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After everything I've been though these past couple years I thought I'd lost my passion for game dev but I'm happy that I'm finally at a point where my game is now in NEXT FEST!!!
https://youtu.be/gzLI0hSJQJ0?si=BFf49HLs3JSAl8nl

https://redd.it/1ixtdav
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Hi folks! Here to show you the first release of Libre Fracture 2.0💥, my open source tool for object destruction. GitHub repo in the comments.
https://redd.it/1ixrf0t
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For the first time, I've created a four-legged walking robot. Later, I'll make a combat game featuring a steampunk-style four-legged walking robot.

https://redd.it/1ixpt5k
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You may not like it, but this what peak dodging looks like

https://redd.it/1ixkz0g
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Question for a level up

How would I make 3 random upgrades or new weapons appear in screen akin to vampire survivors in unity? What are some things I could make as rewards for leveling up?

https://redd.it/1ixkpov
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I just made reload for my game - WIP

https://redd.it/1ixh77u
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If you love something, set it free. We made our Unity3d game Decay of Logos FREE on Steam. No catch, hope you enjoy ❤

https://redd.it/1ix9fz0
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Every Unity project comes prelittered with this freak
https://redd.it/1ixbu9g
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Our Unity Game demo is available at Steam during Nextfest
https://redd.it/1ix9et1
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Art Assets for your games! - Link in comments
https://redd.it/1ix596w
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My Unity project Effulgence RPG has reached 10k wishlists on Steam! Thank you all! I'm pushing forward with even more enthusiasm.

https://redd.it/1ix0897
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Hide objects behind a wall

In my 2d top down game I want some objects to invisible behind my walls (my walls have a box collider) and only visible when the player "sees" the object. I am a using a sprite mask but that does not solve what I am aiming for. Anyone got any tips on how to achieve this or have faced a similar issue?

In the example image, the medkit should not be visible as there is a wall between

https://preview.redd.it/z8k4jh5co2le1.png?width=703&format=png&auto=webp&s=21989e4d3ad196e49f30c0a8ab9f152ce71a2d75



https://redd.it/1iwzx2w
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What every game dev doesn't want to see
https://redd.it/1iwoxeb
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Recently started making a new game and experimenting with character design and animations and overall visuals, like the clay and fabric textures.

https://redd.it/1iwnrcc
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This new feature seems incredible
https://youtu.be/Oylx_SWnlgE?si=ZUTwDj2fPQ9Mikge

https://redd.it/1iwmaym
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directions don't work C# Unity

https://preview.redd.it/oz529726d9le1.png?width=494&format=png&auto=webp&s=2504fcec34c85d724e657da4f69777aad2ebb85f

Any help please, rb.AddForce it works but the directions don't work, I tried and tried all the methods, but to no avail

https://redd.it/1ixrjz9
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Help
https://redd.it/1ixqymw
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How expensive is having tons of colliders? Cheapest collider?

Hi all, I'm making a tank game that has a huge map... and thousands upon thousands of trees. Each tree uses a single collider, so I'm curious to know if that'll be laggy on lower-end devices. If so, do you have any tips on making it run faster? I have practically no care for graphics or realism as long as the trees properly block tanks/bullets. Thanks!

PS any extra tips for making terrain run super fast too?

https://redd.it/1ixmumx
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Unity Hover Bike (Star Wars Speeder Inspired)

https://redd.it/1ixlsg8
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2D Space Asteroids Get on Exploring, see down below!
https://redd.it/1ixhg4e
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Exploiting Joints for a "Good enough" rail system.

https://redd.it/1ixd05n
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Check&Clean is taking part in the SteamNeoFest! Come try our demo for FREE!

https://redd.it/1ixa2pm
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Added armies to my roman city-builder... what do you think :)

https://redd.it/1ix5e2g
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I'm making a minimalist speedrun aim game

https://redd.it/1ix3uf4
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Finally approved!!

After a year of work on our game, Plantasia, we've finally battled through Steam revision notes and have gotten our demo approved in time for Next Fest! It's been such a crunch for our team, but we're hoping this week can be a nice celebration for such a great milestone for us <3

You can check out our page here if you're interested in seeing our game and/or page layout: https://store.steampowered.com/app/3236330/Plantasia/

https://redd.it/1ix41t3
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Questions about cutscenes with characters

Hi, I'm relatively new to game development and I have a couple of questions about cutscenes. I'm working on a 2D choice-based games, similar to until dawn or the Dark Pictures Anthology and a couple of questions have come up:


1: How do you make it so that you don't have hundred of cutscenes in one scene? Fo example on my first scene, you have a cutscene at the beggining, ne in the middle where you make your choice and a cutscene following that choice. If we take in account that there are three characters that you can control in the scene, each with their own dialogs. How do you make it so that you don't have to make 20 cutscene for each character and variation?


2: Similar to before. Let's say I have a cutscene where the character plays a running animation. Is there a way to have only one cutscene and have the chosen character perform it instead of having 1 runnign cutscene for each character?


3: Not entirely related, but is there a way to check and change an object's variable through another object's script?


Thank you beforehand for any help you can give me

https://redd.it/1ix1bvl
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How do I fix my image within my game from being compressed?

https://redd.it/1iwyx4m
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My Space Base Builder game launched on Steam - Stellar Settlers (Made with Unity)

https://redd.it/1iwrvc7
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How to Skip a DoTween UI Animation?

I have a DoTween animation that plays when enabled. I’d like to let the player skip the entire animation by simply tapping the screen while the animation is running, but I haven’t found a solution yet. What would your approach be? Any suggestions?

https://redd.it/1iwo6n6
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Just Updated my game, I think there's a big jump, what version do you prefer? (first is the old Version, second photo is the new version)

https://redd.it/1iwn54x
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