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Transform a gameobject without influencing it's parented bone. Parts swap misalignment.

Hey guys,
I was wondering if there is a way to move a gameobject without moving it’s weight painted bone in 2d animation.

Reason for this is that I have a bone rig with swappable parts using a sprite library and a resolver. But the parts can have different shapes, which means they can get misaligned in animations when rotated etc. So I need to adjust the specific swapped part in animation without influencing the other swappable parts (eg. without influencing the bone all the parts are weight painted to).

Is there a way to do that? Or how would I go about swapping out different parts like buff arm vs slim arm without getting misalignment? Do they really have to be identical shapes? Do I have to not use the resolver and instead make separate arm bones that are parented to the body and animate them separate? Or completely different skeleton rig for the buff version?



https://redd.it/1ildg5z
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Pause Menu works only once

Hello everyone

i have an issue with my first project in unity 2D .

my PauseMenu works only once and i can move my character around and the menu dont work again.

i need help to fix it.

Thank you so much

https://preview.redd.it/dme9muxom2ie1.jpg?width=1204&format=pjpg&auto=webp&s=237914abdedc7ece3299193093a29a4027368fd5



https://redd.it/1il96eh
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need help with snapping object to a point

i am currently developing a game and a key feature in that game is that it will have a reload system that will have you drag the magazine to the gun on reload, i currently have the drag working, but when i attempt to move the magazine over the magwells transform/collider, it just lockes the intersected areas from being dragged, and will not snap to the transform position. here is my scene, the drag code, and the snap manager code. please help ive been at this for days lol

scene

dragscript

snap manager



https://redd.it/1il9eyu
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How do you navigate scenes?

https://redd.it/1il6733
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Now we're getting somewhere

https://redd.it/1il2ocv
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Recreating a Wind Sprite Shader

So I was looking and researching wind shaders/animations and came across this video: Dynamic Leaves, Particles, and Parallax - Python/Pygame Devlog #3 (\~4:08 - \~5:50). And was wondering if it would be possible to recreate the tree wind movement in unity via a shader. I attempted to recreate it but it is beyond my level of shader expertise. I know that it is using a fundamental different system with Pygame's rendering, but I feel like it should be possible in unity.

So I was wondering if anyone knew:

1. If it is possible
2. How I would go about it

Thanks in advance.

https://redd.it/1il2xx8
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Can I Upload an 800MB AAB App to the Play Store? How Do I Use Play Asset Delivery (PAD) for Large Assets?

I’m working on a Unity game, and my AAB (Android App Bundle) is around 800MB. A big chunk of this size comes from a **video folder** that’s about 500MB. Can I upload this to the Google Play Store? I’ve heard about **Play Asset Delivery (PAD)**, but I’m not sure how to use it.

* Is 800MB too large for the Play Store?
* How does Play Asset Delivery (PAD) work, and how can I use it to handle large assets like videos?
* Are there any best practices for optimizing or compressing video files to reduce app size?

If anyone has experience with this, I'd appreciate ure help

https://redd.it/1iku54w
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I've been grinding on the player's base for my indie game. Still a WIP, but I’m hyped about the progress. What do you think? Any feedback’s welcome. 🧙

https://redd.it/1ikxj1k
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For over two years, I’ve been passionately developing a project based on real events—the 1900 polar expedition. Right now I'm working on a demo, would you play it?

https://redd.it/1iktgfh
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Do you see this post?

If you see this post comment I am not sure if my posts are showing to the public!

https://redd.it/1ifu29m
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Stylized Tree for my Forest Environment :)

https://redd.it/1ifq3e9
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I was okay with him until...I tickled him.

https://redd.it/1ifnzgf
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Finally launched the demo of our game NightShift on steam

https://redd.it/1ifdffi
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This is my first real Unity game, developed over a few years in my spare time while balancing a full-time job and family! It’s been quite a journey, and I’m very proud to share its pre-release trailer. Let me know what you think.

https://redd.it/1if3b86
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We are making an action-packed Tower Defense Platformer

https://redd.it/1if51sf
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Do you make pixel effects by hand or use Unity's particle system?
https://redd.it/1ilcnq1
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How to rip an animation from a game and how would you play it?

I'm trying to make a video of a video game i like and i need someway to get the animations to use in my video, there's no meshes since it's a 2d game so blender is not really an option and all the "Animator" files in the Asset Studio have no preview and neither do i have a way of Exporting an animation as a Gif, or an mp4 or any video format, any help would be appreciated

https://redd.it/1il9sr3
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r/Unity3D

Get the FREE GIFT in this week's Publisher Sale: ARCADE VEHICLE PHYSICS. Link and Coupon code in the comments.

https://redd.it/1il6rmw
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I've been solo working in this game for the last 10 months and finally I just released the early access!
https://store.steampowered.com/app/2868490/Ethereal_Fracture/

https://redd.it/1il690u
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I released my First Game at 17!

The main idea was for it to be Online Multiplayer but I had to disable that due to the insane server costs

To check out the game - step 1, join this group: https://groups.google.com/g/testers-community

Step 2: https://play.google.com/store/apps/details?id=com.DefaultCompany.FlappyFace

Of course it's not my dream game. Its just something I made following the common advice I get here - starting small

https://redd.it/1il4bky
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Can you do all this in Shader Graph or am I actually learning something useful by learning to write shaders myself ? ( Sometimes I wonder make game when ? I think I'll publish my first game in 50 years at this rate of learning progress LOL )

https://redd.it/1ikym4t
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I'm making a mini downhill ski racer, how is it looking?
https://redd.it/1ikr6dc
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The beginning of a future demo prologue for our turn-based roguelite-RPG
https://redd.it/1iktbi2
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"Coroutine couldn't be started because the the game object is inactive" but game object is active

https://redd.it/1iksc3i
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Why Is Reverse Perspective Never Used in Unity Games?

https://redd.it/1ifrs2g
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Unity Recorder is amazing

It took me way too long to discover this tool. If anyone needs to record gameplay footage for your trailers this is all you need. It can natively record video and audio at up to 60 fps. You can import it from the package manager. I used it for the first time while working on a new game trailer and it made the whole process so much faster at perfect quality.

https://docs.unity3d.com/Manual/com.unity.recorder.html

https://redd.it/1ifph4b
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Real time voxel based global illumination with near instant light response times in split screen with two cameras

https://redd.it/1ifoe80
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Did anyone say *Compute* Shader Graph?

https://redd.it/1if8kn0
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I wanted to make sure the player understands how criticals work, so I used the character's 'zoned out' state to repeat the information without breaking immersion too much.
https://redd.it/1if9i7t
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Captain cats is dropping soon! Do you like it?

https://www.youtube.com/watch?v=c9XNZkawLjY

Rebels have taken over Meow-1 and they want to turn black cats into slaves! Can you stop them?

https://redd.it/1if4qsq
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