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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
⚙️Free pixel tileset
https://zamirbek.itch.io/2d-pixel-art-tileset-grass-water-sand
https://redd.it/1nocjxi
@r_Unity3D
Our Demo is Finally Live on Steam!
https://redd.it/1nof7o7
@r_Unity3D
Clouds in water!
https://redd.it/1nodvti
@r_Unity3D
Liquid Glass UI
https://redd.it/1nobpf1
@r_Unity3D
Title: How to create FloatingText for characters and enemies
Hi developers, I want to tell you my problem when making FloatingText Canvas World Space it took me days to finish it I looked for resources on Youtube, Window Copilot but I couldn't find an answer to solve my problem, the problem is that when in main mode the text doesn't appear even though the clone text is alive, I have increased the Order In Layer to the highest it is 999, if you want it more details I can give hope you can help me with this small project of mine please guide me🫸🏻🫷🏻😕
https://redd.it/1no6887
@r_Unity3D
After days of battling 2D Lighting in Unity’s isometric projection, I finally cracked It!
https://redd.it/1no3g02
@r_Unity3D
This is my work in progress planet generator with runtime terraforming and custom culling and cluster system (there are 15,000 trees on the planet)
https://redd.it/1nny5mt
@r_Unity3D
I Teach them to Dodge and Parry and now they bullying me :D
https://redd.it/1nnurpk
@r_Unity3D
Made a trailer for my climbing game!
https://redd.it/1nnr5w3
@r_Unity3D
Help with my project Tetris 2D like
Hello, I’m new programming games, I have little experience programming python apps, but I decided to create a Tetris like for local multiplayer, I’m having problems with sizing, and global and local positioning is getting harder to me, I’m looking for a kind soul that help, somebody that let me ask for something’s about my code.
I would post my exactly problem in a hours when get home again, thank you.
https://redd.it/1nnnstz
@r_Unity3D
Building the first level...
https://redd.it/1nmh8st
@r_Unity3D
struggling with the blend tree preview window
edit: it's fixed but i don't know why.
i'm doing a follow-along learn unity video on youtube, and dude has 6.0 while i have 6.2. he didn't have to fiddle with the blend tree preview window, and i'm getting a "no model is available for preview. please drag a model into this preview area." message. i've tried dragging single images because i have no idea what i'm doing and that obviously didn't work. i tried to google the answer and it didn't make sense. please help
https://redd.it/1nmfv05
@r_Unity3D
Create the car of your dreams and become the king of "drag racing" competing with players all over the world. The game is already released and it’s completely free to play.
https://redd.it/1nmcinb
@r_Unity3D
Mi primer juego en móviles.
https://redd.it/1nm5lk4
@r_Unity3D
I changed the logic of buildings
https://redd.it/1nm60k4
@r_Unity3D
FindObjectsOfType is finding duplicate singletons
Situation is in the title. It doesnt happen in the editor but it does in builds, so I'm pretty sure its a race issue. I destroy my singletons in Awake if the instance isnt null, so Im pretty sure FindObjectsOfType is happening before the duplicates are destroyed.
Does anyone know how best to handle this sort of situation?
https://redd.it/1noe3kg
@r_Unity3D
[ParryMaster] Releasing the demo has been really meaningful
https://redd.it/1noeblw
@r_Unity3D
Looking for feedback on the Art Direction of our Vertical Slice
https://redd.it/1nocq6f
@r_Unity3D
PB "Directors Cut" almost done. Posting GIFs as I finish features - Element Inspector!
https://redd.it/1no9zig
@r_Unity3D
Can't tell if hostile NPCs in my game actually look like they are attacking their target. Im worried players won't understand it.
https://redd.it/1no3dgh
@r_Unity3D
I’m working on a drag racing game that brings a fresh take on the classic street racing experience.
https://redd.it/1no3och
@r_Unity3D
Online Communities?
I can't seem to find any places to meet like-minded people and just chat about our projects/ideas. My other friends are sick of my project talk lol. Does anyone know about voice-chat communities for that? Unfortunately seems like most people are generally trying to connect for free labor/free teachers.
https://redd.it/1nnzgnx
@r_Unity3D
Given this low poly style, how much detail can I get away with for buildings, vehicles and flora?
https://redd.it/1nnsfrb
@r_Unity3D
Native desktop screen reader support now available in Unity 6.3!
Howdy folks! Trey from the Unity Community team here.
Just wanted to share a pretty exciting update. As of Unity 6000.3.0a5, native screen reader support now works on **Windows and macOS**. This rounds out the platform coverage, so Unity’s accessibility APIs now work across **Windows, macOS, Android, and iOS** with one unified setup.
With this, you can get your Unity projects working with Narrator on Windows and VoiceOver on macOS, right alongside TalkBack (Android) and VoiceOver (iOS). No more custom plugins or patchwork solutions. It’s built in and officially supported.
We’ve also added a bunch of new accessibility features:
* **Screen reader scrolling** now works on TalkBack, iOS VoiceOver, and Windows Narrator.
* **New accessibility roles** are now supported like containers, dropdowns, tabs, and text fields.
* New APIs make it easier to support screen readers even when their status is unknown.
* Some cleanup and renaming too: `AccessibilityNode.selected` is now `AccessibilityNode.invoked`, and some enums have been updated.
If you're already working with the accessibility APIs, you’ll probably notice the scripting docs have had a major glow-up. The API reference now includes a lot more practical context and usage guidance based on feedback folks have been posting.
**More info and links:**
* [Unity Manual overview on accessibility](https://docs.unity3d.com/6000.3/Documentation/Manual/accessibility.html)
* [Full scripting API reference](https://docs.unity3d.com/6000.3/Documentation/ScriptReference/UnityEngine.AccessibilityModule.html)
* [Unity 6000.3.0a5 release notes](https://unity.com/releases/editor/alpha/6000.3.0a5#notes)
* [Breaking change guidance](https://discussions.unity.com/t/planned-breaking-changes-in-unity-6-3/1646418#p-7122041-accessibility-api-changes-5)
* [Accessibility and Localization roadmap](https://unity.com/roadmap#unity-platform-ui)
And if you’re heading to **Unite 2025** this November in Barcelona, The team will be there sharing more about what’s new in the accessibility space. They'd love to hear about your projects, your needs, and how to keep improving this.
Appreciate all the feedback that’s gotten us to this point. If you try out the new APIs, let us know how it’s going or if anything needs more love.
https://redd.it/1nnrn35
@r_Unity3D
I built a procedural container stacking system to add variety to my levels
https://redd.it/1nno1at
@r_Unity3D
Just upgraded 2021 to 6.0
https://redd.it/1nme68l
@r_Unity3D
Ship battle progress
https://www.taptap.io/post/10266329
https://redd.it/1nmdw1v
@r_Unity3D
Need some suggestions for doing a wave system!
Hey guys, i am making a tower defense game where your character is in a submarine, and you have to build defenses for the submarine in order to defend from monsters.
I want to make a wave system for this game, but all the tutorials i found on youtube tend to go for a more random approach on the subject, me and the game designer of my team think it's best to make a wave that we can set up the way we want but i am having a hard time finding a tutorial for that.
If anyone have any suggestions on systems or guides or whatever, feel free to tell me because it will help a lot
Thanks!
https://redd.it/1nmbarh
@r_Unity3D
The demo of my game, combining nonogram and roguelite, will be released in a few days on Steam! Come and try it out.
https://www.youtube.com/watch?v=RRpX6LqYVAg
https://redd.it/1nm9d6m
@r_Unity3D
Prince Of Wallachia
https://redd.it/1nm5syc
@r_Unity3D