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r/Unity3D

Should monsters in a turn-based card game with an emphasis on story and visual design include nudity?

https://redd.it/1e73ob3
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r/Unity3D

Why is my point light "piercing" through the pillar on the sides when too close?
https://redd.it/1e6zuzv
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What is the best angle to use with an orthographic camera, and why? I need some help.
https://redd.it/1e6y2a1
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r/Unity3D

Coding physically hurts me...

https://redd.it/1e6uswl
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Why is my Sniper prefab off center but still at 0,0,0 and how can I fix it in editor?
https://redd.it/1e6uyrg
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I just hit 5,248 Wishlists for my first ever Steam game. It's releasing in 2 weeks and I feel so anxious...
https://redd.it/1e6oyt2
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I added an intro to my game Hoverflow but it feels too basic, how can I improve it ?

https://redd.it/1e6ejcm
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Don't forget the Asset Store freebie of the week - Ice World (Textures/Shaders/Materials)

Hey folks, as some of you might know, Unity gives away a paid asset every week. This week you can grab: Ice World

Just add it to your cart and in the checkout page enter the code: NATUREMANUFACTURE2024

Other assets from the publisher are also on sale if you are interested.

I'm doing these reminders on this sub weekly, but if you want to set your own reminder, keep an eye on this link.
It gets updated every week on Thursday, 8AM PT

Cheers!

https://redd.it/1e6gjkl
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Here's the gameplay reveal of my game! What do you think?
https://youtu.be/6ZRBA6IOeeI

https://redd.it/1e6dpkt
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r/Unity3D

Digital Glitch Effect
https://redd.it/1e6c29l
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r/Unity3D

I modified the kenney pack

When I was younger, I used to dream of creating a pirate game, because the pirate movie from the Caribbean had inspired me a lot. A few days ago, I came across the kenney pack "monochrome pirates" the license allows me to modify and share it, so I colored it because I prefer a pirate world in color, so I hope it will help just one of you.
👉 https://xthekendrick.itch.io/pirate-quest-starter-pack

https://redd.it/1dvrs4n
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I modified the kenney pack

When I was younger, I used to dream of creating a pirate game, because the pirate movie from the Caribbean had inspired me a lot. A few days ago, I came across the kenney pack "monochrome pirates" the license allows me to modify and share it, so I colored it because I prefer a pirate world in color, so I hope it will help just one of you.
👉 https://xthekendrick.itch.io/pirate-quest-starter-pack

https://redd.it/1dvrrpj
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r/Unity3D

How would I go about and adding a second player and changing the controls to a (Xbox) controller

I'm trying to make a simple fighting game, so far I have one character and their movement on a keyboard, how can I add a second character and switch from keyboard to controller where both characters are controller with different controllers? This is my movement code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour
{

    public float speed;
    public float jumpForce;
    private float moveInput;

    private Rigidbody2D rb;

    private bool facingRight = true;

    private bool isGrounded;
    public Transform groundCheck;
    public float checkRadius;
    public LayerMask whatIsGround;

    private int extraJumps;
    public int extraJumpsValue;
   
    private float isFalling;

    public Animator animator;

    void Start()
    {
        extraJumps = extraJumpsValue;
        rb = GetComponent<Rigidbody2D>();
    }

    void FixedUpdate()
    {

        isGrounded = Physics2D.OverlapCircle(groundCheck.position, checkRadius, whatIsGround);
       
        moveInput = Input.GetAxis("Horizontal");
        rb.velocity = new Vector2(moveInput speed, rb.velocity.y);
        animator.SetFloat("Speed", Mathf.Abs(moveInput));
        if(facingRight == false && moveInput > 0)
        {
            Flip();
        } else if(facingRight == true && moveInput < 0)
        {
            Flip();
        }

        if(rb.velocity.y > 0.1)
        {
            animator.SetBool("StartJump", true);
            animator.SetBool("StartFall", false);
        }
        if(rb.velocity.y < -0.1)
        {
            animator.SetBool("StartFall", true);
            animator.SetBool("StartJump", false);
        }
        if(rb.velocity.y == 0)
        {
            animator.SetBool("StartJump", false);
            animator.SetBool("StartFall", false);
        }

    }

    void Update()
    {

        if(isGrounded == true)
        {
            extraJumps = extraJumpsValue;
        }
       
        if(Input.GetKeyDown(KeyCode.W) && extraJumps >= 0)
        {
            rb.velocity = Vector2.up
jumpForce;
            extraJumps--;
        }

    }

    void Flip()
    {
        facingRight = !facingRight;
        Vector3 Scaler = transform.localScale;
        Scaler.x = -1;
        transform.localScale = Scaler;
    }

}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public class PlayerController : MonoBehaviour
{


    public float speed;
    public float jumpForce;
    private float moveInput;


    private Rigidbody2D rb;


    private bool facingRight = true;


    private bool isGrounded;
    public Transform groundCheck;
    public float checkRadius;
    public LayerMask whatIsGround;


    private int extraJumps;
    public int extraJumpsValue;
   
    private float isFalling;


    public Animator animator;


    void Start()
    {
        extraJumps = extraJumpsValue;
        rb = GetComponent<Rigidbody2D>();
    }


    void FixedUpdate()
    {


        isGrounded = Physics2D.OverlapCircle(groundCheck.position, checkRadius, whatIsGround);
       
        moveInput = Input.GetAxis("Horizontal");
        rb.velocity = new Vector2(moveInput
speed, rb.velocity.y);
        animator.SetFloat("Speed", Mathf.Abs(moveInput));
        if(facingRight == false && moveInput > 0)
        {
            Flip();
        } else if(facingRight == true

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r/Unity3D

🚀 We've updated Mirror Defense! 🎮 Join our Discord for a chance to win 1 of 5 free game keys. Missed out? Enjoy 75% off during our summer sale! 🌟💰 Link in bio! 🔗 #GameUpdate #IndieGameDev #MirrorDefense #Giveaway #SummerSale
https://redd.it/1dvdrkf
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Exciting Announcement: Our First Fantasy Game Level Asset! 🌟

Hey everyone!
We're thrilled to announce the release of our first fantasy game level asset! 🎉🎮This asset is a culmination of hard work and creativity, and we can't wait for you to check it out. Your feedback is incredibly valuable to us, so please take a moment to explore it and let us know what you think. Whether it's a comment, suggestion, or even just a quick peek, we'd love to hear from you!Thank you for being a part of our journey. Here's to many more exciting updates to come! 🚀

https://mepa-studios.itch.io/dark-fantasy-world-creation-pack

https://redd.it/1dvh5z6
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My first steam game is about to launch at 22th of July and yes I am excited :)
https://www.youtube.com/watch?v=mSQt8zyC0c4

https://redd.it/1e6ynuq
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These TV Screens look quite cool and were very cheap and easy to do!

https://redd.it/1e6yzrq
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Testing full missile build for balance in my game, still quite OP.

https://redd.it/1e6ypxi
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Are the forums dead for anyone else?

Hello,

Since this morning I cannot access ANY post on the forum, and those are always the first results on Google when I look for help.

Every page returns "Oops! That page doesn't exist or is private".

I see posts with names that look like my issue but I can't check them out.

Is it something on my end?

Thanks.

https://redd.it/1e6wv2g
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I just hit 5,248 Wishlists for my first ever Steam game. It's releasing in 2 weeks and I feel so anxious...
https://redd.it/1e6oypm
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r/Unity3D

Hey everyone, I'm looking to make some tracks for your in game music completely free

I've been producing music for a couple months now and am looking to build my portfolio. I can make anything you want from horror to adventure music. Again, completely free of charge!

https://redd.it/1e6m8k1
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Added this trippy glitch effect to my game :D

https://redd.it/1e6j4eo
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Check out my new gameplay video of Beak the Hunter, the 2D monster hunting game :)
https://youtu.be/pz4cfH2AcrE?si=27KRlrRI4EYrjHlF

https://redd.it/1e6d27s
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Selective Glitch Effect application, using opensource lib's
https://redd.it/1e6bqw4
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Trying to decide wether to add the guy throwing trash or not. Any thoughts?
https://redd.it/1dvtrp3
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r/Unity3D

UnityEssentials Course - My thoughts after returning to Unity 4+ years later

Background

About 4 years ago, I was in university and using Unity pretty much on the daily. It started out as side projects and then I wound up getting an internship where about 50% of my work was done on the platform. Fast-forward to now and it has been a very long time since I have used it. I re-entered my hobbyist game-dev phase recently and decided to fire it up again only to find that... I remember nothing? lol

So I made the decision to start learning again with Unity Pathways to get my feet wet again.

The Course

Overall, the course is a solid introduction to Unity's controls and interface. It did an excellent job of making me comfortable navigating the UI again.

While I am an experienced programmer, I don't think there would be many issues getting up-and-running if you don't have any experience. That being said, I do think that it is important to go into this with some knowledge of C#.

How Long Does It Take?

The course -- estimated to take about 2-weeks -- can be completed much faster than that. I have seen other posters mention the seemingly-random time estimates on these tasks before, but in my experience this is true of any e-learning platform. For me, I was able to complete it in about 3 days, only spending an hour or two each day.

What Will You Learn?

Well, that depends! For me, it re-strengthened my foundational understanding of Unity, its interface, and the GameObject system. For someone who has never spent a minute on the platform, here are some things you can expect to learn:

How to navigate around Unity's UI
Core concepts of how the engine functions
How to create a scene (level) in 2D and 3D
How to publish your game to the web
How to build your games to a desktop app
Fundamentals of 2D and 3D game mechanics in Unity

Overall, this course will definitely make you more than comfortable in starting your journey.

Final Thoughts

Love them or hate them, the Unity Pathways seem to offer a genuinely solid approach to learning the Unity Engine. I would definitely recommend this course to anyone new to Unity, or alternatively those, like me, returning after some time.

However, I would love to hear what anyone else thinks about the pathways. Do any of you have differing experiences than mine? Did they set you up with the necessary skills to get started?

https://redd.it/1dvqi6k
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r/Unity3D

&& moveInput < 0)
        {
            Flip();
        }


        if(rb.velocity.y > 0.1)
        {
            animator.SetBool("StartJump", true);
            animator.SetBool("StartFall", false);
        }
        if(rb.velocity.y < -0.1)
        {
            animator.SetBool("StartFall", true);
            animator.SetBool("StartJump", false);
        }
        if(rb.velocity.y == 0)
        {
            animator.SetBool("StartJump", false);
            animator.SetBool("StartFall", false);
        }


    }


    void Update()
    {


        if(isGrounded == true)
        {
            extraJumps = extraJumpsValue;
        }
       
        if(Input.GetKeyDown(KeyCode.W) && extraJumps >= 0)
        {
            rb.velocity = Vector2.up jumpForce;
            extraJumps--;
        }


    }


    void Flip()
    {
        facingRight = !facingRight;
        Vector3 Scaler = transform.localScale;
        Scaler.x
= -1;
        transform.localScale = Scaler;
    }


}

https://redd.it/1dvigs8
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Old notebook menu vs. new
https://redd.it/1dvhijz
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Looking for Feedback on My Puzzle Game - Your Thoughts and Suggestions?

Hey everyone,

I’m excited to share a project I’ve been working on in my free time - a mobile puzzle game! 🎮 I’d love to get some feedback.

# About the Game:

Genre: Puzzle
Goal: You will need to strategically swap and switch blocks to redirect the beam from the source so that it hits all of the required objects in the "combo" displayed in the UI, while avoiding obstacles such as death blocks or freeze blocks that will pause the game for a short time.
Gameplay: You need to shift the tiles in a way that the beam hits all the required objects. However, there are some forbidden tile shifts to keep things challenging.

I’ve added a few screenshots to the post to give you an idea of the gameplay

https://preview.redd.it/c0z0x68bqkad1.png?width=696&amp;format=png&amp;auto=webp&amp;s=2aaccb39510ce0df38db22503b52a39beab74a60

https://preview.redd.it/sa1lz1h0ykad1.png?width=1080&amp;format=png&amp;auto=webp&amp;s=cd20b0b0dc3714f17237e857f886002aee2eb9de

https://preview.redd.it/w03x58c2ykad1.png?width=1080&amp;format=png&amp;auto=webp&amp;s=a38622e4206dcc99fe1f9c310168fc3948c2d235

Some Questions:

What do you think about the gameplay mechanics? Any suggestions to make it more engaging or fun?
How do you feel about the assets and style? Keep in mind this is an early/simple version.
Any ideas on how I can advance the game or add new features?

I appreciate any feedback or suggestions you might have. Thanks for taking the time to check out my game!

# About Me:

I am a solo developer who is currently between university and game dev. This project is something I do as a hobby. Whenever I have the opportunity, I work on it to further improve my game development skills.

Cheers!

https://redd.it/1dvib1l
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Solo dev'd an FPS for the Boss Rush Game Jam 2024. ranked #1 / ~400 games. Play it on itch.io!

https://redd.it/1dvcoeb
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