News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
How would I make the camera do this in unity?
https://redd.it/1lraqit
@r_Unity3D
Just made this in a week for a game jam! id love feedback
https://redd.it/1lr96hf
@r_Unity3D
Skigill, a bullet hell survivor with huge skill trees. Playtesters wanted!
https://redd.it/1lr6lyo
@r_Unity3D
My first tile data editor
[WIP Tile data editor window](https://preview.redd.it/um5ezss5bqaf1.png?width=2003&format=png&auto=webp&s=a5f3c277c3322587bfcba69e75f4b2e6bd25cdb0)
About a month ago, I started building ***Arenyx***, a turn-based tactics game where players build a team and fight against each other. And recently, I finally took the time to build a proper map editor and I’ve gotta say, it’s very enjoyable!
# How does it work?
When I select a map, the editor:
* Loads a MapData ScriptableObject, which contains both the map prefab and tile data
* Instantiates the prefab in the scene
* Rebuilds the map visually using buttons (not the fanciest UI, but super effective for my workflow!)
Then I can export the result as JSON, since I want the game logic to run independently of Unity especially for training a DQN agent to play the game. Unity will mostly handle rendering and networking, while the actual simulation can run in a separate environment.
I also wanted to share this little milestone with the Unity Reddit community, because you’ve all been super helpful and encouraging since the start seriously, thanks a lot ❤️
What do you think so far?
Also: do you think I should start a little dev log to document this whole journey? Could be fun, and maybe even useful for others going through the same process!
https://redd.it/1lr23he
@r_Unity3D
Can't find "Used By Composite" in my Tilemap Collider 2D
https://redd.it/1lqxku5
@r_Unity3D
what do you guys think of the start menu. what type of vibe it gives?
https://redd.it/1lqtnns
@r_Unity3D
Turn based game
Making a turn based game in which there is two scenes one scene the map and the second scene the combat scene am able to have the player walk into an enemy then trigger the scene change issue I’m having is destroying the enemy and then, when coming back from the combat scene the enemy does not stay dead and will respawn i do understand the logic with passing data over scenes just don’t know how to code that any help please? And new to coding.
https://redd.it/1lqmkbm
@r_Unity3D
Please checkout my new asset: Ray Tracing 2D
https://redd.it/1lqeliu
@r_Unity3D
Check out this short strange alien game I made!
https://redd.it/1lqdzbn
@r_Unity3D
How to Improve the visuals?
https://youtu.be/8aFTTSu0I1w
https://redd.it/1lq7tok
@r_Unity3D
Inspired by recent discussions in Unity chat
https://redd.it/1lq0xy5
@r_Unity3D
Added a simple gore system to my project!
https://www.youtube.com/watch?v=bbalAwdnzuY
https://redd.it/1lq4d93
@r_Unity3D
Through The Nightmares Launch Trailer
https://www.youtube.com/watch?v=0aO1fAmcOxE
https://redd.it/1lq291u
@r_Unity3D
Thanks to Unity, I just released my game on Steam :)
https://redd.it/1lpxzw8
@r_Unity3D
Hand-drawn Gothic UI Pack I just released — would love feedback
https://youtu.be/z2h_LjuCjl4?si=MsJt6DvWNN-v0Ahk
https://redd.it/1lpvy04
@r_Unity3D
which one would you prefer 1 or 2
https://redd.it/1lr6r5m
@r_Unity3D
Simplified our 2D character animation logic in Unity
I’ve been cleaning up the animation state logic for a character in our current project. It’s a 2D platformer made in Unity, and early on we just used simple boolean flags in code to trigger animations like “isRunning” or “isJumping.” That worked fine at the start, but once we added dashing, wall grabs, and air attacks, the transitions started getting messy.
I rewrote most of it to use a state machine pattern with clearer separation between movement states and action states. During the refactor, I used Rider’s built-in references view to double-check where some of the old flags were still being used. I also used one of the AI-assisted search tools (mostly using Copilot or BlackboxAI inside vscode) to trace where certain helper functions were tied into the Animator logic, just to be safe before removing them. It saved me from accidentally breaking one of the damage transitions.
We’re still keeping the actual animation setup inside Unity’s Animator, but it’s easier to reason about now that the code side isn’t so scattered.
If anyone else has had to clean up animation states mid-project, I’d be curious how you structured it. did you stick with Unity’s Animator for everything, or use custom logic for more control?
https://redd.it/1lr7hs9
@r_Unity3D
I trained Tralalelo-tralala to run in Unity using Reinforcement Learning...
https://redd.it/1lqw9h4
@r_Unity3D
Need help with line rederer
I making a game using 3d objects and I am using line rederer one joint is fixed while one the other hand I want other join to navigate alog whole object which is not static. How is it possible to give coordinates of that object to the line Rederer ☠️
https://redd.it/1lqy4la
@r_Unity3D
You guys are crazy! Thank you for everything...
https://redd.it/1lquawf
@r_Unity3D
This is why I'm leaving android platform
https://redd.it/1lqnhy3
@r_Unity3D
Would anybody who is proficient enough in C# and Unity dev mind setting up a time to help answer some questions and give help regarding some challenges I'm facing?
I'm trying to make a top-down 2D pixel art game with mechanics similar to Enter the Gungeon and I've been browsing tutorials for a month now but nothing is helping answer the specific questions I have about working the SetBool feature and animator logic to change the animation based on move direction and/or aim but without the use of a blend tree and only using code "animator.SetBool". Quite frankly Animator is wooping my ASS lol. If someone sometime would just let a rookie shoot some questions at them and get some 1on1 help I'd appreciate it so much. If you private message I'll give discord or socials or something, thank you :)
https://redd.it/1lqj7m0
@r_Unity3D
Looking for playtesters for our Indie Puzzle Platformer
https://redd.it/1lqfliy
@r_Unity3D
Looks like we had the solution to create new project without connecting to the cloud service
https://redd.it/1lq851x
@r_Unity3D
My First Indie Project, please make suggestions
https://redd.it/1lq9yia
@r_Unity3D
I Make Dope Steam Capsule Art! DM me if interested.
https://redd.it/1lq5bvb
@r_Unity3D
After years of solo dev, my sci-fi action game Resonant Blade is launching July 22!
https://www.reddit.com/gallery/1lq2bwj
https://redd.it/1lq2fyx
@r_Unity3D
German Game Devs - German-speaking game development Discord
Hello, I'm Julian, a German-speaking game developer, English is essential for programming, but especially at the beginning, it can make learning programming even more difficult. Even as an experienced game developer, it's fun to communicate in German and explain something to someone, or to find out what's currently being developed in Germany.
We now have a broad range of members, from beginners to experts with decades of experience. With us, you have the opportunity to present your projects and receive constructive feedback.
We also have groups for the most popular game engines like Unity, Unreal, Godot, Game Maker, Cry Engine and also channels for artists and musicians.
We promote exchange and support the networking of individual developers.
Schau gerne mal bei uns vorbei 😉
https://discord.com/invite/jF3rWuyHJH
https://redd.it/1lpz9rn
@r_Unity3D
Now my "Spline Audio Source" asset is completely FREE
https://assetstore.unity.com/packages/tools/audio/spline-audio-source-306126
https://redd.it/1lpv7cr
@r_Unity3D
It's meant to be just a mode for debugging bird animations, but maybe it could be useful in some way 😶
https://redd.it/1lpuujb
@r_Unity3D