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r/Unity3D

Ready for a massive gamedev event? Join DevGAMM Gdańsk on Feb 27-28, 2025!
https://redd.it/1iect4q
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Finally launched my game after 2 years!

https://redd.it/1iea8ex
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howitzer artillery fire

https://redd.it/1ie9hqy
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Lines between tiles, pixel perfect camera, player shaking..

Hi,

I have a 2D game I'm working on where I'm using a tilemap and it gets black lines between the tiles as I move. To combat this, I applied a Pixel Perfect Camera component to my camera.

But that caused an issue where my player moving causes its sprite to mess up and appear to be shaking, I believe due to the player movement lerping between two points, which causes it to not perfectly fall between 2 tiles..



Anyone have ideas about how to go about fixing the issue?

Thanks.

https://redd.it/1ie47bb
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Here’s the new graphics for my game "Albatross Program"

https://redd.it/1idyole
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Before and after for our 2.5D game made in Unity HDRP pipeline

https://redd.it/1idxc2t
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I bought the Corgi engine, but it won't show up in my assets. It just presents the option to buy it.
https://redd.it/1ids627
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Stipple Effect - A flexible scriptable pixel art editor for game developers | Version 1.2.3 out now
https://flinkerflitzer.itch.io/stipple-effect/devlog/877644/stipple-effect-v123-out-now

https://redd.it/1idrkze
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Need help with dashing systems and going through walls.

So I'm developing this 2D Roguelike where the player moves using transform.position (and I've tried using transform.Translate()) although it could use any similar function. NPCs use the NavMesh agent, so they're not having this problem.

Whenever I get enough movement speed boost (or I want the player to dash, haven't implemented any dash abilities yet due to this and I'm DYING to do it), the following scenario could happen when using transform.Translate or moving transfrom.position (sorry for the poor drawing):

https://preview.redd.it/354ww8ar17ee1.png?width=871&format=png&auto=webp&s=3da9f6b7b74f81cdfa3343ef6e71dab653578808

It can get through the wall. I want to make a system so that, no matter how long the dash is or how much the movement speed becomes, if there's a wall, no matter how thin it is, it won't let the player go through.

How can I achieve this?


https://redd.it/1i5xico
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Any good tutorial for making a talent/skill tree, please ?

Hello ! I'm in search for a good tutorial for a skill/talent tree in a RPG top down context. Something easy to make but modular enough to add improvements in this system.

It can be with a free or payed tutorial or course.

Can you help me, please ?

https://redd.it/1i5to7l
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FREE - Easily Animate Unity Texts and apply many other effects with customizable tags - Available on GitHub/OpenUPM

https://redd.it/1i5t1ng
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1 year of development of my own 3D Metroidvania, which I started in January 2024!

https://redd.it/1i5p31h
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Purchasing pack
https://www.reddit.com/gallery/1i5lt5y

https://redd.it/1i5ltpt
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I've finally finished working on a couple of concepts and one model. I make dark fantasy at home. Let me know what you think! 😊

https://redd.it/1i5fwnu
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Released a new Asset Air Hockey! :) See down below!

https://redd.it/1i5dusb
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Finally got steam workshop working!!! Now players can upload levels to steam workshop and play levels created by others.

https://redd.it/1iebi5f
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The process of creating the "Survival Support Robot" – ROV-13 for my project.
https://redd.it/1iea9lf
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Vaulting / Climbing System I Created

https://redd.it/1ie75om
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Slicing spritesheet?

Hello all,

fairly new unity developer here, having a hard time understanding spritesheet slicing.

Attached here i have a spritesheet. I have used others for my tilemaps, where i can just slice everything by 16x16 for instance, and it works because every tile is that size.

However, as seen here, there are varius size. Some objects in this tilemap are bigger than others. How do i go about slicing this? Unity tries automatically, and it works for 90% of the tilemap, but as you can see there is 1 section where it just groups 20 objects together into 1.

How do i go about using this? thanks all :)

https://preview.redd.it/t5ro7kvtn8ge1.png?width=946&format=png&auto=webp&s=77f4f25ffef12175d954e69bf348e26b6ad7b6c5



https://redd.it/1ie4bcj
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Sharing an environment we created
https://redd.it/1iduo8m
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Ascension Loot Roguelite | Monster Cards | Daily Challenge – Made by Two Brothers!

🚀 Ascension Loot is now available on Android, and we’re bringing fresh updates! My brother and I have just added two major features:

🔥 Monster Cards & Keys

Collect Monster Cards using keys obtained during your expeditions! These cards provide permanent buffs to power up your hero.
How to get keys?
🔓 1% drop from regular mobs.🎯 5% drop from map bosses (first victory of the day).💥 100% drop from story bosses (one per prestige).🏆 Daily Bonus: Complete 4 daily quests to earn an extra key!
Monster Card System:
Cards range from C to SSS, with stronger effects depending on rarity.Cards stack: The more copies of a monster card you collect, the stronger its buffs!

🏞️ Daily Expeditions

A special daily expedition where everyone starts from scratch (no levels, no buffs)!
Goal: Deal as much damage as possible to the final boss.
Daily Leaderboard: The more damage you deal, the more keys you earn at the end of the day!

📲 Available now on Android!

💬 Try it out and let us know what you think! We’d love your feedback and ideas for future updates. 🚀



https://play.google.com/store/apps/details?id=com.devdelean.ascensionloot

https://preview.redd.it/fcjdypf7r6ge1.png?width=491&format=png&auto=webp&s=13c40885ee0551770fe4457d9a82a1a42408fc76

https://preview.redd.it/m6hfq6rbr6ge1.png?width=492&format=png&auto=webp&s=57c6441e984a1361d5da01c95c26f6dabecc8d8c



https://redd.it/1idvrap
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I am a beginner learning to write compute shaders and I feel like the Built-in Render PipeLine is so much easier to work with than URP. Am I wrong ? I want to use the Built-in instead of URP from now on. Will URP not work 10 years from now ? ( Swipe to see the next picture )

https://redd.it/1idscqd
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What laptop CPU and how much RAM for small scale 2D projects?


I'm looking at game development laptops for Unity development on the go... what processor/amount of RAM would you recommend for small scale solo 2D projects?

If anyone can recommend any laptops they use, that would also be helpful.

https://redd.it/1idpf9z
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An Update on Volumetric Fog using Shader Graph (Video and Download Link in Comments)
https://redd.it/1i5xbz2
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My 5 years in the making mobile space game is now officially out!
https://redd.it/1i5udoj
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Newbie question regarding background

Hi,i am wotking on a simple 2D game,but i am having problems making the background...i wanna make boundaries around the image and make that my playground ,and i wan't random characters to move on it,i made the script,i add boxcolider2d and rigid body,characters do move,but they fly of the boundary...background isn't canvas,just ordinary sprite image...

https://redd.it/1i5r1z0
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One line of code is the difference between a working shader and breaking out of the Matrix. 😎

https://redd.it/1i5oz0o
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In my game Effulgence, you can assign a height to each text symbol. I'm testing the built-in text editor with this feature.

https://redd.it/1i5mulu
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So this is my test of a level without any directional lights. Everything is lit by fog haze and there's one point light for the hero. It seems I've finally found out the stylization I desperately needed
https://redd.it/1i5g97s
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My first time starting a project in HDRP, and the lighting and volumetric fog is blowing me away!

https://redd.it/1i56h1t
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