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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Ive been driving myself crazy trying to get chain physics to work, help?
https://redd.it/1qci0qv
@r_Unity3D
What do you think of our new door feature?
https://redd.it/1qcgcve
@r_Unity3D
Blur 2010 racing game physics migration to Unity 3d
https://redd.it/1qc8reu
@r_Unity3D
What building an idle farm game in Unity taught me about progression systems!
https://redd.it/1qcbtk2
@r_Unity3D
Will I ever be able to finish this project alone? I'm not sure. But I'm having fun.
https://redd.it/1qc5g6v
@r_Unity3D
How do I make UI the "correct" way?
Bit of context: I'm making a small managing game, I have the logic in POCO classes, some MonoBehaviours for managers and SO for DATA.
I'm trying to stick to best practices even if the project is small enough to be done without them.
I'm now trying to make the UI for the main gameplay loop screen, with 1 menu that pops and makes you assign workers to the specific location.
The "issue" I'm having is that I feel like I'm just adding panels and buttons over and over again, each panel linked to the buttons and with the Instance class it need for logic and data updates.
Obviously it's the immediate way to get the job done but this doesn't seem scalable and manageable in the long run, so I want to understand how should i approach it.
I've also never done front-end stuff, and I currently care more about how should i link the logic to the visuals than "how do I make it pretty and customizable".
Feel free to correct me if I said dumb stuff, it's my first ever project and also my thesis :)
https://redd.it/1qbxaa4
@r_Unity3D
Your crow grows up as you play, here's how we did it!
https://redd.it/1qbvl7w
@r_Unity3D
You can parry at anytime in my game
https://redd.it/1qbpvux
@r_Unity3D
The "Small Project" Arc
https://redd.it/1qbpnjg
@r_Unity3D
How we made the portal shader
https://redd.it/1qbnuno
@r_Unity3D
500-Particle XPBD Rope Simulation
https://redd.it/1qb3q6x
@r_Unity3D
Bone Dash Mobile Game
https://redd.it/1q1vx2q
@r_Unity3D
I need help on a mechanic of my game
I am making a 2d game in Unity, a platform game. Its kind of similar to banana kong the endless Runner game. I already have developed most of the thing in the game. The platforms, obstacles, jump, the fast fall action, etc. But I have this one problem I cant seem to figure out and is driving me crazy.
The problem is that I cant make the player go from in top of the platform down to the ground but going through the platform. I have tried many thing but I cant really seem to figure out what I am doing wrong.
https://redd.it/1q1htvm
@r_Unity3D
We are using the HDRP to create a cool looking Mars colony, what do you think?
https://redd.it/1q17pea
@r_Unity3D
Implementing cutscenes between dialogue
I'm making a 2D game, and just like other games, I wanted to incorporate the method of adding small cutscenes between dialogues (E.g. The Player walks across a bridge. Once they reach the end of the bridge, a dialogue box pops up that says "I've made it across!". Once the player clicks the box to continue, the dialogue box closes, the cutscene continues and the Player walks off-screen).
I managed to find tutorials to create dialogue boxes when the player interacts with objects and to use Timelines to create cutscenes. However, it's very tedious in the game I'm making, which is very narrative-heavy for me to make a timeline every time I want a character to move between dialogues. Most tutorials I have seen only show methods of making singular cutscenes, and I want a way to make one or two cutscene(s) for the entire scene and then divide them up so that they play between dialogues (I hope that made sense).
Is there any easier way to accomplish this?
https://redd.it/1q10wdr
@r_Unity3D
Train scene updated with planes/tiles and sound
https://redd.it/1qchwk7
@r_Unity3D
To celebrate my first unity asset I'm giving away 5 copies for free!
https://redd.it/1qch2dg
@r_Unity3D
Remember Insaniquarium? My game is inspired by it, and I would mega appreciate some feedback
https://redd.it/1qccacf
@r_Unity3D
How would you go about a Side-Panel game spawning another screen outside of it's boundaries?
https://redd.it/1qc8q1a
@r_Unity3D
I’m making a game “The Recipe for Life. A Journey Through Silent Apocalypses”, where the protagonist travels in an RV and saves people struggling with suicidal thoughts. I used dark and grimy shades to convey the atmosphere of the world and to create a nostalgic feeling.
https://redd.it/1qby3di
@r_Unity3D
Just set the release date for my game. Panic mode On.
https://redd.it/1qbvu7y
@r_Unity3D
Unity 6 - Falling Sand Compute Shader Tutorial
https://youtu.be/qPM3Fm0gqGo?si=If78sWMQeSnsGlTj
https://redd.it/1qbqulo
@r_Unity3D
Fake Internal Refractions for Glass Rendering in URP (No RayMarching)
https://redd.it/1qbo8xv
@r_Unity3D
We made a Vampire Survivors like game with mechs and aliens, and it got way more attention than we expected
https://redd.it/1qblmzq
@r_Unity3D
Only 10 particles, but it looks great
https://redd.it/1qb7sn5
@r_Unity3D
🌀 Cosmic water, gyrating particles + grid warp (Unity 6, URP).
https://redd.it/1qas25k
@r_Unity3D
Binding Javascript with Unity Gamedata
https://redd.it/1q1htjj
@r_Unity3D
I made this Free Old, Low Poly Furniture pack for all to use
https://redd.it/1q1eh97
@r_Unity3D
Summer fish game art tip 1
https://redd.it/1q0wt1o
@r_Unity3D
Why is rigid body making my sprite fall upwards??
Sorry I'm quite new to unity and this is my first game but why when I add Regis body 2d does it cause my sprite to fall upwards or sometimes to the side, how can I fix this?
Also sorry I can't work out how to attach a video
https://redd.it/1q10j7p
@r_Unity3D