f94J961u1
https://redd.it/1divsg4
@r_Unity3D
Did a stress test on our 80s horror themed boardgame, and can happily say that with all rooms placed out, it works without a problem on both phone and PC with crossplay!
https://redd.it/1dioc5c
@r_Unity3D
We are working on a desert biome for our upcoming metroidvania, any feedback?
https://redd.it/1diqvcv
@r_Unity3D
Trying to read samples using timeSamples, but they're different than in my audio software.
I'm trying to create a music switch system based on samples in a track, and I have marked a few "keyframes" for my audio files in Audacity that I want to add to an array later on, so that I can queue a music switch, then wait until the next keyframe is reached, then actually switch to the other track to the given keyframe.
I've added my .WAV files to my Unity project and tried running one in an Audio Source to see if the samples matched up. I have a Coroutine that constantly prints the Audio Source's timeSamples, which should be the current play time in samples.
But I run the code and look at my console, and the numbers just don't add up.
Current sample at Trigger1 according to Audacity: 170951
Current sample at Trigger1 according to Unity \(roughly\): 239903
Even if Unity isn't precise because the print happens in a coroutine, it's still a difference of about 70000 samples and therefore hits way too early. I haven't messed with any sounds settings within Unity itself, and the sampling for both WAVs according to Audacity is 44100 Hz. Where is this difference coming from, and how do I fix it?
https://redd.it/1dimow7
@r_Unity3D
How do you like the look of my game?
https://redd.it/1dily0s
@r_Unity3D
Help linking a button to text
https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://m.youtube.com/watch%3Fv%3DxpcyZdyO5P8&ved=2ahUKEwjfoMf2u-SGAxXqXEEAHUjaBfUQFnoECBMQBA&usg=AOvVaw2o1hX0U-11nEu1t727RvCZ
https://redd.it/1dijjbo
@r_Unity3D
Cooperative survival game in a western setting.
https://redd.it/1di9sgw
@r_Unity3D
Hi. We are developing "The Long Drive" - like RV driving game called "Nomad Drive" that you can explore and survive in a procedurally generated world on Unity. Check comments to add this to your wishlist!
https://redd.it/1di8yvj
@r_Unity3D
4 Layers - a puzzle game inspired by solving the Rubik's Cube
https://redd.it/1cxbu35
@r_Unity3D
Take a look at some impressions from my game!
https://redd.it/1cx80cu
@r_Unity3D
Help! 2d platformer
i want to have a level selection i just needed help with how do i add a background and how add buttons on that background without their places changing when i change the screen size
https://redd.it/1cx6tjc
@r_Unity3D
HELP! 2d platformer
so i need to make a game for my uni and they require us to use unity and i want to make a level selection but i don't want the selection to be the standard squares with 1,2,3,etc on them so there are doors (imagine it like level devil level selection) but i would like some help
because i don't exactly know what to do.. i tried putting buttons but it didn't really work out, can anyone help ? (i'm also pretty new to this so..)
https://redd.it/1cx4gng
@r_Unity3D
Overlapping issue?
So.. part of the game im creating includes a battle with cards.
I'm trying to figure out a decent way to create a card... but for some reason always having issue with overlapping or something.
My current idea ->
EmptyObj\\
- Canvas\\
-- UI Image
--TMP
--TMP
--TMP
--TMP
https://preview.redd.it/lmin8q1xhq1d1.png?width=1238&format=png&auto=webp&s=1be57757054e22708215489dc2e5337e274a3fa0
as seen in the image.
https://preview.redd.it/y36ydq15iq1d1.png?width=661&format=png&auto=webp&s=950ea8a29e732150aa628f722dad6089ec09daa2
https://preview.redd.it/r8co3jh6iq1d1.png?width=607&format=png&auto=webp&s=4c6b06a030a3856386e2cb3dffde931b37be602a
Problem is, when im moving the camera, or ingame.. for some reason they overlap.
Important to note, that I have an angle on the Y axis, so the cards dont even touch eachother, BUT they do overlap depending on the camera view?
Is there a better wayo to do it? Am im going the wrong path on creating this?
https://redd.it/1cx2daj
@r_Unity3D