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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
I built a dev museum into my game
https://redd.it/1dp47ot
@r_Unity3D
My first game releases on Steam this summer! 90's inspired Floops Big House Adventure
https://www.youtube.com/watch?v=t1fx2Rz3orY
https://redd.it/1dp41ch
@r_Unity3D
How would I make text appear one word at a time, via clicking?
So, I want to make dialog appear one word at a time using mouse clicks. Every time the user clicks the next word appears. I can't seem to really find much online about this specific concept. Any help? <3 :)
https://redd.it/1dp3olv
@r_Unity3D
Took some advice and made my trailer punchier. What do ya think?
https://redd.it/1dkt0q4
@r_Unity3D
Hey, I just uploaded a new devlog for my Caveman Metroidvania 🗿.
In this video, I cover my process of making the combat fun and enjoyable!
https://youtu.be/w6NZ355ukiA
https://redd.it/1dkj79i
@r_Unity3D
Do you think the steak in our game moving juicy enough?
https://redd.it/1dkczq7
@r_Unity3D
Yay, first thousand downloads in a week! Is that a good statistic for a first free game?
https://redd.it/1djpfod
@r_Unity3D
What problems do you face when buying a Pixelart Tileset
Hello everyone, I want to buy a 2d pixelart tileset for a top down Game I'll be programming, but not sure what to buy and how much to spend. If you made any mistakes or faced problems in the past, I'd be happy to learn from your mistakes and problems.
https://redd.it/1djovhl
@r_Unity3D
We're making a feature-heavy bullet hell roguelite game called Relic Abyss! Today we finally revealed our steam page! Please let me know what you think!
https://redd.it/1djmdqs
@r_Unity3D
New upcoming 2D deck-builder strategy game
Hi everyone!
I'm currently working on a deck-builder strategy game, just like Clash Royale, but NOT P2W !
Here' s the Itch.io page for the game: https://1ulicaa.itch.io/the-cards-army
I document the development of the game on my YouTube channel: 1ulicaanerd?si=qOTWns3NRDK_phKV" rel="nofollow">https://youtube.com/@1ulicaanerd?si=qOTWns3NRDK_phKV
https://redd.it/1djjxbj
@r_Unity3D
I need Android testers to ne able to upgrade my game from beta to production. (Puzzle Game) - any volunteers?
Hey guys, I've been developing a game on the side for a few months now. It's just a small side project I came up with rather spontanious. I need a certain number of Android testers for Google (20 to be exact) to be able to update it form a beta test to production (make it public). It would be cool if you could send me your Play Store E-Mail (over dm of course) so that I can add you. I will then send you a link where you can download the game. (Technically you don't have to play it, I know not everyone enjoys puzzle games, but I would still appreciate the help to get me to my tester count). Technically you just need install it and open it once for it to count for google).
If you want you can of course still report any bugs or lags to me. Any feedback would be highly appreciated. There are still some performance issues I need so sort out but besides that I think everything should work.
I have deactivated advertising and everything for the test period. (Levels can theoretically be skipped with ads - this function has been removed, but the "skip button" is still there, so don't be surprised if it doesn't work)
I would really appreciate any possible help. Thanks \~ Julian
https://redd.it/1djhbri
@r_Unity3D
building simple game server tutorial
https://youtu.be/wEUqI5r8Ht4?si=lew61aXua0TKTfup
https://redd.it/1djc27y
@r_Unity3D
6 Asset Packs in One Bundle
https://redd.it/1djc3vu
@r_Unity3D
Is it possible to retarget animation clips?
I made simple animation that shuffles these gun barrels around in a way that looks like a chaingun barrel spinning. Not gonna win any awards but it came out better than i expected.
I move the 3 barrel objects under a new parent "GFX" as you can see in the image. I forgot that this would break unities fragile animation clips. Is there a way to assigne the yellowed missing transforms in the animator clip? or do i need to start from scratch again?
https://preview.redd.it/izi2akb06g7d1.png?width=2467&format=png&auto=webp&s=2744c67f41a50a2a27e4d4b4e78ffe09e5dba9aa
https://redd.it/1dj9hg8
@r_Unity3D
I learned inversed kinematics :D (also get stick bugged)
https://redd.it/1dj93s8
@r_Unity3D
Spent the day modeling some new props for my 90s east German kitchen.
https://redd.it/1dp0pln
@r_Unity3D
gun radius issue
I'm coding (using visual scripting but i understand regular code) a gun which follows the mouse around a circle linked to the player, however i cant seem to figure out how to stop it from acting weird whenever the play moves the mouse INSIDE the circle. It simply goes at a 90 degree angle and follows the mouse. Below is my code. Any ideas?
Part 1
Part 2
https://redd.it/1dp458y
@r_Unity3D
Carol Carpenter (CMO) quits Unity
https://x.com/gekido/status/1803935672589324782?s=46
https://redd.it/1dkwlx3
@r_Unity3D
Figuring how to design turn-base structure
Hi, everyone, I'm an experienced developer but am new to Unity. I'm looking to design the coding structure of a turn-base game. I was wondering how y'all do it, what design patterns did you consider, and what did you end up deciding on the pattern
The reason why I'm asking this cus I was thinking of implement turns via the Event/Delegate system as mentioned in this timestamp: https://youtu.be/gB1F9G0JXOo?t=24099
The goal would be that when every enemy is done with their part of their turn, an event trigger will change the turn-enum for the player. I'm familiar with this pattern, since I worked with UI before on both webdev and Windows programs
However, after talking to my coworker, I also agreed that a simple solution is to checks every frame to change the turn-enum until all active members of that party (player or enemy) has been confirmed. Once the turn-enum is set, then every frame will also check on the enemy actions until they're done.
What's the best industry practice to go about implementing the overall turn-base system? I'm focused on making sure that pattern optimizes the codebase as best as it can
https://redd.it/1dkwg5q
@r_Unity3D
I think I finally finalized my game!
I finally finished my game Reconnaissance! I implemented every bit of feedback I could.
Every person who's played it has reached out to me saying that they had a really fun time with it, which has made me extremely happy!
Here's the trailer: https://www.youtube.com/watch?v=QOkbnDeW1lg
And here's the link to try for yourself: https://bloodyfish.itch.io/reconnaissance
Have fun :)
https://redd.it/1dkii4h
@r_Unity3D
New pre-alpha gameplay trailer for our cosy space-rover photography game. What do you think?
https://redd.it/1djojnm
@r_Unity3D
I wrote a tutorial on how to create this Plexus particle effect w/ procedurally rendered triangles.
https://redd.it/1dji4ml
@r_Unity3D
My new grid climbing works as expected /s
https://redd.it/1djkwkb
@r_Unity3D
Thought I'd share with you some of the characters I've developed for the game. What do you think?
https://redd.it/1djis0a
@r_Unity3D
How do I improve my game trailer?
https://redd.it/1djflvl
@r_Unity3D
Making Ghibli style graphics for unity (everything you see here is 3D), any feedback? Should I make a game with it?
https://redd.it/1djez1t
@r_Unity3D
To celebrate its release, you can download it for free this month!
Good news!
The game we released yesterday is currently on a 100% discount promotion.
You can enjoy it for free on Itch.io.
Prove your skills through online multiplayer and ranking systems.
Well then, have a nice day everyone!
Download : https://zippy-game.itch.io/primalslideee
https://preview.redd.it/cmieibdunh7d1.png?width=630&format=png&auto=webp&s=9b63559d550512d21cbb7e78894766e9c9c32139
https://redd.it/1dje3ze
@r_Unity3D
Fruit Bladez
https://preview.redd.it/eclllonx1h7d1.jpg?width=1024&format=pjpg&auto=webp&s=9fdd0fa735cd04d6ace3d194118bcc79d78cbe6d
a new game made by me with unity check this out rate the game thank you
https://play.google.com/store/apps/details?id=com.pressdot.fruitbladez
https://redd.it/1djccf1
@r_Unity3D
We're the developers of Cabin Crew Life Simulator, an indie studio called SOGA std ! This is our second project, The demo will soon be available in July. We hope you had a great time experiencing Cabin Crew Life Simulator demo.
https://redd.it/1dj9kld
@r_Unity3D
Hi, I'm making a platform jumping game. Now complete the protagonist's movement and some basic enemy attack logic
https://redd.it/1dj7wl1
@r_Unity3D