156
News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
After 1 year of hard work, we finally released the trailer for our 2D action-puzzle platformer, 'The Rusted'. We are really excited (and a bit nervous) to hear your thoughts!
https://redd.it/1pi7rm8
@r_Unity3D
Need help with blurry pixel font
https://redd.it/1pi9qek
@r_Unity3D
What is the best way to create UI Popups for games?
I am implementing a Popup Manager in my economy based tool. The popups inform the user about purchases, trades (completed or failed).
Right now the pop ups are instantiated in a fixed position on the screen but they overlap each other when multiple appear (buying a item 5 times in a row). I want to remake popups to be more presentable and clear for the user.
I am thinking of using a scroll view and adding the popups as content of the view in order to display them in order. Popups will fade away and remove themselves from the view making room for the next popups that may appear.
What do you think of this approach? How have you handled Popups in your games and what is the best approach you would recommend?
https://redd.it/1pi8fm7
@r_Unity3D
I'm working on a puzzle game called "CD-ROM". Players try to find passwords hidden inside shareware CDs of 2000s.
https://redd.it/1pi759k
@r_Unity3D
Cell Based Culling, a common technique used in vegetation rendering, where objects are fitted into cells and culled at once, greatly reduce the cost for frustum culling.
https://redd.it/1phwrpj
@r_Unity3D
Who wants to help playtest my game?
https://youtu.be/TVxNadzw2lA?si=_dyDTufkATHuRqm_
https://redd.it/1pi1qmt
@r_Unity3D
Bug when running game after Build
So, game (2d platformer ofc im noob) works pretty ok in Simulator and otherwise in Editor so in order to amuse myself, I build it (did not touch any build settings whatsoever). Anyways, game does not work well as build. Character just falls through level eternally. Where i seen this bug? Yeh everywhere, so no shame.
Anyway, how do you debug a game after build? Any common reasons why 2d pixelboi falls through level in build but not in editor/simulator?
https://redd.it/1phkfro
@r_Unity3D
My diving system still hasn't improved -_-'
https://preview.redd.it/d5y02egy7e4g1.png?width=1919&format=png&auto=webp&s=cc5bbb059eb4b1aaf1837a138b04dd866a62c5a7
https://preview.redd.it/gf14lz878e4g1.png?width=1919&format=png&auto=webp&s=c04bbf03d8cd4e446168ed202ca15d9483b5340d
https://preview.redd.it/wuu4ubke8e4g1.png?width=1919&format=png&auto=webp&s=36447d53d5cc0e132d96999d9b1b5d357a47525b
https://preview.redd.it/mdrbqwkf8e4g1.png?width=1919&format=png&auto=webp&s=e57fc352155be0dc5347d1cea8e7b587b400054c
https://preview.redd.it/hiiqa209ce4g1.png?width=1919&format=png&auto=webp&s=ae45b0cf24166d3ba09d214b9b940c084301f226
https://preview.redd.it/h22kvq7ace4g1.png?width=1919&format=png&auto=webp&s=af850b880c9212785de14182a69504c10f376ce5
https://preview.redd.it/p942w8hbce4g1.png?width=1919&format=png&auto=webp&s=998773922b81c3bd50e975c24c6b50ab603f307d
Well, as you will have understood if you have already taken a look at my previous post, my character has a diving system that only works when you press Shift as soon as you jump into the air (with the Z key), and while the character dives and reaches the ground, he remains frozen unless you press Z again. The problem is that I can only do this once after pressing “play” to start the game. Once I've dived once and pressed Z to stop being frozen, I can no longer dive with Shift when I jump, even though I want to be able to do it as many times as I want. So I followed the advice of some of you, but it didn't change anything!
So I ended up wondering if it wasn't a problem related to the inspector. So I'm sending you photos of the inspector for the two GameObjects concerned, as well as those of their “children”.
https://redd.it/1paigni
@r_Unity3D
Building a 2D Game (Awesomenauts x Street Fighter x MOBA). Looking for feedback on systems + workflow.
https://preview.redd.it/elnn13eosd4g1.jpg?width=3062&format=pjpg&auto=webp&s=108dd268667c3e8fb4b26ef17b654ed85b886c9c
Hey everyone,
I’m working with a small team on a 2D PvP multiplayer project in Unity, and I’d love some feedback from other devs who’ve tackled similar challenges.
* **Fast, responsive movement** (air control, dashes, cancels)
* **Character-based PvP** with unique kits
* **Objective / lane pressure** but simplified for shorter matches
* **Server-authoritative multiplayer**
* **A mix of hitbox / hurtbox combat** with cooldown-based abilities
We have a rough demo working, but it’s early and not polished — we’re mainly making sure the *core feel* and *combat systems* land before we move deeper.
BLUE SKY SAGA — Kickstarter campaign launching soon!
👉 [https://www.kickstarter.com/projects/1142068817/blue-sky-saga](https://www.kickstarter.com/projects/1142068817/blue-sky-saga)
Follow us for updates:
📘 Facebook: [https://www.facebook.com/BLUESKYSAGA](https://www.facebook.com/BLUESKYSAGA)
📷 Instagram: [https://www.instagram.com/blueskysaga/](https://www.instagram.com/blueskysaga/)
🎮 Free Android Demo:
👉 [https://blueskysaga.dvtc.ee](https://blueskysaga.dvtc.ee)
https://redd.it/1pagb8p
@r_Unity3D
Tornados : 2D Sprite sheet 16 Elemental types
18+ Tornado's of all elements types
ready to used in your game get them for free
best used in 2.5D games and 2D games
Right way https://creasta.itch.io/18tornados-pixel-sprite-sheet-2d
https://i.redd.it/mbgmgv2ohc4g1.gif
https://redd.it/1pac4ev
@r_Unity3D
Feature Creep... I did not even realize it was happening to me.
https://preview.redd.it/bhzkyljwtb4g1.png?width=756&format=png&auto=webp&s=f4f80d2ea89fb7e87e88e21bd7d7c80cfe7320e1
It took a while of being burnt out and wondering why I felt like I was balancing an airplane on a needle, to realize that I should have just stopped adding features to my AI...
I mean... my AI looks and feels amazing now... but I need to stop and evaluate lol.
Each script = 1000+ lines of code.
https://redd.it/1pa9v1g
@r_Unity3D
I turned a Game Jam project into a commercial game
https://redd.it/1p9tm5y
@r_Unity3D
I'm working on a billiards-based roguelike "rack-builder"
https://redd.it/1p9rncd
@r_Unity3D
What are your favorite techniques for creating captivating 2D animations in Unity?
As I work on my latest 2D project, I've found that animation plays a crucial role in bringing characters and environments to life. I'm curious to hear from the community about your go-to techniques for creating engaging 2D animations in Unity.
Do you prefer using Sprite Sheets, Animation Rigging, or perhaps tools like Spine or Aseprite?
How do you ensure your animations feel smooth and impactful?
Additionally, what challenges have you faced in the animation process, and how did you overcome them?
https://redd.it/1p9mbxp
@r_Unity3D
Seeking a Comprehensive Unity 2D Pixel Art Zelda-like RPG Asset Pack
Hello everyone,
I'm currently starting a new 2D project and am looking for recommendations for a comprehensive, PAID pixel art asset pack that captures a Zelda-like RPG feel.
I am specifically looking for a pack that emphasizes deep character and combat interactions and diverse environments.
Here are the specific requirements I'm hoping for:
1. Character & Combat Depth
I need the main character sprites to be versatile with animations for multiple types of actions, such as:
Unarmed Attacks: Punching, kicking, etc.
Melee Weapons: Swinging a sword, chopping with an axe, etc.
Ranged Attacks: Firing a bow/arrow.
2. Monster Variety
The pack should ideally come with a good variety of different monsters or npcs.
3. Environmental Diversity
I'm looking for rich and diverse tile sets and props for several distinct environments, such as:
Dungeon Theme (e.g., stone walls, traps, treasure rooms)
Overworld/Grassland Theme (e.g., trees, water, villages)
Snow/Winter Theme (e.g., icy tiles, snow-covered trees)
I am willing to pay for a feature-rich pack that meets these needs. I know this is a specific request, but I'd appreciate any recommendations for asset store links, itch.io creators, or artists you might know!
Thank you in advance for your help! 🙏
https://redd.it/1p9j650
@r_Unity3D
Help me come up with new updates please :)
https://redd.it/1pif3ha
@r_Unity3D
After 1 year of hard work, we finally released the trailer for our 2D action-puzzle platformer, 'The Rusted'. We are really excited (and a bit nervous) to hear your thoughts!
https://redd.it/1pi80jd
@r_Unity3D
changing font style in monoscript
losing my mind on this, but how do I change incoming text in an input field to be bold/italic/underlined when clicking the appropriate toggle using scripting?
https://redd.it/1pi5z9u
@r_Unity3D
How can I recreate this cloth effect in Celeste?
There are torn banners hanging from the roof in this Celeste level that are fluttering in the wind: https://youtu.be/cX9NJPwseIQ?t=202
This is a single sprite that's being animated. Can this be done using a shader? A sprite skin perhaps? I've got a grass shader that's somewhat similar, but it doesn't have that clean-cut pixel appearance.
https://redd.it/1pi3as6
@r_Unity3D
Turning Unity into a sketch artist
https://redd.it/1phrdb2
@r_Unity3D
I put a Dev Console / CLI in my Game!
In-Game Command Line Interface
https://redd.it/1phs1cv
@r_Unity3D
why this happens?
https://redd.it/1pagymp
@r_Unity3D
Importing from Aseprite
I have a ton of pixel art animation frames in Aseprite - I've made an export script that generates per-tile .aseprite files from a master tileset (each file is one animated tile).
When I import those .aseprite files, Unity auto-generates animation clips and an animator controller, and this is perfect for what i need, but both are read-only. They all work great, I just can't edit.
I tried duplicating the clip and controller and that works until i restart Unity - then back to default.
Is there a way around this without manually importing/slicing all my spritesheets?
https://redd.it/1pae73t
@r_Unity3D
Getting a 2D Light Mask Texture (ShapeLightTexture03 or something equivalent) in Full Screen Shader Graph
I’m trying to achieve a shader effect where the unlit, dark sections of my screen will have a noise texture offset by time to achieve kind of like a static effect.
Currently I have a full screen shader with just the noise part done but i cant figure out how to get a mask that masks out the lit and unlit parts (a light mask). I read online and found similar shader effects using _ShapeLightTexture0–3, but that seems to only work in Sprite Unlit Shader Graph.
Reference 1
Discussion Link
Is there any way to achieve this in a full screen shader or is there any workaround for this? Thanks.
https://redd.it/1pab4nn
@r_Unity3D
Our first reviews 😂
https://redd.it/1pa0g2n
@r_Unity3D
Working on 100% scientifically accurate lunar tide physics for my space and reality bending game
https://redd.it/1p9sstd
@r_Unity3D
using UnityEngine;
public class Player : MonoBehaviour
{
public float jumpForce = 5f;
Rigidbody2D rb;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
rb.velocity = Vector2.up ju
using UnityEngine;
public class Player : MonoBehaviour
{
public float jumpForce = 5f;
Rigidbody2D rb;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
rb.velocity = Vector2.up \ jumpForce;
}
}
}
https://redd.it/1p9nos9
@r_Unity3D
Its Easier To Use Sphere Colliders And AddForce Rather Than Using Wheel Colliders In Unity 5
https://redd.it/1p9g0r5
@r_Unity3D
Looking for feedback on my free 2D item pack
https://donjuanmatus.itch.io/marginalitempackfree
https://redd.it/1p9hu2d
@r_Unity3D