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My game Kittling Gun is now live for free on PlayStore, i would really appreciate check it out on mobile 🙏🙏

https://redd.it/1pv7xan
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Some people paint, I do level design. It’s my passion
https://redd.it/1puyzug
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Blender to Unity FBX Export. Nightmare for anyone else?

I'm an amateur when it comes to blender, but it seems that exporting meshes and armatures with animations to Unity as an FBX is a nightmare for some others as well.

Most posts I've reviewed are older though, so I'm hoping that this can become a modern post that can help me learn, and others. For context, I am using Blender 5.0 and Unity 6.2

My understanding currently:

Unity uses a left-handed coordinate system.|
Up is +Y,
forward is +Z,
right is +X.

If you point your left thumb along +X (right) and your left index finger along +Y (up), your left middle finger points in the +Z (forward) direction, which matches Unity’s axes.

Blender uses a right-handed coordinate system.
Up is +Z,
forward is −Y,
and right is +X.

If you point your right thumb along +X (right) and your right index finger along +Y (forward), and your right middle finger will then point along +Z (up).

Now, I've come across a myriad of issues when exporting. A lot of difference sources are saying these are things to check:

1. Bone Rotations
2. Applying rotations and transforms
3. Setting origins to center mass
4. Setting origins to world grid
5. Apply transforms in the export settings
6. Don't apply transforms in the export settings

And yeah, the list goes on.

I think the main issue I've seen online, and experienced myself, is that meshes and bones have rotations applied at a 90 degree angle, or a -90 degree angle, or even an 89.00 degree angle.

Or if you have separated meshes, transforms/rotations apply correctly to one and not the other.

\------------------------

Things I've tried:

1. Addons
2. Bake axis conversion in Unity
3. Physically rotating the mesh/armatures in blender before exporting
4. Recalculating bone roll
5. Setting Origins to every possible option that makes sense before exporting
6. YouTube videos.

https://www.youtube.com/watch?v=-QARA\_JjbUs&list=LL&index=1&t=747s
This guy was super helpful in explaining things, but at the same time didn't resolve all of my issues. Just helped with knowledge.


\---------------------

Last thing to note...

I have been successful in actually getting an export where everything is as it should be, and animations look good and all. I just don't know why or how.

With that said, is there anyone with the knowledge and willingness to share a 'definitive' method of exporting a FBX to Unity?



https://redd.it/1purr5y
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Tried to recreate the art style of old school D&amp
https://redd.it/1pusi25
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Project turn 3D from 2D, when opening from Remote repository (Unity Version Control)

Hey!
I am working on a collaboration project, as a complete beginner and i am using unity version control. The issue i am facing is when opening the project remotely, it turns 3D when it originally is 2D. None of the assets that i have check in loads. Even the sample name is not the same.

Here's what i have done:
1. Check in assets again
2. Checked Change set (the circle exists in the file on other device, but doesn't shows)

3. Reloaded the Circle
4. Checked the default settings

I used some of the advices chat gpt gave but none of them are working either.
I am so confused, if anyone can help it would be amazing.

Owner's

Member's



https://redd.it/1puperq
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Unity API Hidden Gems
https://redd.it/1puh3qh
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As a newbie I managed to add Gamepad controls to my game.
https://www.youtube.com/watch?v=hnVnNuMnPqI

https://redd.it/1pu2pwt
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A FPS game I made when I was 11.5 years old

https://redd.it/1ptqxf5
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I'm making a Weird Psychedelic Game
https://redd.it/1ptw9hi
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How to learn unity 6.3 LTS and do not stuck in Tutorial hell?

Iam a 13 years old kid want to make my Dream game in unity but I keep getting stuck in Tutorial hell like I see Oh how good this course is and then oh no no this one is better just like that.So can anyone Say me how to find solution to this and learn this new 6.3 LTS?

https://redd.it/1ptuhh9
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UK based professional video editor looking to create discounted game trailers for indies

Hello! My name is Chris Ormondroyd & I’ve been editing professionally for 5 years now at marketing agencies and video production companies. I’m UK based & trying to move into the video game side of the industry and want to build up my portfolio. I’m wondering if there’s anyone here who would like a trailer making for their steam page or socials for a heavily discounted fee?

I’ve made some trailers on my own personal channel (one was featured on NintendoLife & another has 125K views on YouTube) here’s a link if you’re curious - chrisormondroyd6468?si=2XqPxBix9AXj2GgV" rel="nofollow">https://youtube.com/@chrisormondroyd6468?si=2XqPxBix9AXj2GgV

Here’s my own freelance website too - https://www.chrisormondroyd.co.uk

I also worked on a game trailer last month which can be found on this steam page - https://store.steampowered.com/app/3312670/Seasons_of_Solitude/

For additional context I’m freelance & have enough to get by each month on the work I currently do, so wanting to use my spare time to learn some new skills and make myself more hireable to a gaming marketing agency or gaming studio someday. I’m going to be learning Unity game capture (in-engine) through 2026 so any projects I can do that I’d be interested in. I’m also happy to work on games where the capture is provided for me.

If you’re wanting a professional to help improve your sales please drop me a message :) really keen to support any indie devs here.

I’m working on a game trailer through January but I’ll have time to jump on a second trailer that same month (and beyond), so could get the ball rolling now. And just a reminder that I’m happy to do this for a discount! Please let me know if you’d be interested :)

https://redd.it/1ptp9zy
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I collected a list of assets I have worked with and recommend checking out (with explanations and links to scenes from videos in which I've talked about them). I hope this is helpful to you during this asset store sale!
https://redd.it/1pt6743
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reading and displaying text files…

hii once again looking for some help.. i’m following a tutorial on youtube but it’s about 2 years old so i doubt my comment on that will get any response..

but im trying to read a text file and display it as dialogue! after trying many times and trying to come up with my own solutions it’s just not working at all. whenever i attempt to it says “file not found” even though im following the tutorial exactly..

im assuming the part that is the issue is the line

public static readonly string root = $”{Application.dataPath}/gameData/“

any advice on work around or what could possibly be the error..?

(the tutorial in question https://youtu.be/BK-mlGFsNHA?si=HWs51fQ_M9RdI4aZ)

https://redd.it/1pt7687
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Do you remember the Scene Selector I shared before?
https://youtu.be/wDEmibXGWC0

https://redd.it/1pt0zhh
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How to create a list with flexible entries on your Unity UI
https://www.youtube.com/watch?v=pafvGFCwVps

https://redd.it/1pt0fca
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Only 36 days till launch with the game I made in Unity...
https://redd.it/1pv6yjb
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DAILY Free assets - Unity Asset Store - till the end of the year
https://redd.it/1pux0rv
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Hey friends, I build a game on top of Unity2D and It was very fun!

The explosions

The game here

The game

Hope you like it guys =)


https://redd.it/1putqfe
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How can i make smoother shadows?
https://redd.it/1puov8c
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Unity API Hidden Gems
https://redd.it/1puh3yd
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Really proud of my dragon so far :) Shader Graph is my best friend now.
https://www.reddit.com/gallery/1pu3kpe

https://redd.it/1pu5xgk
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Which of these two do you prefer?

https://redd.it/1pu2ghw
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Need serious help! Final Fantasy Tactics Shadows?

https://redd.it/1ptw4mi
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animation/animator problem: Animations not playing for some reason but the code for it works.

https://preview.redd.it/ues3faloqy8g1.png?width=1366&format=png&auto=webp&s=e5157f501f93392455f53bf10ec4c7ea564e4c63

basically, theres an interactable object in the game. Upon interacting, the player searches the object for 5 seconds and then has a chance of either finding a key or nothing at all. There's an animation for each prompt. When I tried to play it, the parameters section did tell when the player was searching or when the player found the key or not. But during gameplay, no animations showed up. What goofs could I have made here? Plss let me know.

https://redd.it/1ptvb57
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Multiple global lights vs changing assets brightness

I'm trying to achieve some sort of depth effect by stacking multiple layers in front and behind the walkable path of the player, similarly to Hollow Knight style.

My idea was to create a global light for each layer (7 in total) in order to easily manage brightness levels, but I'm worried it may be overkill. I don't want to manually change the colours and brightness of each asset, so what are my other options?

https://redd.it/1ptrkyl
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towerdefense + roguelite is a good idea?
https://redd.it/1ptgby3
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I collected a list of assets I have worked with and recommend checking out (with explanations and links to scenes from videos in which I've talked about them). I hope this is helpful to you during this asset store sale!
https://redd.it/1pt6heu
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Custom SRP 6.0.0: Unity 6.3
https://catlikecoding.com/unity/custom-srp/6-0-0/

https://redd.it/1pt1w7d
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Unity Tip - if you remove textmesh from your project you get the Redacted Epstein files effect
https://redd.it/1pt1q74
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I think, creating a sample scene before developing any mechanic keeps me motivated. What do you have any tactics that motivate you?
https://redd.it/1psxsnf
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