News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Interactive Medieval Scroll GUI
https://redd.it/1gclbsy
@r_Unity3D
Help with Movement System
Hello! First of all, i'm sorry if this isn't the best place to ask this.
As the tittle says, i need some help with movement systems, i have been programming in unity for some years and this is one of the hardest things for me. I want to know if there is something to improve my understanding and knowledge in depth about this. I'm not looking just for a movement tutorial from YouTube, i want to understand how to make a polish movement system from zero and be able to evolve it and add new features on my own. I'm open to anything, free and paid courses, book, video, literally anything.
Thank you a lot for reading me and I'm happy to hear from anyone who wants to help.
https://redd.it/1gcp0ep
@r_Unity3D
Very rushed prototype. Feedback?
https://redd.it/1gcok5z
@r_Unity3D
Cute Fantasy got an update! Do you like it?
https://redd.it/1gcmv1j
@r_Unity3D
This week they are giving away for free in the asset store 🎁 F Texture Tools (LWRP, URP, HDRP, Custom RP)
https://redd.it/1gcis5k
@r_Unity3D
PSA: The Publisher of the Week Code was Fixed
New code is FIMPOSSIBLE2024
F Texture Tools
https://assetstore.unity.com/packages/tools/utilities/f-texture-tools-274837
u/Fhellek
https://redd.it/1gc8zl4
@r_Unity3D
Here is how a checkpoint will look like in my game :>
https://redd.it/1gc8a0r
@r_Unity3D
Ive used unity for my first official game and this is my experience
I just finished making my first official game using C# in Unity, and what a journey it's been! At first, diving into scripting felt pretty daunting, but as I kept going, I learned how to write and optimize code to make my game come to life. I figured out how to work with Unity's engine, tackled game mechanics, and solved more bugs than I could count. Plenty of them didnt come directly from unity but rather from differnet sdk's ive had to implmenet in order to complete the game.
There were definitely some frustrating moments, but every challenge taught me something new. In the end, it was a rewarding experience that pushed me to grow as a developer, and I’m proud of what I’ve created!
if any of you would like to try out my game its "Step up-3D platform Game" available on android Here
https://redd.it/1galejn
@r_Unity3D
Going from just having some fun in Unity implementing system by system, to having something that I can actually release. Despite recent controversies I'm so grateful this engine exists.
https://redd.it/1gad8eg
@r_Unity3D
I've added a really annoying squeaking unicorn to my game. You have to drag it through 2 hours of gameplay to earn a special 'Emotional Support Animal' achievement. Any ideas on how I could make it even more tormenting for the players?
https://redd.it/1gaeysf
@r_Unity3D
Meet Sodaman! As the name suggests, Sodaman is a character who gains special powers from sodas, and he's the main protagonist of our game. His story is actually quite absurd, and we want to present it with a comic book vibe. If you have any questions, feel free to ask them in the comments below! :)
https://redd.it/1gab6qt
@r_Unity3D
I'm following a tutorial for 2D unity development. However it's the 2nd time today that Unity just freezes when I save the script and go back to Unity 6. I had no such problems with the previous version. Is it safe to force "end task" from Task Manager and restart Unity 6?
https://redd.it/1ga88ob
@r_Unity3D
How to prevent objects from getting stuck inside walls.
Not so much my player but if an npc hits a wall it sometimes gets stuck inside, my terrain is made up of edge colliders basically. I know all the fixedUpdate and add force stuff my code is set up correctly I am experienced enough to understand that much and say with 100% confidence my code is not the issue. I basically made scenes with a cube prefab, that cube has the edge collider set up like a box collider because with a box collider my character jumps and skips. I then just resized each cube to where I needed it. some are very large some are small, size does not seem to matter the npc's get stuck all the same. Also worth noting my game has small i9nteractable objects like a beach ball here or there and if the player steps on those it is very easy to force the same behavior which is graphically even more of an issue as you can see the ball stuck visibly inside the ground or a small platform.
https://redd.it/1ga5bs4
@r_Unity3D
Feel like I've got a dumb problem. Script that switches scenes by pressing E door is being flagged on line 28 and line 35. What I really don't understand is in the second image it works perfectly fine, but it's the third image that doesn't work
https://redd.it/1g9vp95
@r_Unity3D
2 years ago, I quit my job, divorced my wife and sold my children to make my dream game in Unity: Spiral-Chan! Out now on GameJolt & Itch.io.
https://redd.it/1ga2lyv
@r_Unity3D
Huge Beta Update Just Dropped for Red Pistol
https://redd.it/1gcogry
@r_Unity3D
Neocerbic Vest - Dash to create a chemical cloud with eroding acid
https://redd.it/1gcpxop
@r_Unity3D
Prototyping UI for the starscanner in Starseed!
https://redd.it/1gcn548
@r_Unity3D
What you guys think about this 4 Monsters🦅
https://redd.it/1gcik08
@r_Unity3D
Is 5000 verts per model too much for an RTS game?
I've been making some armored vehicle models for a hobby RTS project but even after trying to trim as many details as possible and using lower face counts I can't get them much lower than 5k. Since the game will likely have many of these models on a given map, does this seem way too much? It feels like too much, but I have no experience optimising for 3D as I'm usually a 2D fella.
https://redd.it/1gci0ex
@r_Unity3D
I made a noir New York City inspired by the painting Nighthawks and Taxi Driver!
https://redd.it/1gc9zrj
@r_Unity3D
We've rebranded our entire game to fit the current vision more! How does it look?
https://redd.it/1gc2z32
@r_Unity3D
I'm making an online space combat game called "Redemption Arena" still WIP. I'm planning to release a first version before the end of the year. I'm open to read some feeback
https://redd.it/1gagz8x
@r_Unity3D
I'm creating a co-op game on Unity that combines a third-person shooter and RTS.
https://reddit.com/link/1gae0qk/video/3yw2mquz2jwd1/player
https://redd.it/1gae0qk
@r_Unity3D
Using multiple dynamically placed splines to create simple configurable movement and attack patterns works like a charm!
https://redd.it/1gabf5d
@r_Unity3D
3 years ago I launched my Retrowave Skies asset pack, this week I released a huge free update - here's the trailer!
https://redd.it/1ga8hjt
@r_Unity3D
Low Poly Winter Night
https://redd.it/1ga76mh
@r_Unity3D
My First Released Game On Steam - Quad Blaster, a small shoot 'em up that combines the charm of retro arcades with innovative gameplay mechanics. It will be available on October 31st.
https://www.youtube.com/watch?v=rLsB_t7cGM4
https://redd.it/1ga5xq1
@r_Unity3D
Following the trend! Here is my 2024 progress! I started this project in March 2024 and I'm about to release the game in a few weeks!
https://redd.it/1g9xltj
@r_Unity3D
This looks very satisfying
https://redd.it/1ga0zi9
@r_Unity3D