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r/Unity3D

How to achieve lighting like this ? 9look at the shadows0
https://redd.it/1luyrr6
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My game reached 100 views!
https://redd.it/1luwjp5
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My Very First Game Hit 5,400 Wishlists in 3 Months: My First Game's Marketing Journey (and What I Learned!)

https://redd.it/1lurj53
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r/Unity3D

From College Project to Full Game, Finally Ready for Release - Run Like Hell

This started as a small college project — something I couldn’t stop thinking about. So I kept refining it in my own time after work, and now it's finally ready for release.

* Dodge bombs, lasers, spikes, and energy strikes
* Restore tiles, clone yourself, and survive as the chaos ramps up
* Built for fast runs, sharp reflexes, and one-more-try sessions

Steam Page – [https://store.steampowered.com/app/3810620/Run\_Like\_Hell/](https://store.steampowered.com/app/3810620/Run_Like_Hell/) – Wishlist here

Would love your thoughts or support — thank you!

https://redd.it/1lupeec
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Thanks for helping me choose the right icon! Now it’s out)

https://redd.it/1lumz9o
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r/Unity3D

OnMouseDown Not Working

https://redd.it/1lukll1
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A short gameplay video from my newly released game demo - Do you like the vibes?

https://redd.it/1lud87i
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r/Unity3D

For my next unity project, I'm playing with the idea of delivering mail on a giant lizard.

https://redd.it/1lu5uet
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How to Create a Jetpack Mechanic :)
https://youtu.be/tyB-2I-X0os

https://redd.it/1luaypl
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r/Unity3D

Laptop para universidad

El año que viene voy a estudiar la carrera de ingenieria informatica y me tengo que comprar una laptop. Como a mi me interesa mucho desarrollo de videojuegos se que tiene que tener una tarjeta grafica dedidaca, pero el problema es que no se cual iría bien para unity y demas motores de juegos. Tengo que tener en cuenta que al empezar en la universidad, no voy a ya hacer proyectos demasiados demandantes, pero no por eso quiero comprarme una muy basica y estar limitado en lo que pueda hacer. Nose que recomendaciones tienen ustedes y si saben de alguna buena laptop que podria comprarme.

https://redd.it/1lu7m9p
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r/Unity3D

VFX Breakdown for the AC Valhalla's terrain scan

https://redd.it/1ltrlpp
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r/Unity3D

ForsakenGear's Bundle by Forsakengear
https://itch.io/s/150596/forsakengears-bundle

https://redd.it/1ltycto
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r/Unity3D

Somebody please tell me what i did wrong here and how to fix it

Im making a 2d game and ive been struggling with the jump and groundcheck. i just cant get it to work:


using UnityEngine;

using UnityEngine.InputSystem;



public class playermovement : MonoBehaviour

{

public Rigidbody2D rb;



[Header("Movement")\]

public float moveSpeed = 5f;

float horizontalMovement;



[Header("Jumping")\]

public float jumpPower = 10f;



[Header("Ground Check")\]

public Transform groundCheckPos;

public Vector2 groundCheckSize = new Vector2(0.5f, 0.05f);

public LayerMask groundLayer;



void Update()

{

rb.linearVelocity = new Vector2(horizontalMovement * moveSpeed, rb.linearVelocity.y);

}



public void Move(InputAction.CallbackContext context)

{

horizontalMovement = context.ReadValue<Vector2>().x;

}



public void Jump(InputAction.CallbackContext context)

{

if (isGrounded())

{

if (context.performed)

{

rb.linearVelocity = new Vector2(rb.linearVelocity.x, jumpPower);

}

else if (context.canceled)

{

rb.linearVelocity = new Vector2(rb.linearVelocity.x, rb.linearVelocity.y * 0.5f);

}

}

}



private bool isGrounded()

{

return Physics2D.OverlapBox(groundCheckPos.position, groundCheckSize, 0f, groundLayer);

{

return true;

}

return false;

}



private void OnDrawGizmosSelected()

{

if (groundCheckPos != null)

{

Gizmos.color = Color.white;

Gizmos.DrawCube(groundCheckPos.position, groundCheckSize);

}

}

}

https://redd.it/1ltv2fh
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How to add sounds to your UI in Unity
https://www.youtube.com/watch?v=ZyY8QBWdmmk

https://redd.it/1lttoja
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r/Unity3D

The Cowculator

https://redd.it/1ltrcxm
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r/Unity3D

Help Mmorpg 2D

Hi team, I am currently looking for a volunteer developer or really someone to help me develop on this project, it would be a top-down 2D mmorpg, there are already 2/3 things but a developer would really be welcome 👌🤞

https://redd.it/1luwuwl
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Added a Disappear Effect to Our Dash Mechanic – Looking for Feedback!

https://redd.it/1lum1jk
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My Very First Game Hit 5,500 Wishlists in 3 Months: My First Game's Marketing Journey (and What I Learned!)

https://redd.it/1lurk8l
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r/Unity3D

From College Project to Full Game, Finally Ready for Release - Run Like Hell

This started as a small college project — something I couldn’t stop thinking about. So I kept refining it in my own time after work, and now it's finally ready for release.

* Dodge bombs, lasers, spikes, and energy strikes
* Restore tiles, clone yourself, and survive as the chaos ramps up
* Built for fast runs, sharp reflexes, and one-more-try sessions

Steam Page – [https://store.steampowered.com/app/3810620/Run\_Like\_Hell/](https://store.steampowered.com/app/3810620/Run_Like_Hell/) – Wishlist here

Would love your thoughts or support — thank you!

https://redd.it/1lupd1h
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r/Unity3D

Get offline LLMs in less than 10 lines of Code
https://redd.it/1lukgjw
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We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think?

https://redd.it/1lugpe1
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I just finished my first indie game — a chaotic pixel pirate arcade game launches in 3 days
https://store.steampowered.com/app/3346860/Mega_Pirate_Pandemonium/

https://redd.it/1luaes4
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Made a hotdog in our VR slime game!

https://redd.it/1lu7zeu
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How to make enemies that respawn after the player dies in a 2D platformer?

Hey, new to coding and unity here and I have a quick question. So I've found plenty of tutorials on how to handle player respawns, but none on how to respawn enemies on death. In my game your respawn is instant and is just done by the transform.position code. How could I make it so that when my player kills an enemy and than dies that the enemy respawns? I cannot find anything online for how to do this.

https://redd.it/1lua3dv
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i havnt been developing for very long and i need some help.....

so im creating a wave type game where monsters keep spawning in but the dash and attack animation keep lagging... ive already removed the transition duration.... and i am not sure how to make the attack work( i was thinking of creating a new game object with only a collider as a child of the warrior and set it to active then the attack is performed)

https://redd.it/1lu66re
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Unity Programmers, how easily could this game be modded?

Hello. I've been trying to mod this Unity Game for a while and I wanted to know if it was possible.
The Game is called DELTATRAVELER, I'll share some info about it and its files, and I would like to know if there exists some sort of programme for mods. It's a 2D Unity Mono Game.

AMA about the game and I'll try to answer your questions.

I have semi-fixed datamined version of the game so I can provide screenshots if you need to look at the game files. ( Don't worry the Game's free I can do that just not distribute the files )

https://preview.redd.it/73r00vwl1ibf1.png?width=640&amp;format=png&amp;auto=webp&amp;s=f9036df9b6d854410e4da4abff1a37b9bc5302a8

P.S. : I'm not really that good at game development, and I think starting out by trying to mode a game was the worst decision I ever made, I did take a break and tried learning without modding the game but it bother me so much that I hadn't figured it out yet.


https://deltatraveler.vyletbunni.com/

Offical site if you wanna know anything about it yourself

https://redd.it/1lu2o9m
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Having issue with build profiles
https://redd.it/1ltz651
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r/Unity3D

Guys, try and roast my game)

https://redd.it/1ltwfc8
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r/Unity3D

What should I do if I want my hair to move with my head?

https://redd.it/1lttd8c
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congrats to making it to the frontpage
https://redd.it/1ltq5bk
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