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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Transform a gameobject without influencing it's parented bone. Parts swap misalignment.
Hey guys,
I was wondering if there is a way to move a gameobject without moving it’s weight painted bone in 2d animation.
Reason for this is that I have a bone rig with swappable parts using a sprite library and a resolver. But the parts can have different shapes, which means they can get misaligned in animations when rotated etc. So I need to adjust the specific swapped part in animation without influencing the other swappable parts (eg. without influencing the bone all the parts are weight painted to).
Is there a way to do that? Or how would I go about swapping out different parts like buff arm vs slim arm without getting misalignment? Do they really have to be identical shapes? Do I have to not use the resolver and instead make separate arm bones that are parented to the body and animate them separate? Or completely different skeleton rig for the buff version?
https://redd.it/1ildg5z
@r_Unity3D
Pause Menu works only once
Hello everyone
i have an issue with my first project in unity 2D .
my PauseMenu works only once and i can move my character around and the menu dont work again.
i need help to fix it.
Thank you so much
https://preview.redd.it/dme9muxom2ie1.jpg?width=1204&format=pjpg&auto=webp&s=237914abdedc7ece3299193093a29a4027368fd5
https://redd.it/1il96eh
@r_Unity3D
need help with snapping object to a point
i am currently developing a game and a key feature in that game is that it will have a reload system that will have you drag the magazine to the gun on reload, i currently have the drag working, but when i attempt to move the magazine over the magwells transform/collider, it just lockes the intersected areas from being dragged, and will not snap to the transform position. here is my scene, the drag code, and the snap manager code. please help ive been at this for days lol
scene
dragscript
snap manager
https://redd.it/1il9eyu
@r_Unity3D
How do you navigate scenes?
https://redd.it/1il6733
@r_Unity3D
Now we're getting somewhere
https://redd.it/1il2ocv
@r_Unity3D
Recreating a Wind Sprite Shader
So I was looking and researching wind shaders/animations and came across this video: Dynamic Leaves, Particles, and Parallax - Python/Pygame Devlog #3 (\~4:08 - \~5:50). And was wondering if it would be possible to recreate the tree wind movement in unity via a shader. I attempted to recreate it but it is beyond my level of shader expertise. I know that it is using a fundamental different system with Pygame's rendering, but I feel like it should be possible in unity.
So I was wondering if anyone knew:
1. If it is possible
2. How I would go about it
Thanks in advance.
https://redd.it/1il2xx8
@r_Unity3D
Can I Upload an 800MB AAB App to the Play Store? How Do I Use Play Asset Delivery (PAD) for Large Assets?
I’m working on a Unity game, and my AAB (Android App Bundle) is around 800MB. A big chunk of this size comes from a **video folder** that’s about 500MB. Can I upload this to the Google Play Store? I’ve heard about **Play Asset Delivery (PAD)**, but I’m not sure how to use it.
* Is 800MB too large for the Play Store?
* How does Play Asset Delivery (PAD) work, and how can I use it to handle large assets like videos?
* Are there any best practices for optimizing or compressing video files to reduce app size?
If anyone has experience with this, I'd appreciate ure help
https://redd.it/1iku54w
@r_Unity3D
I've been grinding on the player's base for my indie game. Still a WIP, but I’m hyped about the progress. What do you think? Any feedback’s welcome. 🧙
https://redd.it/1ikxj1k
@r_Unity3D
For over two years, I’ve been passionately developing a project based on real events—the 1900 polar expedition. Right now I'm working on a demo, would you play it?
https://redd.it/1iktgfh
@r_Unity3D
Do you see this post?
If you see this post comment I am not sure if my posts are showing to the public!
https://redd.it/1ifu29m
@r_Unity3D
Stylized Tree for my Forest Environment :)
https://redd.it/1ifq3e9
@r_Unity3D
I was okay with him until...I tickled him.
https://redd.it/1ifnzgf
@r_Unity3D
Finally launched the demo of our game NightShift on steam
https://redd.it/1ifdffi
@r_Unity3D
This is my first real Unity game, developed over a few years in my spare time while balancing a full-time job and family! It’s been quite a journey, and I’m very proud to share its pre-release trailer. Let me know what you think.
https://redd.it/1if3b86
@r_Unity3D
We are making an action-packed Tower Defense Platformer
https://redd.it/1if51sf
@r_Unity3D
Do you make pixel effects by hand or use Unity's particle system?
https://redd.it/1ilcnq1
@r_Unity3D
How to rip an animation from a game and how would you play it?
I'm trying to make a video of a video game i like and i need someway to get the animations to use in my video, there's no meshes since it's a 2d game so blender is not really an option and all the "Animator" files in the Asset Studio have no preview and neither do i have a way of Exporting an animation as a Gif, or an mp4 or any video format, any help would be appreciated
https://redd.it/1il9sr3
@r_Unity3D
Get the FREE GIFT in this week's Publisher Sale: ARCADE VEHICLE PHYSICS. Link and Coupon code in the comments.
https://redd.it/1il6rmw
@r_Unity3D
I've been solo working in this game for the last 10 months and finally I just released the early access!
https://store.steampowered.com/app/2868490/Ethereal_Fracture/
https://redd.it/1il690u
@r_Unity3D
I released my First Game at 17!
The main idea was for it to be Online Multiplayer but I had to disable that due to the insane server costs
To check out the game - step 1, join this group: https://groups.google.com/g/testers-community
Step 2: https://play.google.com/store/apps/details?id=com.DefaultCompany.FlappyFace
Of course it's not my dream game. Its just something I made following the common advice I get here - starting small
https://redd.it/1il4bky
@r_Unity3D
Can you do all this in Shader Graph or am I actually learning something useful by learning to write shaders myself ? ( Sometimes I wonder make game when ? I think I'll publish my first game in 50 years at this rate of learning progress LOL )
https://redd.it/1ikym4t
@r_Unity3D
I'm making a mini downhill ski racer, how is it looking?
https://redd.it/1ikr6dc
@r_Unity3D
The beginning of a future demo prologue for our turn-based roguelite-RPG
https://redd.it/1iktbi2
@r_Unity3D
"Coroutine couldn't be started because the the game object is inactive" but game object is active
https://redd.it/1iksc3i
@r_Unity3D
Why Is Reverse Perspective Never Used in Unity Games?
https://redd.it/1ifrs2g
@r_Unity3D
Unity Recorder is amazing
It took me way too long to discover this tool. If anyone needs to record gameplay footage for your trailers this is all you need. It can natively record video and audio at up to 60 fps. You can import it from the package manager. I used it for the first time while working on a new game trailer and it made the whole process so much faster at perfect quality.
https://docs.unity3d.com/Manual/com.unity.recorder.html
https://redd.it/1ifph4b
@r_Unity3D
Real time voxel based global illumination with near instant light response times in split screen with two cameras
https://redd.it/1ifoe80
@r_Unity3D
Did anyone say *Compute* Shader Graph?
https://redd.it/1if8kn0
@r_Unity3D
I wanted to make sure the player understands how criticals work, so I used the character's 'zoned out' state to repeat the information without breaking immersion too much.
https://redd.it/1if9i7t
@r_Unity3D
Captain cats is dropping soon! Do you like it?
https://www.youtube.com/watch?v=c9XNZkawLjY
Rebels have taken over Meow-1 and they want to turn black cats into slaves! Can you stop them?
https://redd.it/1if4qsq
@r_Unity3D