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Error messages in the console

This line of red errors have come up upon opening console and for the life of me I don't know how to get rid, there seems to have been similar issues but not quite the same, can't seem to lower protection level, any ideas most welcome!

Merry Christmas, whatever you're doing I hope you're having a good day.

https://preview.redd.it/ab1x1m0n2f9g1.jpg?width=1793&format=pjpg&auto=webp&s=2d2c0b006d4e3534ae11fc754dfe4522c7a0f1b1



https://redd.it/1pvn3ph
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XenoFields: Frontier, a farming RPG. I wanted to show off our newer Alien Plantlife

https://redd.it/1pviikj
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How can i turn these sprites into one single sprite sheet ? Is there something built-in Unity to do that or do i need to make a sheet myself in Photoshop, Paint, Gimp etc ...

The sprites are singles but i want'em to be like in the second image

yeah like in here basically



https://redd.it/1pvefc4
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Mouse click on object

I can be very dumb but I'm in despair. I'm trying to create a hidden object game, and the main requirement is detecting a left mouse button click on an object. I tried everything but nothing work. ChatGPT cannot help either, or maybe I just dumb as hell.

I've added object, added box collider 2d, added script as in tutorials, attached it to the object. And it doesn't work. I tried all way, all possible ways. Can someone help please? It's a very very simple thing but I cannot do this.

using UnityEngine;


public class Click : MonoBehaviour
{
    void OnMouseDown()
    {
        Debug.Log("+");
    }
}

https://redd.it/1pvchbi
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My game is live now.
https://redd.it/1pvamtn
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My game Kittling Gun is now live for free on PlayStore, i would really appreciate check it out on mobile 🙏🙏

https://redd.it/1pv7xan
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Some people paint, I do level design. It’s my passion
https://redd.it/1puyzug
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Blender to Unity FBX Export. Nightmare for anyone else?

I'm an amateur when it comes to blender, but it seems that exporting meshes and armatures with animations to Unity as an FBX is a nightmare for some others as well.

Most posts I've reviewed are older though, so I'm hoping that this can become a modern post that can help me learn, and others. For context, I am using Blender 5.0 and Unity 6.2

My understanding currently:

Unity uses a left-handed coordinate system.|
Up is +Y,
forward is +Z,
right is +X.

If you point your left thumb along +X (right) and your left index finger along +Y (up), your left middle finger points in the +Z (forward) direction, which matches Unity’s axes.

Blender uses a right-handed coordinate system.
Up is +Z,
forward is −Y,
and right is +X.

If you point your right thumb along +X (right) and your right index finger along +Y (forward), and your right middle finger will then point along +Z (up).

Now, I've come across a myriad of issues when exporting. A lot of difference sources are saying these are things to check:

1. Bone Rotations
2. Applying rotations and transforms
3. Setting origins to center mass
4. Setting origins to world grid
5. Apply transforms in the export settings
6. Don't apply transforms in the export settings

And yeah, the list goes on.

I think the main issue I've seen online, and experienced myself, is that meshes and bones have rotations applied at a 90 degree angle, or a -90 degree angle, or even an 89.00 degree angle.

Or if you have separated meshes, transforms/rotations apply correctly to one and not the other.

\------------------------

Things I've tried:

1. Addons
2. Bake axis conversion in Unity
3. Physically rotating the mesh/armatures in blender before exporting
4. Recalculating bone roll
5. Setting Origins to every possible option that makes sense before exporting
6. YouTube videos.

https://www.youtube.com/watch?v=-QARA\_JjbUs&list=LL&index=1&t=747s
This guy was super helpful in explaining things, but at the same time didn't resolve all of my issues. Just helped with knowledge.


\---------------------

Last thing to note...

I have been successful in actually getting an export where everything is as it should be, and animations look good and all. I just don't know why or how.

With that said, is there anyone with the knowledge and willingness to share a 'definitive' method of exporting a FBX to Unity?



https://redd.it/1purr5y
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Tried to recreate the art style of old school D&amp
https://redd.it/1pusi25
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Project turn 3D from 2D, when opening from Remote repository (Unity Version Control)

Hey!
I am working on a collaboration project, as a complete beginner and i am using unity version control. The issue i am facing is when opening the project remotely, it turns 3D when it originally is 2D. None of the assets that i have check in loads. Even the sample name is not the same.

Here's what i have done:
1. Check in assets again
2. Checked Change set (the circle exists in the file on other device, but doesn't shows)

3. Reloaded the Circle
4. Checked the default settings

I used some of the advices chat gpt gave but none of them are working either.
I am so confused, if anyone can help it would be amazing.

Owner's

Member's



https://redd.it/1puperq
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Unity API Hidden Gems
https://redd.it/1puh3qh
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As a newbie I managed to add Gamepad controls to my game.
https://www.youtube.com/watch?v=hnVnNuMnPqI

https://redd.it/1pu2pwt
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A FPS game I made when I was 11.5 years old

https://redd.it/1ptqxf5
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I'm making a Weird Psychedelic Game
https://redd.it/1ptw9hi
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How to learn unity 6.3 LTS and do not stuck in Tutorial hell?

Iam a 13 years old kid want to make my Dream game in unity but I keep getting stuck in Tutorial hell like I see Oh how good this course is and then oh no no this one is better just like that.So can anyone Say me how to find solution to this and learn this new 6.3 LTS?

https://redd.it/1ptuhh9
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My Christmas gift to the community. A library of 3d assets and textures. The coupon is valid for 46 hours

https://redd.it/1pvbs93
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Just updated my action roguelike game, Berserk High. Making the trailer really reminded me how good Unity is for 2D top-view action game development.
https://youtu.be/Eqg05nMt_Wg

https://redd.it/1pvh05j
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Light It is now available offline to play as APK.
https://redd.it/1pvel7i
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Just released my first game onto Play Store; Dash Die Repeat! : 2D Arcade
https://www.youtube.com/watch?v=2zhrh53GVKE

https://redd.it/1pvbk6w
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I want to create this effect in Unity

https://preview.redd.it/3viep47e7b9g1.png?width=958&format=png&auto=webp&s=7e532a43a637f2fa4db84905a6d2489fcc56da34

Hi! I’m trying to recreate a material like a glwoing marshmellow : very smooth matte surface, with a soft glow that feels diffused (not a sharp emissive).

In Unity, would this be done with subsurface scattering (SSS), or is it mainly emission + bloom / some shader trick?

If anyone has good references / tutorials (URP), I’d really appreciate links or tips on the right approach + settings.
Thnaks in advance!

https://redd.it/1pv8slu
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Only 36 days till launch with the game I made in Unity...
https://redd.it/1pv6yjb
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DAILY Free assets - Unity Asset Store - till the end of the year
https://redd.it/1pux0rv
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Hey friends, I build a game on top of Unity2D and It was very fun!

The explosions

The game here

The game

Hope you like it guys =)


https://redd.it/1putqfe
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How can i make smoother shadows?
https://redd.it/1puov8c
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Unity API Hidden Gems
https://redd.it/1puh3yd
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Really proud of my dragon so far :) Shader Graph is my best friend now.
https://www.reddit.com/gallery/1pu3kpe

https://redd.it/1pu5xgk
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Which of these two do you prefer?

https://redd.it/1pu2ghw
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Need serious help! Final Fantasy Tactics Shadows?

https://redd.it/1ptw4mi
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animation/animator problem: Animations not playing for some reason but the code for it works.

https://preview.redd.it/ues3faloqy8g1.png?width=1366&format=png&auto=webp&s=e5157f501f93392455f53bf10ec4c7ea564e4c63

basically, theres an interactable object in the game. Upon interacting, the player searches the object for 5 seconds and then has a chance of either finding a key or nothing at all. There's an animation for each prompt. When I tried to play it, the parameters section did tell when the player was searching or when the player found the key or not. But during gameplay, no animations showed up. What goofs could I have made here? Plss let me know.

https://redd.it/1ptvb57
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Multiple global lights vs changing assets brightness

I'm trying to achieve some sort of depth effect by stacking multiple layers in front and behind the walkable path of the player, similarly to Hollow Knight style.

My idea was to create a global light for each layer (7 in total) in order to easily manage brightness levels, but I'm worried it may be overkill. I don't want to manually change the colours and brightness of each asset, so what are my other options?

https://redd.it/1ptrkyl
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