News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Why Is Reverse Perspective Never Used in Unity Games?
https://redd.it/1ifrs2g
@r_Unity3D
Unity Recorder is amazing
It took me way too long to discover this tool. If anyone needs to record gameplay footage for your trailers this is all you need. It can natively record video and audio at up to 60 fps. You can import it from the package manager. I used it for the first time while working on a new game trailer and it made the whole process so much faster at perfect quality.
https://docs.unity3d.com/Manual/com.unity.recorder.html
https://redd.it/1ifph4b
@r_Unity3D
Real time voxel based global illumination with near instant light response times in split screen with two cameras
https://redd.it/1ifoe80
@r_Unity3D
Did anyone say *Compute* Shader Graph?
https://redd.it/1if8kn0
@r_Unity3D
I wanted to make sure the player understands how criticals work, so I used the character's 'zoned out' state to repeat the information without breaking immersion too much.
https://redd.it/1if9i7t
@r_Unity3D
Captain cats is dropping soon! Do you like it?
https://www.youtube.com/watch?v=c9XNZkawLjY
Rebels have taken over Meow-1 and they want to turn black cats into slaves! Can you stop them?
https://redd.it/1if4qsq
@r_Unity3D
Captain cats is dropping soon! Do you like it?
https://www.youtube.com/watch?v=c9XNZkawLjY
Rebels have taken over Meow-1 and they want to turn black cats into slaves! Can you stop them?
https://redd.it/1if4qsw
@r_Unity3D
Game camera movement issues
So, I made this program where the camera tracks the player. The idea is that the camera will move to a spot that’s between where it was 0.005 seconds ago and the player’s current position to create this smooth movement effect. Well, the result isn’t exactly what I hoped for.
At first, when the player moves in a straight line, the camera follows normally. But after a few seconds, it starts shaking from sideandand to side (like in movie I posted), and the shaking just keeps getting worse the longer it goes on. It’s honestly driving me nuts.
This is the program
https://preview.redd.it/1wj7zxuqsgge1.png?width=1394&format=png&auto=webp&s=4fc0cf929d50253c01026c74ac89843b20c64a0c
The variable MovementCameraDelay is set to 0.005f and EndTime is 0.25f.
MovementCameraPos is a position which at the position 3.5 above and to the right of the player, its parent object is the player, so it will move with the player.
https://preview.redd.it/q9k0s82yvgge1.png?width=464&format=png&auto=webp&s=1700ab2ee2c4622cbf17967c9a0d7625a408f047
(I hope you can understand this question, because I translated it using Google Translate and my native language is not English.)
https://redd.it/1iezl87
@r_Unity3D
How can I put 2d Character in UI Canvas?
https://preview.redd.it/wiovb6fafgge1.jpg?width=1280&format=pjpg&auto=webp&s=f7b939b3a9800a754d1febf0694749744296719e
I'm trying to make character display system like Battle Brothers.
These characters are going to be look same even outside the UI.
But when I put SpriteRenderer objects in World Space Canvas, they look 100 times smaller.
1. Putting a camera over each character to show them doesn't look rational.
2. Change Sprite Renderer to Image everytime I call them also doesn't look good.
Actually, I want to put Sprite Renderer Character over UI Canvas.
Is there setting or so of thing that matches SpriteRenderer component and Image component to have same size?
https://redd.it/1ieyf62
@r_Unity3D
A new enemy design for our game!
https://redd.it/1ietgx8
@r_Unity3D
Stop walking animation when jumping?
Hi!
So I haven’t touched Unity in a few years now (life, kids etc) but decided to make a small 2D side scrolling shooter for the fun of it. I’ve reached the point where I got the player up and running, but the jump portion of it is driving me nuts. So first I could infinit jump, so I started to play with the Groundcheck. Then I got jump animation of I just put it in the scene, but if I nested it to the player he just jumped but no animation played. Started changing the size of the Groundcheck object and eventually he got kinda stuck in the jump animation looping but couldn’t take off from the ground. I’ve now made sure the transitions are properly set up and got it to work whilst it’s nested to the player character. However, now when I jump whilst running the running animation finishes playing before it changes to the jump animation mid jump. I have a vague memory of having a similar issue on a project way back but got it solved somehow. Sorry for not pasting my code or anything but I’m traveling over the weekend for work. Does anyone have any wisdom to share on how I might solve this?
Jumping is literally done by applying jump force in a normal player control script. Cheers
https://redd.it/1ieohnt
@r_Unity3D
Why isn't my rotation working?
I'm making a game where the player is a robot. I am trying to add a wheel that will spin when the player moves. The wheel however is acting extremely weirdly and I can't figure out why. Here is my code:
The code that controlls the wheel
https://redd.it/1ien9aw
@r_Unity3D
Context-Based Steering for Vehicles
https://redd.it/1iekb6r
@r_Unity3D
We're making the worlds first Chemistry themed AR card game! made with Unity.
https://redd.it/1iegibm
@r_Unity3D
I made a new gameplay trailer for my top-down post apocalyptic survival game
https://redd.it/1iecxnk
@r_Unity3D
Stylized Tree for my Forest Environment :)
https://redd.it/1ifq3e9
@r_Unity3D
I was okay with him until...I tickled him.
https://redd.it/1ifnzgf
@r_Unity3D
Finally launched the demo of our game NightShift on steam
https://redd.it/1ifdffi
@r_Unity3D
This is my first real Unity game, developed over a few years in my spare time while balancing a full-time job and family! It’s been quite a journey, and I’m very proud to share its pre-release trailer. Let me know what you think.
https://redd.it/1if3b86
@r_Unity3D
We are making an action-packed Tower Defense Platformer
https://redd.it/1if51sf
@r_Unity3D
getting problem with WorldToScreenPoint function
https://redd.it/1if5t1l
@r_Unity3D
It took me 1.5 years to make this mobile game. I hope it's worth it.
https://redd.it/1if15ty
@r_Unity3D
Programming private properties.
C# properties are private by default.
In this case, is there any advantage to adding "private" before each property that should be private?
Just curious do we get any benefits such as readability, or is it just a coding style choice?
https://redd.it/1iez6wj
@r_Unity3D
⭐ Hi! 😊 I made a small walkthrough of my Unity setup for people who want to know what an engine looks like! 🌿 How does your setup look like?
https://youtu.be/VLq6VOcd9l4?feature=shared
https://redd.it/1iemv0i
@r_Unity3D
We made a new enemy design! As this will be our first game on Steam, feedback always appreciated.
https://redd.it/1iernpw
@r_Unity3D
I quit my job, sold my car, took out a loan, lived off instant noodles in a bath outside of my parents house... all to make THIS game. It’s finally out!
https://redd.it/1ieol4i
@r_Unity3D
How to make an event trigger another event?
I'm currently working on fleshing out the events and decisions for a choice-based interactive game, and I was wondering how I'd actually go about creating the mechanics for this? I'm new to Unity, so I'm not experienced in any sense other than the very basics of the program (like the UI and things of that nature). I haven't actually really started on the game either, but I do want to be prepared and learn in advance, so the process is a lot less time-consuming, and I have some knowledge when I do eventually start on it.
An example of what I want to do is this:
https://preview.redd.it/zo6cxg5redge1.png?width=1132&format=png&auto=webp&s=c41ce077cb221c5ab122348bd18c12d4210cb0bb
In the game, say you select Choice 1. How would I set it up so selecting Choice 1 triggers Event 1? I'd also like for there to be multiple methods to selecting a choice. What I have in mind is you can either click with your mouse or hit the '1' or '2' keys on your keyboard.
Any help would be appreciated! Thanks!
https://redd.it/1ielcq2
@r_Unity3D
I finally got around to making the player's companions to follow you in the world like a true RPG.
https://redd.it/1ieh3zp
@r_Unity3D
2 years after posting our first gif here, we’re officially announcing HistoriCity: Florence, our Renaissance citybuilder built in Unity!
https://redd.it/1iefepa
@r_Unity3D
I'm Developping a MetroidVania with this Art Style what do you think ?
https://redd.it/1iebu6m
@r_Unity3D