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Unity3D news and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).

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To celebrate its release, you can download it for free this month!

Good news!

The game we released yesterday is currently on a 100% discount promotion.

You can enjoy it for free on Itch.io.

Prove your skills through online multiplayer and ranking systems.

Well then, have a nice day everyone!

Download : https://zippy-game.itch.io/primalslideee

https://preview.redd.it/cmieibdunh7d1.png?width=630&format=png&auto=webp&s=9b63559d550512d21cbb7e78894766e9c9c32139



https://redd.it/1dje3ze
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Fruit Bladez

https://preview.redd.it/eclllonx1h7d1.jpg?width=1024&format=pjpg&auto=webp&s=9fdd0fa735cd04d6ace3d194118bcc79d78cbe6d

a new game made by me with unity check this out rate the game thank you

https://play.google.com/store/apps/details?id=com.pressdot.fruitbladez

https://redd.it/1djccf1
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We're the developers of Cabin Crew Life Simulator, an indie studio called SOGA std ! This is our second project, The demo will soon be available in July. We hope you had a great time experiencing Cabin Crew Life Simulator demo.


https://redd.it/1dj9kld
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Hi, I'm making a platform jumping game. Now complete the protagonist's movement and some basic enemy attack logic
https://redd.it/1dj7wl1
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My testing release for my first mobile game turned out poorly...

Dear programming gods of reddit,

I've been working on a 2d mobile arcade game for the last few weeks: a small project with the intent to learn the whole develop and publish cycle. The game runs exactly how I want it to in the unity editor when it is set to "play focused" mode. On "play maximized" the UI elements are all jumbled. The testing release is like a worse version of "play maximized" with all three scenes weirdly cropped and UI elements jumbled. Any tips on how to fix this so that the game that runs in the editor in "play focused" mode matches the testing release? I've attached screenshots of "play focused" mode and the testing release. I will be forever grateful for any assistance.

The game is quite simple and straightforward. The player must balance a blue ball on a platform using touch input. Different shapes and colors of balls rain down on the player in waves that progress in difficulty.

https://redd.it/1dj3k3b
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Creating a monster catching game with doubts about the perspective

Hi,

I’m creating a new game in my free time and I’d like to get some feesback from you guys. The game will involve capturing monsters, pokemon-like. It will be in 2D but I can’t decied wether do it in the classic pokemon perspective or give it a try and use an isometric perspective so it has more depth.

What would you prefer to see?

Thanks in advance!

https://redd.it/1dj0pk9
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We have released a gameplay trailer for our pixel art action RPG! We’d love to hear what you think.
https://youtu.be/XHdgyPlC7Pk?si=Qs9G8o-f94J961u1

https://redd.it/1divsg4
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Did a stress test on our 80s horror themed boardgame, and can happily say that with all rooms placed out, it works without a problem on both phone and PC with crossplay!
https://redd.it/1dioc5c
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We are working on a desert biome for our upcoming metroidvania, any feedback?

https://redd.it/1diqvcv
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Trying to read samples using timeSamples, but they're different than in my audio software.

I'm trying to create a music switch system based on samples in a track, and I have marked a few "keyframes" for my audio files in Audacity that I want to add to an array later on, so that I can queue a music switch, then wait until the next keyframe is reached, then actually switch to the other track to the given keyframe.

I've added my .WAV files to my Unity project and tried running one in an Audio Source to see if the samples matched up. I have a Coroutine that constantly prints the Audio Source's timeSamples, which should be the current play time in samples.

But I run the code and look at my console, and the numbers just don't add up.

Current sample at Trigger1 according to Audacity: 170951

Current sample at Trigger1 according to Unity \(roughly\): 239903

Even if Unity isn't precise because the print happens in a coroutine, it's still a difference of about 70000 samples and therefore hits way too early. I haven't messed with any sounds settings within Unity itself, and the sampling for both WAVs according to Audacity is 44100 Hz. Where is this difference coming from, and how do I fix it?

https://redd.it/1dimow7
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How do you like the look of my game?
https://redd.it/1dily0s
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Help linking a button to text
https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://m.youtube.com/watch%3Fv%3DxpcyZdyO5P8&ved=2ahUKEwjfoMf2u-SGAxXqXEEAHUjaBfUQFnoECBMQBA&usg=AOvVaw2o1hX0U-11nEu1t727RvCZ

https://redd.it/1dijjbo
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Cooperative survival game in a western setting.

https://redd.it/1di9sgw
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Hi. We are developing "The Long Drive" - like RV driving game called "Nomad Drive" that you can explore and survive in a procedurally generated world on Unity. Check comments to add this to your wishlist!

https://redd.it/1di8yvj
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4 Layers - a puzzle game inspired by solving the Rubik's Cube
https://redd.it/1cxbu35
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6 Asset Packs in One Bundle

https://redd.it/1djc3vu
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Is it possible to retarget animation clips?

I made simple animation that shuffles these gun barrels around in a way that looks like a chaingun barrel spinning. Not gonna win any awards but it came out better than i expected.

I move the 3 barrel objects under a new parent "GFX" as you can see in the image. I forgot that this would break unities fragile animation clips. Is there a way to assigne the yellowed missing transforms in the animator clip? or do i need to start from scratch again?



https://preview.redd.it/izi2akb06g7d1.png?width=2467&format=png&auto=webp&s=2744c67f41a50a2a27e4d4b4e78ffe09e5dba9aa




https://redd.it/1dj9hg8
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I learned inversed kinematics :D (also get stick bugged)

https://redd.it/1dj93s8
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Trying to decide between these two images as they Key art for my disc golf game (title art is placeholder, and just a sketch before getting the final version done), would love to hear which one you prefer!

https://redd.it/1dj2gvd
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I made this in game in Unity 2D with a colleague. It's a sandbox crafting Terraria-like game where you build factories and eventually automate. Would love to hear your thoughts!
https://redd.it/1dj4c4z
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Any good unity 2d communities/discords?

Preferably not a super huge thousands of people spamfest. I hate those. I'm hoping to find a smallish/medium discord of indie devs where I can ask questions and help others with the things I do know, and also share my dev progress with people who might be interested or able to give feedback

https://redd.it/1dj21s3
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After an abysmal store launch 3 years ago with 100 wishlists, I managed to make it where I am today and it has not been easy. Ask me anything.
https://redd.it/1divs3y
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What are you most excited about when it comes to Unity 6?



https://redd.it/1diqfpq
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A little Unity insider insight 🧵
https://x.com/willgoldstone/status/1801363100366737691

https://redd.it/1dimdth
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Some need footage of my AR Game made in Unity

https://redd.it/1dimf4r
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My game was only playable with friends, but not everyone has friends, so I've added matchmaking to play against random people! :D Also polished the game more with outlines and transitions. I'll soon start working on co-op pve missions like in Magicka.

https://redd.it/1dijxk7
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I'm a creating a cozy building game with (little to) no goal. Just building tiny cities.
https://redd.it/1di93sp
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I added a board game to my RPG
https://redd.it/1dig025
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Do you think our game is hard? Looking for any feedback!
https://redd.it/1cxd3nm
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We've updated the talent system
https://redd.it/1cxa42h
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