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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Unity roadmap talk
https://www.youtube.com/watch?v=rEKmARCIkSI
https://redd.it/1p37589
@r_Unity3D
My Unity Game is on the top of Popular Upcoming on Steam!! (plus some marketing tips)
https://redd.it/1p33nuu
@r_Unity3D
I've been developing a puzzle game called "CD-ROM" in which players try to solve ciphered messages hidden inside shareware CDs to find a password for the next step! Demo is available right now!
https://redd.it/1p2wqe8
@r_Unity3D
is this vibing with you?
https://redd.it/1p2vphq
@r_Unity3D
looking for study-buddy
does anyone else have a vision of making their own game but literally just start out with everything? i could use a study-buddy to maybe hang out with, find out stuff together every once in a while or share progress with. alone it seems incredibly difficult to achieve something. feel free to DM me or comment here if interested
https://redd.it/1p2aguy
@r_Unity3D
¡¡La DEMO de Earth Survivor es totalmente gratuita!!
https://youtu.be/MrCVDfXhI-o?si=hlANix9gpJLxLEHm
https://redd.it/1p2lu8e
@r_Unity3D
Adding endgame boss with some fun mechanics for my RPG Glaivestorm. Item compendium for collectors, new dangerous zones and ability to crit
https://www.youtube.com/watch?v=6sqE27BtELs
https://redd.it/1p2e1fd
@r_Unity3D
CosterGraphics OutlionSystem
https://redd.it/1p27f5x
@r_Unity3D
Is playmaker worth it?
https://redd.it/1p272rw
@r_Unity3D
I’m working on my new game, i’m creating the map and characters, what do you think?
https://redd.it/1p1z9bn
@r_Unity3D
We have made official gameplay trailer for our JRPG Rouglite game"Phantasmal Exosteel"
https://www.youtube.com/watch?v=ov0aT1x-Eo8
https://redd.it/1p1wo8k
@r_Unity3D
I built a browser tool to manually crop multiple non-rectangular sprites at once
I got tired of wasting texture memory on empty transparent space when using standard rectangular crop tools. I needed a way to define tight, custom-shaped polygon crops for my sprite sheets and export them all at once.
So I built OctoCropper.
What it does:
Polygon Support: Add points to your crop edges to hug the pixel art perfectly (great for optimizing texture atlases).
Batch Processing: Define 2, 5, or 10+ regions on a single sheet, then hit 'Process' to export them all simultaneously.
Region Merging: Combine multiple shapes into a single sprite file.
Client-Side: Runs entirely in your browser. No uploads.
Free to use here: on netlify,
If you want the React/Vite source code to run offline, modify, or integrate into your own pipeline, I put the project files on Itch for a few bucks: on itch io
Hope it helps anyone else looking for tighter sprite packing.
https://redd.it/1p1wlfi
@r_Unity3D
Is it okay if I completely delete my Unity Library folder?
I read that its okay and that when I start up the project it will remake it with everything I actually use.
My asset folder is 3 gigs. My library folder is 47 gigs. Lol
Also while im here. Is there any easy way to see what in my "packages" folder that I don't use at all? Looking to just delete/downsize the unity project folder stuff.
https://redd.it/1p1rbho
@r_Unity3D
First ever combat prototype (FSM, Playables API and Mixamo)
https://redd.it/1ooa48q
@r_Unity3D
The Unity Engine roadmap
Hello, Devs! Your friendly neighborhood community manager Trey here.
Just dropped the full Unity Engine Roadmap session from Unite 2025. This one builds on the GDC keynote and gives a proper look at what’s ahead for Unity 6 and beyond. It covers editor upgrades, performance improvements, expanded platform support, and some pretty slick tooling coming down the line.
If you're curious about where things are heading or just want to catch up on what the team has been working on, the full session’s up now:
Watch the Unity Engine Roadmap on YouTube
https://redd.it/1p39008
@r_Unity3D
Open Playtest for our Exploration Adventure Game centered around digging up treasures. Running this weekend!
https://redd.it/1p36v7o
@r_Unity3D
We made our collisions with obstacles more Juicy
https://redd.it/1p33q2x
@r_Unity3D
Our city’s evolution in just 6 months!
https://redd.it/1p2wt9z
@r_Unity3D
Is there a better way to do this or is this okay?
I'm currently creating 2D horror pixel art game and want to know if this stair system is okay?
https://imgur.com/a/k9Z5LHu
https://redd.it/1p2u8vj
@r_Unity3D
New dev looking for useful tips/tools
Hi! So to start I am looking to make a game using a Metroidvania formula that I plan on expanding on later down the line. I am mainly doing this as it combines many of my hobbies into one large project that I can work on over the years.
Game Inspiration and Setting
Inspired by ori and the blind forest and it's sequel will of the wisps, and hollow knight and its sequel silksong.
I plan on making a game where you play as a mage/battle mage and can modify spells you find and hopefully even create your own spells using the knowledge you find in the world.
The player will be exploring a City that's been destroyed by a Planar Rift and is searching for old knowledge that's been buried and lost by the mages who worked there.
There is more to the concept of the story but that should suffice enough to show the direction I'm moving.
Tools I have access to.
5 days a week I work on the road as a truck driver but I have a spare PC I can take with me in my truck that I can use while I'm not moving any loads. Right now I'm using this time to learn coding, I'm watching videos and following tutorials while actively researching why everything is working the way it is and also having to find solutions to old code.
I am coding in Unity 6.0
For Art I plan on drawing all of it myself. I have a digital tablet at home and I'm using Krita for the art software since it also has its own handy animation section.
I haven't focused much on the art yet since I need to have a game before I need any art lol.
For music I know a little and my girlfriend knows a lot about that and is getting into making music using various computer programs. I will probably get a Midi at some point to make that easier on her and get her access to better programs.
So this is my starting point.
I think I have a good foundation to work off of. I'm not concerned about making profit from this, it's essentially a little passion project. And I wanted to ask if any of you can point me in any directions of useful resources to help me as I learn or give me any tips to avoid common pitfalls in game development.
Right now I plan on making a functional prototype that I will try to make look like the finished product. If I can do that then I will move onto the grander scale of making the whole game.
https://redd.it/1p2im93
@r_Unity3D
Hi! I recently released my first web game on itch.io, called Sunsave, which is still in prototype. If you’d like to play it and leave some feedback, I’d really appreciate it!
https://redd.it/1p2ipes
@r_Unity3D
Hey everyone so my low poly vehicles optimized packages now have new update with with price decreased(30%) for few days the new update add 2 new vehicles any suggestions or feedback!
https://redd.it/1p2ecrs
@r_Unity3D
How much money my Steam game made in the first month
https://redd.it/1p28c7k
@r_Unity3D
Platform Toolkit sounds amazing
https://redd.it/1p1z5ei
@r_Unity3D
My asset, an Elder Scrolls inspired Engine, is currently at only 5$ on the Asset Store! Other than systems it has a ton of 3d models, textures and animations you can use for your game!
https://redd.it/1p1x6r6
@r_Unity3D
Working on world gen for my game, first time doing procedural generation
https://redd.it/1p1x3fc
@r_Unity3D
DontDestroyOnLoad help
https://redd.it/1p1ko17
@r_Unity3D
How to render glow in the background?
https://redd.it/1oo628p
@r_Unity3D
A weird void that stops rendering objects and only shows the skybox
https://redd.it/1oo7i4p
@r_Unity3D