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r/Unity3D

UnityEditor takes infinite RAM and idk why
https://redd.it/1qcoyia
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r/Unity3D

[Free/Open Source] I created a zero-allocation logger for Burst & Jobs. It captures file & line info (~0.002ms) and is clickable in Inspector.

https://redd.it/1qcmc5i
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I used Unity to create my own live streaming setup. Everything is rendered and computed in-engine, including desktop capture, motion capture, and chat!
https://redd.it/1qciqc9
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r/Unity3D

Train scene updated with planes/tiles and sound

https://redd.it/1qchwk7
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To celebrate my first unity asset I'm giving away 5 copies for free!
https://redd.it/1qch2dg
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Remember Insaniquarium? My game is inspired by it, and I would mega appreciate some feedback

https://redd.it/1qccacf
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How would you go about a Side-Panel game spawning another screen outside of it's boundaries?
https://redd.it/1qc8q1a
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I’m making a game “The Recipe for Life. A Journey Through Silent Apocalypses”, where the protagonist travels in an RV and saves people struggling with suicidal thoughts. I used dark and grimy shades to convey the atmosphere of the world and to create a nostalgic feeling.

https://redd.it/1qby3di
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Just set the release date for my game. Panic mode On.
https://redd.it/1qbvu7y
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Unity 6 - Falling Sand Compute Shader Tutorial
https://youtu.be/qPM3Fm0gqGo?si=If78sWMQeSnsGlTj

https://redd.it/1qbqulo
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Fake Internal Refractions for Glass Rendering in URP (No RayMarching)

https://redd.it/1qbo8xv
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We made a Vampire Survivors like game with mechs and aliens, and it got way more attention than we expected

https://redd.it/1qblmzq
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Only 10 particles, but it looks great

https://redd.it/1qb7sn5
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🌀 Cosmic water, gyrating particles + grid warp (Unity 6, URP).

https://redd.it/1qas25k
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Binding Javascript with Unity Gamedata

https://redd.it/1q1htjj
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2D Animator

We need a 2D animator to create short cartoons for social media, YouTube, and Instagram.

https://redd.it/1qcpehe
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GPU Instancing really is a gamechanger !

https://redd.it/1qclp4q
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Ive been driving myself crazy trying to get chain physics to work, help?

https://redd.it/1qci0qv
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What do you think of our new door feature?

https://redd.it/1qcgcve
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Blur 2010 racing game physics migration to Unity 3d

https://redd.it/1qc8reu
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What building an idle farm game in Unity taught me about progression systems!

https://redd.it/1qcbtk2
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Will I ever be able to finish this project alone? I'm not sure. But I'm having fun.

https://redd.it/1qc5g6v
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How do I make UI the "correct" way?

Bit of context: I'm making a small managing game, I have the logic in POCO classes, some MonoBehaviours for managers and SO for DATA.
I'm trying to stick to best practices even if the project is small enough to be done without them.
I'm now trying to make the UI for the main gameplay loop screen, with 1 menu that pops and makes you assign workers to the specific location.
The "issue" I'm having is that I feel like I'm just adding panels and buttons over and over again, each panel linked to the buttons and with the Instance class it need for logic and data updates.

Obviously it's the immediate way to get the job done but this doesn't seem scalable and manageable in the long run, so I want to understand how should i approach it.

I've also never done front-end stuff, and I currently care more about how should i link the logic to the visuals than "how do I make it pretty and customizable".

Feel free to correct me if I said dumb stuff, it's my first ever project and also my thesis :)

https://redd.it/1qbxaa4
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Your crow grows up as you play, here's how we did it!

https://redd.it/1qbvl7w
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You can parry at anytime in my game

https://redd.it/1qbpvux
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The "Small Project" Arc
https://redd.it/1qbpnjg
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How we made the portal shader

https://redd.it/1qbnuno
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r/Unity3D

500-Particle XPBD Rope Simulation

https://redd.it/1qb3q6x
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r/Unity3D

Bone Dash Mobile Game
https://redd.it/1q1vx2q
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I need help on a mechanic of my game

I am making a 2d game in Unity, a platform game. Its kind of similar to banana kong the endless Runner game. I already have developed most of the thing in the game. The platforms, obstacles, jump, the fast fall action, etc. But I have this one problem I cant seem to figure out and is driving me crazy.

The problem is that I cant make the player go from in top of the platform down to the ground but going through the platform. I have tried many thing but I cant really seem to figure out what I am doing wrong.

https://redd.it/1q1htvm
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