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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).

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r/Unity3D

Cleaner Animation Showcase & New Equip/Unequip Animations

https://redd.it/1qjxsir
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r/Unity3D

AI for game development. Yay or Nay?

Hey guys, two years ago I did a survey here on reddit and some other social media whether to use or not to use AI for game development. Like generating code, textures or even shader. I would like to compare the development on this topic from 2024 to 2026, and share the results. What is your opinion on this topic now, what has changed or did not?

View Poll

https://redd.it/1qjtmdo
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r/Unity3D

We made this demo in 2 months beside our jobs!

https://redd.it/1qjsc4a
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r/Unity3D

Does this look interesting to you?
https://redd.it/1qjpkyd
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r/Unity3D

Do you think this mechanic is annoying?

https://redd.it/1qjhrhc
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r/Unity3D

I made some modernization to my inventory icons... What do you think?
https://redd.it/1qjdy02
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Two 15-year-olds, two years of development, and here this is - our first demo! 🎉

https://redd.it/1qjbc92
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r/Unity3D

Spent my entire holiday making mountains in Unity

https://redd.it/1qelpca
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r/Unity3D

Trust the process

https://redd.it/1qed08s
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r/Unity3D

Conveyer Belt style map transitions in my game!

Epic Level Transition



https://redd.it/1qe51ba
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r/Unity3D

MY GAME IS ACCEPTED ON STEAM!
https://redd.it/1qdsizw
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r/Unity3D

My Refrence script keeps detaching when the game object is activated, what can i do to fix this?

https://redd.it/1qds3bp
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r/Unity3D

The Shield of The Kingdom: Goblin Assassin Drop! Swift Leaps Behind + Multi-Crit Attacks Shred Backlines
https://redd.it/1qdnb8u
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r/Unity3D

Hey guys! A quick breakdown of my interactive waterfall.
I’m writing an e-book about shader creation, you can find the link below if you’re interested.

https://redd.it/1qdmfyj
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How do you balance art style and performance in your Unity 2D games?

As I work on my current 2D project, I've been grappling with the challenge of achieving a visually appealing art style while maintaining optimal performance. Unity's flexibility allows for various artistic approaches, but I've noticed that certain styles can lead to performance issues, especially on lower-end devices. I'm curious about how others in the community tackle this balance.

Do you prioritize a specific art style that aligns with your game's theme, or do you adjust your visuals based on performance needs?
What techniques or tools do you use to optimize graphics without sacrificing quality?

I'd love to hear your experiences and any tips you might have for creating visually stunning yet performant 2D games in Unity.

https://redd.it/1qdjnev
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Mutiplayer - players vs 10k hordes of enemies using Unity DOTS + Reactor Mutliplayer Engine

https://redd.it/1qjvu5m
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I'm working on the 3D model of a two-headed dragon for my mobile game. What do you think?

https://redd.it/1qjtdny
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r/Unity3D

I am legit at my wit's end. Why does my shader graph produce these ugly seams at the edges of the UV?

https://redd.it/1qjo9sg
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r/Unity3D

My first release on Steam - Press the green button...
https://redd.it/1qjp5aj
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r/Unity3D

A small animation tweak that fixed my flying squirrel
https://redd.it/1qjfxpz
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r/Unity3D

My Unity 2D game will be releasing on 2nd February! *tear*
https://redd.it/1qj75g3
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r/Unity3D

Does My Prototype "SUCK"?

https://redd.it/1qemrit
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r/Unity3D

The difficulty jump from Flappy Bird to Mario was way bigger than I expected!
https://redd.it/1qekl5w
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r/Unity3D

I'm making a Norse Action-Roguelike you try to break with Crazy Builds!

https://redd.it/1qe6azg
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r/Unity3D

I've worked so hard on this!
https://store.steampowered.com/app/3867020/Delete_the_World/

https://redd.it/1qdx50j
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r/Unity3D

How we solved the 3D modeling skill gap and found our unique style
https://redd.it/1qdvruo
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r/Unity3D

After ~1 year of solo development, my autobattler roguelite just launched on Steam!
https://redd.it/1qdsgka
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I've been experimenting with high-fidelity 2D VFX and wanted to share my first pack with the community for free.
https://redd.it/1qdmznc
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r/Unity3D

how can i make my voronoi texture tileable?

https://redd.it/1qdibih
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r/Unity3D

WIP: GPU-driven procedural grass in Unity URP (Ghost of Tsushima–inspired)

https://redd.it/1qdge8x
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