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Power fantasy of Max Payne, Matrix, Prototype 2 — MEATSHOT

https://redd.it/1ls9l6u
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I'm not sure that i'm following all the best practices, but Scriptable Objects is my love now
https://redd.it/1lsbczg
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Whirlight - No Time To Trip: inside Hector's mind
https://redd.it/1lsaq68
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What are you using for multiplayer in 2025 ? (Free edition)
https://redd.it/1ls7sor
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After 2 Years learning - Published First iOS Mobile Game

screenshot

So it’s been 2 Years of game development journey and I have published my first 2D platformer mobile game on the iOS AppStore. 

What will you see in this game:

1. Hand-painted 2D assets 
2. Hand-crafted level design inspired by the classic Super Mario. 
3. Easy to play, challenging to master. 
4. No ads, no paywalls, no non-sense, just pure arcade fun.
5. No fancy complicated stuff only arcade style platformer challenge game.
6. 15 original levels - more coming in updates.

This is a clean, honest game made with love, not monetization tricks.

I’d love for you to try it out and share your feedback or thoughts. Your support means the world.

Here is the AppStore link:

https://apps.apple.com/pk/app/tap-jump-dash-no-birds-harmed/id6747262552

https://redd.it/1ls87zy
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Finally dotting the i's on our Unity-based open world action adventure game The Knightling after five years!🛡💨

https://redd.it/1ls5yri
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Finally finished my per vertex PBR for the PS Vita

https://redd.it/1lry0lq
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Answer some of my questions on how to do things in unity

1. In a tic tac toe game were each gridcell is it's own game object should I have the grid made in a scene or should I make it on load with a script. I also want to add a 4x4 so should I make 2 scene or create it on load.

2. Can you give me a general timeline of how I should develop a game (like when to code what and when to add animations etc)

3. Will I and if yes how do I deal with problems on different devices (like sprite scaling on different monitors and device specific bugs)

Anything else you think I should know (tips and warnings) This is my first unity game and all my experience is one JavaScript game and YouTube videos. I'm good with coding but I have little experience with unity. I can use it, I'm asking more for things that you learn after making a few games not the starter guide stuff

https://redd.it/1lrx3yb
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ATLEG - a ragdoll stickman mutiplayer .unitypackage
https://redd.it/1lrs6r5
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How to make these effects on the character in this source?
https://youtu.be/B34EBo_9ikY?si=pPYQwesAd9H3KfIN

https://redd.it/1lrran5
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Unity freezes a few second after entering Play Mode

When I enter playmate, its all fine for a few seconds but then suddenly freezes, then unfreeze after a few seconds and continues like nothing happened. I run pretty much all of my pre game calculations right at the start since my project is relatively small and doesn't need to do a huge amount of prep. I dont think it can be infinite loop since it actually unfreeze and I dont see any huge spikes in the profiler. I closed and reopens Unity but it still happens. So whats going on?

https://redd.it/1lrp883
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Just showing a simple shader, what do you think? 🪄

https://redd.it/1lrmcgk
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I’ve been building Dream Garden — a zen sandbox — for almost a year… I finally love what you can create in it. All images were taken using in-game photo tool. No post edit

https://redd.it/1lrjvqu
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NobodyWho 1.2.0 - Tool calling!
https://redd.it/1lri1xk
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The Illustrated Nature by Dragos Matkovski

https://redd.it/1lrbew7
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The eternal promise
https://redd.it/1lsgza2
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help with blank sprite editor

hey there!

So, ive been developing a 2D game for a while now and so far I've had no problems whatsoever working with sprites sheets, until today when I tried to edit a sprite sheet and found the sprite editor window completely blank:


https://preview.redd.it/dn09ufzkg2bf1.png?width=2478&format=png&auto=webp&s=6e752da7c133df7fe6b20a6ec22bf5989887caf1

and I've also noticed this error message popping up whenever I change the sprite mode / open the sprite editor:

Unable to load the icon: 'Packages/com.unity.2d.sprite/Editor/Assets/SpriteEditor.png'.

Note that either full project path should be used (with extension) or just the icon name if the icon is located in the following location: 'Assets/Editor Default Resources/Icons/' (without extension, since png is assumed

Im completely stumped and would really appreciate some help fixing this :T
some additional info:

all the animations in my project that use a sprite sheet are working as intended;
however I face this very same issue whenever I try to edit these other sheets with sprite editor;
I've recently (yesterday) changed my project to universal render pipeline, so this is my first time working with the sprite editor since this change;
also this only work on this project, as you can see by the sprite editor window from another project below:

https://preview.redd.it/j7p3bpusi2bf1.png?width=2456&format=png&auto=webp&s=2f12c070225fbeb0ef0fb8f00185e9f52324c091



https://redd.it/1lsbifl
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Admob Visual Scripting Integration
https://redd.it/1lsb19q
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I’m working on a roguelike deckbuilder called Caemdale, and a demo is now available on Steam!
https://www.youtube.com/watch?v=IKNoQE--xr4

https://redd.it/1ls7yy1
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Elevators are fun, right? But what’s at the top?
https://redd.it/1ls5orv
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Raise tile-based island from beneath the waves

Hi, been wracking my brain on how to implement a mechanic into a game im designing.

The world will be grid based, possibly 2d tilemaps. Initially everything is water, with islands rising out of the water based on a central item. As this item is upgraded water tiles on the edge of the island have more land rise out of them. Sometimes with items or buildings ontop.

I have some ideas:

\- Use the 3d pipeline to run it in a type of 2.5d and have the land gameobjects physically rise from a water plane with the building gameobject sittin on top.

\- Use 2d tilemap and Give each land tile its own custom 'rise from water' animation to play. Im struggling to figure out how to do the buildings without adding them into the ground tilemap and including it in the animation.

\-Something with shaders. I have some minor experience with them but not enough to know if something like this would even be possible with them.

https://redd.it/1ls50wq
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Inconsistent Pixel Sizes
https://redd.it/1lryszy
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My character won't Jump after implementing raycasts.

Hey, I’m new to Unity 2D, so I’ve been following this [youtube](https://youtu.be/_UBpkdKlJzE?si=CvtM_pNXvPLiZJ9E) tutorial on how to make a 2d platformer and all was going well till they introduced raycasts my character isn’t jumping anymore despite doing so previously.

this is the code

using System;
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
[SerializeField] private float speed;
[SerializeField] private LayerMask groundLayer;
private Rigidbody2D body;
private Animator anim;
private BoxCollider2D boxCollider;

private void Awake()
{
//Grabs references for rigidbody and animator from game object.
body = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
boxCollider = GetComponent<BoxCollider2D>();
}

private void Update()
{
float horizontalInput = Input.GetAxis("Horizontal");
body.linearVelocity = new Vector2(horizontalInput * speed, body.linearVelocityY);

//Flip player when facing left/right.
if (horizontalInput > 0.01f)
transform.localScale = Vector3.one;
else if (horizontalInput < -0.01f)
transform.localScale = new Vector3(-1, 1, 1);

if (Input.GetKey(KeyCode.Space) && isGrounded())
Jump();

//sets animation parameters
anim.SetBool("Walk", horizontalInput != 0);
anim.SetBool("Grounded", isGrounded());
}

private void Jump()
{
body.linearVelocity = new Vector2(body.linearVelocityX, speed);
anim.SetTrigger("Jump");
}

private void OnCollisionEnter2D(Collision2D collision)
{
}

private bool isGrounded()
{
RaycastHit2D raycastHit = Physics2D.BoxCast(boxCollider.bounds.center, boxCollider.bounds.size, 0, Vector2.down, 0.01f, groundLayer);
return raycastHit.collider != null;
}
}


any help would be greatly appreciated.

https://redd.it/1lrw3lx
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Gaia for Unity 6 FREE CODE
https://redd.it/1lrsutc
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Weapon System Implementation for my 2D Roguelite
https://www.youtube.com/watch?v=OFal7Tak8cU&amp;feature=youtu.be

https://redd.it/1lrrq6k
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Unity vs Roblox: I Want Simple Game Publishing and Earning – What’s Best? URGENT SUPPORT

I need clear and urgent SUPPORT!!!!

I’ve just started learning Unity 2D. I’ve made two very simple games, and I published one on Google Play Store — but it got 0 downloads.

I realized I need to run Google Ads to get downloads, and even that’s not enough. I would also have to add ads inside my game so that when people play, I can actually start earning.

On the other hand, Roblox feels so much simpler:
👉 Build the game
👉 Publish it
👉 Pay for ads → People download → They buy in-game stuff → You earn money

I don’t like the Google Ads process. I find it frustrating and I’m not sure if it’s really as hard and complicated as it seems. This is making me think about quitting Unity 2D — even though I’ve started enjoying working with Unity and C#!

👉 Please tell me clearly:
• How much effort does this Google Play + Unity path really take to start earning?
• Is there any way to make it as simple as Roblox (e.g. pay once, run ads, and get downloads + earnings)?

https://redd.it/1lrp31o
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I have issues with unity ads - android versions

when is export to my mobile with admob test ads my game is not opening.
how to make my game open with test ads.
i have set API 23 and API 35
what i need to do. How to fix. everytime it was stopping me to build a game. I want to add ads to earn.I want to release in play store.

https://redd.it/1lrl6c3
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Trying to Simulate Breaking Glass

https://redd.it/1lriq4j
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I created a mini SpaceEngine: a view of Mars from a day on Phobos

https://redd.it/1lre1vf
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I had always wanted to make a game with HDRP and local multiplayer - excited to share my game with these features. And you can play it for free too!

https://redd.it/1lr77a8
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