News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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https://redd.it/1il6rmw
@r_Unity3D
I've been solo working in this game for the last 10 months and finally I just released the early access!
https://store.steampowered.com/app/2868490/Ethereal_Fracture/
https://redd.it/1il690u
@r_Unity3D
I released my First Game at 17!
The main idea was for it to be Online Multiplayer but I had to disable that due to the insane server costs
To check out the game - step 1, join this group: https://groups.google.com/g/testers-community
Step 2: https://play.google.com/store/apps/details?id=com.DefaultCompany.FlappyFace
Of course it's not my dream game. Its just something I made following the common advice I get here - starting small
https://redd.it/1il4bky
@r_Unity3D
Can you do all this in Shader Graph or am I actually learning something useful by learning to write shaders myself ? ( Sometimes I wonder make game when ? I think I'll publish my first game in 50 years at this rate of learning progress LOL )
https://redd.it/1ikym4t
@r_Unity3D
I'm making a mini downhill ski racer, how is it looking?
https://redd.it/1ikr6dc
@r_Unity3D
The beginning of a future demo prologue for our turn-based roguelite-RPG
https://redd.it/1iktbi2
@r_Unity3D
"Coroutine couldn't be started because the the game object is inactive" but game object is active
https://redd.it/1iksc3i
@r_Unity3D
Why Is Reverse Perspective Never Used in Unity Games?
https://redd.it/1ifrs2g
@r_Unity3D
Unity Recorder is amazing
It took me way too long to discover this tool. If anyone needs to record gameplay footage for your trailers this is all you need. It can natively record video and audio at up to 60 fps. You can import it from the package manager. I used it for the first time while working on a new game trailer and it made the whole process so much faster at perfect quality.
https://docs.unity3d.com/Manual/com.unity.recorder.html
https://redd.it/1ifph4b
@r_Unity3D
Real time voxel based global illumination with near instant light response times in split screen with two cameras
https://redd.it/1ifoe80
@r_Unity3D
Did anyone say *Compute* Shader Graph?
https://redd.it/1if8kn0
@r_Unity3D
I wanted to make sure the player understands how criticals work, so I used the character's 'zoned out' state to repeat the information without breaking immersion too much.
https://redd.it/1if9i7t
@r_Unity3D
Captain cats is dropping soon! Do you like it?
https://www.youtube.com/watch?v=c9XNZkawLjY
Rebels have taken over Meow-1 and they want to turn black cats into slaves! Can you stop them?
https://redd.it/1if4qsq
@r_Unity3D
Captain cats is dropping soon! Do you like it?
https://www.youtube.com/watch?v=c9XNZkawLjY
Rebels have taken over Meow-1 and they want to turn black cats into slaves! Can you stop them?
https://redd.it/1if4qsw
@r_Unity3D
Game camera movement issues
So, I made this program where the camera tracks the player. The idea is that the camera will move to a spot that’s between where it was 0.005 seconds ago and the player’s current position to create this smooth movement effect. Well, the result isn’t exactly what I hoped for.
At first, when the player moves in a straight line, the camera follows normally. But after a few seconds, it starts shaking from sideandand to side (like in movie I posted), and the shaking just keeps getting worse the longer it goes on. It’s honestly driving me nuts.
This is the program
https://preview.redd.it/1wj7zxuqsgge1.png?width=1394&format=png&auto=webp&s=4fc0cf929d50253c01026c74ac89843b20c64a0c
The variable MovementCameraDelay is set to 0.005f and EndTime is 0.25f.
MovementCameraPos is a position which at the position 3.5 above and to the right of the player, its parent object is the player, so it will move with the player.
https://preview.redd.it/q9k0s82yvgge1.png?width=464&format=png&auto=webp&s=1700ab2ee2c4622cbf17967c9a0d7625a408f047
(I hope you can understand this question, because I translated it using Google Translate and my native language is not English.)
https://redd.it/1iezl87
@r_Unity3D
How do you navigate scenes?
https://redd.it/1il6733
@r_Unity3D
Now we're getting somewhere
https://redd.it/1il2ocv
@r_Unity3D
Recreating a Wind Sprite Shader
So I was looking and researching wind shaders/animations and came across this video: Dynamic Leaves, Particles, and Parallax - Python/Pygame Devlog #3 (\~4:08 - \~5:50). And was wondering if it would be possible to recreate the tree wind movement in unity via a shader. I attempted to recreate it but it is beyond my level of shader expertise. I know that it is using a fundamental different system with Pygame's rendering, but I feel like it should be possible in unity.
So I was wondering if anyone knew:
1. If it is possible
2. How I would go about it
Thanks in advance.
https://redd.it/1il2xx8
@r_Unity3D
Can I Upload an 800MB AAB App to the Play Store? How Do I Use Play Asset Delivery (PAD) for Large Assets?
I’m working on a Unity game, and my AAB (Android App Bundle) is around 800MB. A big chunk of this size comes from a **video folder** that’s about 500MB. Can I upload this to the Google Play Store? I’ve heard about **Play Asset Delivery (PAD)**, but I’m not sure how to use it.
* Is 800MB too large for the Play Store?
* How does Play Asset Delivery (PAD) work, and how can I use it to handle large assets like videos?
* Are there any best practices for optimizing or compressing video files to reduce app size?
If anyone has experience with this, I'd appreciate ure help
https://redd.it/1iku54w
@r_Unity3D
I've been grinding on the player's base for my indie game. Still a WIP, but I’m hyped about the progress. What do you think? Any feedback’s welcome. 🧙
https://redd.it/1ikxj1k
@r_Unity3D
For over two years, I’ve been passionately developing a project based on real events—the 1900 polar expedition. Right now I'm working on a demo, would you play it?
https://redd.it/1iktgfh
@r_Unity3D
Do you see this post?
If you see this post comment I am not sure if my posts are showing to the public!
https://redd.it/1ifu29m
@r_Unity3D
Stylized Tree for my Forest Environment :)
https://redd.it/1ifq3e9
@r_Unity3D
I was okay with him until...I tickled him.
https://redd.it/1ifnzgf
@r_Unity3D
Finally launched the demo of our game NightShift on steam
https://redd.it/1ifdffi
@r_Unity3D
This is my first real Unity game, developed over a few years in my spare time while balancing a full-time job and family! It’s been quite a journey, and I’m very proud to share its pre-release trailer. Let me know what you think.
https://redd.it/1if3b86
@r_Unity3D
We are making an action-packed Tower Defense Platformer
https://redd.it/1if51sf
@r_Unity3D
getting problem with WorldToScreenPoint function
https://redd.it/1if5t1l
@r_Unity3D
It took me 1.5 years to make this mobile game. I hope it's worth it.
https://redd.it/1if15ty
@r_Unity3D
Programming private properties.
C# properties are private by default.
In this case, is there any advantage to adding "private" before each property that should be private?
Just curious do we get any benefits such as readability, or is it just a coding style choice?
https://redd.it/1iez6wj
@r_Unity3D