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r/Unity3D

[for hire] 🎨 Experienced Artist offering Custom Character Design Sheets/Boards for Your Projects!

https://redd.it/1imjldr
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r/Unity3D

Need ressources to solidify my knowledge on Unity programming

Hello,
I have been learning code as a self-taught developer since high school, and now, I'm in my second year of college, but I am not studying computer science.

I have been creating a game with a friend for 1 month, and I have been programming and learning on Unity for 6 months. But even though I have learnt the basics of C# and Unity, I have really had difficulties understanding more complex programming concepts, like having a smooth feel for the player movement. I feel like it's a separate world between me and people that are a bit "professional" in videogame development.

But, when I try to find some tutorials for more advanced people in programming, I don't find anything, and I can't learn more complex programming at school.

So, I wanted to know if you have some resources, written or video-based, to solidify my knowledge of videogame development and programming. It can be long articles, detailed videos, or even some paid resources.

I really want to be very good at programming because, if I can, I want to work in this industry, even if it's not the best period for video games right now.

Sorry if my English is not very good, it's not my mother tongue \^\^'
Thanks!

https://redd.it/1img6ss
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It’s work related
https://youtu.be/BmYPzTOxxY4?si=sT_ZDN9XNgyA4VeY

https://redd.it/1imdbwr
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"Skull Rainbow" coming soon ...,
https://redd.it/1im9ffk
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How to setup your UI for navigation with keyboard and gamepad in Unity (Tutorial)
https://www.youtube.com/watch?v=sQpjgcX-jH8

https://redd.it/1im6scd
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I wanted to outline my assets with an outline shader, but it seems that the shader can't draw outside my asset bouds and that it's taking into account the adjacent assets of my tilesheet (yellow right vertical band). Do you know any solution to fix those ? Vertical thickness issue also...
https://redd.it/1im4s0x
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This is 40 very complex configurable joints controlled by 4 players trying coop. I just love physics driven gameplay. 💥

https://redd.it/1ilwwo5
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Made enemies able to destroy walls so you can't hide :)

https://redd.it/1ilywuu
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Made this Game In 3 hours for the trijam, really proud of what I managed to achieve!
https://bancachuliasis.itch.io/flameofsteel

https://redd.it/1im09ak
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New Devlog! A Frog game about paying Child Support & Gambling!

https://redd.it/1iltr58
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Snow level progress ❄️

https://redd.it/1ilqjln
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noob question

https://preview.redd.it/0a048gwmb6ie1.png?width=2522&format=png&auto=webp&s=6ef1a68bb5ffe6f9eacf65e7f30d3e4c4089ed01

hi,
i created simple stick man inside unity using 2dobject/sprite / capsule and squares. under new empty. is it possible to rig it ?

https://redd.it/1ilodqi
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r/Unity3D

My game uses Unity 2022 (URP) and MSAA only. What do you think?

https://redd.it/1ilk5so
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r/Unity3D

thisIsCompulsary
https://redd.it/1ilht48
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r/Unity3D

How many wishlists did your game have at release?



View Poll

https://redd.it/1ilfqag
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After tons of sketches, we finally nailed down our rock enemies! Eric, our designer/animator, designed a whole family of stone monsters—neutral, distinct, and tough enough that you won’t feel too bad smashing them😁
https://redd.it/1im847u
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How to add dynamic shadows like Guacamelee 2?
https://redd.it/1imeau9
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Our Wolf Dragon in 2019 concept art vs 2025 game development in Unity!
https://redd.it/1imbyax
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My Demo Just Hit 100 Reviews, and They're ALL Positive! I'm Over the Moon!
https://redd.it/1im7g44
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r/Unity3D

For festival applications (INDIE Live Expo), a 15-second game trailer is required. That's short, of course. I tried to put one together. Does it look okay?

https://redd.it/1im511l
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What do you think of this main menu :)
https://redd.it/1im37u8
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Unity feels more intuitive compared to Unreal?

Hey eveyone, just a dilemma here!

Why does Unity feel more faster and intuitive compared to Unreal it comes to mechanics and concepts, given that like coding especially in unreal c++ and Unity c#. For example, in Unity you would just do one mechanic and add that script to the gameobject to perform that mechanic, whereas in unreal you need to do 2/3 more steps to have that mechanic.

Now from a technical standpoint both have their plus and minus especially for a solo dev with a full time job in a completely different sphere.

Having said that, i may end up moving to Unity for solo game dev while having a full time job.

But have you encountered the same scenario as well?

https://redd.it/1im288w
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Currently making my dream game!

https://youtu.be/-35gk1aiejA

https://redd.it/1im03s4
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Dynamic Shadows Isometric 2D

I was trying to add some dynamic shadows and light to my 2D. I did find a solution but it's not really good and it's hard adjust the position of the shadows on account of the differents pivot of the sprites. Also, this method doesn't seem to work for sprites that are more than 1 tile. The system is basically just the instatiated GO of the tile that rotates according to the light position in the scene. Does anyone have a better idea on how I could do this?

https://redd.it/1ilwv3y
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How do I fix this error?

https://preview.redd.it/rw77dtkgp5ie1.png?width=917&format=png&auto=webp&s=21d48dffcbcfd23531b7964a57815ca5b31fbcb4

I've seen other people mention this error before but I never found a clear solution. Any help would be great, this is a fresh project and I'm on Unity 2022.3.3f1.

https://redd.it/1illex9
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Give the evil robots a real doomsday! Destroy enemies with forks!
https://redd.it/1ilkyj6
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r/Unity3D

Interdimensional Gravity Men

https://youtube.com/watch?/lXrwRgqMp3w

A online multiplayer project I'm working on.

🚀 Interdimensional Gravity Men – A Fast-Paced Multiplayer Arena Shooter!

🎮Welcome to Interdimensional Gravity Men, an exhilarating 2D multiplayer battle where up to 4 players face off in an arena full of chaos! Powered by Photon Fusion 2, this fast-paced game challenges your reflexes, strategic movement, and mastery of three unique projectile types to outsmart your opponents.

🔥 Game Features:

✅ Online Multiplayer – Smooth, lag-free battles with seamless online play via Photon Fusion 2!

✅Dimension Swap – Switch between alternate dimensions to gain new perspectives, evade enemies, or find strategic advantages!

✅ Gravity Manipulation – Flip gravity at will to outmaneuver your enemies and gain the upper hand!

✅ Unique Projectiles – Choose from bouncing bullets, explosive mortars, and precise lasers for various playstyles

✅ Character Classes – Choose from 4 unique classes, each with its own abilities and playstyle to suit your tactics!

https://redd.it/1ilmcli
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I am working on the UI for my vehicular combat game and am looking for feedback. The game is fast paced and you switch from car to car a lot.

https://redd.it/1ili1vg
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My first game made in Unity! SpaceHop! Available on Google Play Store.

I've been working on this game for a bit now, I have never programmed before doing this game and I decided to embark on this adventure. I'm 13 and have finally published it on google play store! https://play.google.com/store/apps/details?id=com.argonnetech.spacehop&pcampaignid=web\_share

https://redd.it/1ilcz1x
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I finally uploaded my game to Google play! Try it out! It's completely free! In my game you will fight against different Goblins and Demons to get stronger und increase you influence! Updates will come in future! Link: https://play.google.com/store/apps/details?id=com.LKGameArt.Astravelis

https://redd.it/1ilf9mf
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