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- Work in Progress - Overhaul of UI and UX of our turn-based combat (First GIF is New, second is Old)

https://redd.it/1s6uzve
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Swell Project: Longboarding & Noseriding mechanics

https://redd.it/1s6topf
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A bridge between Unity and Blender (FBX, OBJ, DAE)

(i forgot to share this anywhere when i made the tool; i hope someone out there finds it useful!)

git URL: `https://github.com/Simoxus/blender-bridge-for-unity.git`

repository: `https://github.com/Simoxus/blender-bridge-for-unity`

A couple months ago, I got fed up with having to constantly overwrite my models after I'd make changes to them, and also having to search through tons of folders just to find where my model was originally stored, so I made a utility to automate all parts of the process. It lets you double click on any .FBX, .OBJ, or .DAE (although I guess those aren't really used as often anymore) in Unity and jump straight into Blender using a Python script. That Python script also overrides the normal saving in Blender, which allows you to easily use Ctrl+S to re-export your model. There's also an option to save in the context menu!

The README on GitHub also has a showcase video, but here are the CURRENT features:

Two-click editing, you can double-click any .FBX, .OBJ or .DAE file in Unity to instantly open it in Blender
Pressing Ctrl+S OR using the entry in File/Export/ in Blender will save and automatically export the file back to Unity
Formats are preserved
Blender starts with your default startup scene
Viewport zooms into your model on import, so even if your startup scene has you really zoomed out, you won't have to zoom back in :D
Export settings are specifically for Unity, so there should be proper axis orientation (you can add/remove any export settings in blender-bridge-injector.py)
Settings for close behavior, as well as being able to set your Blender path (by default configured to use the default Steam path)
No splash screen
Edit mode is in face selection by default
Texture loading

https://redd.it/1s6me69
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[DE_BUG].exe — Boss reveal Solo dev, WIP.

https://redd.it/1s69utm
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We're a tiny 2-person team finishing a cozy ice fishing game. What do you think?

https://redd.it/1s6md0l
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How do they look as RPG items?
https://redd.it/1s04ej1
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Dynamic frosted glass and blur for URP. Similar to Doom and Deus Ex: MD (2016).

https://redd.it/1rztds7
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NADE - a free Nanite app for Unity
https://youtu.be/MriI51glMho?si=kwE2UpXM5UCSB-Ks

https://redd.it/1rzqdp6
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Is this a reasonable way to create column islands?

https://redd.it/1rznb9e
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new cute boar boss i made, now available with a free sample
https://redd.it/1rzi2ln
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BulletPro Engine Bullets instantiating double offset to where the emitter is.

https://preview.redd.it/06r3emusubqg1.png?width=927&format=png&auto=webp&s=8d4c9e0eff924309e5139333fba8c2a000b7b578

The Bullet Emitter (Circled Red) orbits around a central point somewhere in the middle of the map (the rectangle in the center of the screen), but when it's at the far end, on the left of the rectangle as shown, the bullet, highlighted blue, spawns proportionally offset relative to the position of the emitter. This is my first time using the BulletPro engine, so I have no clue what or where the issue could be, so I myself have no more context than this.

https://redd.it/1rzihr0
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Technically the most impressive unity game I ever made.

https://redd.it/1rzcv2o
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I Added a Cloud & Atmosphere Simulation to my Unity Random Planets

https://redd.it/1rz99uz
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Sharing a first-look at our soon to be released game, Miniature Mania (free on Steam & Meta Quest)

https://redd.it/1ryvxyn
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Free Asset
https://pixel-person.itch.io/elctronics

https://redd.it/1rz1fi6
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Building a cozy restaurant loop in Unity 2D is harder than I expected (farming / fishing / cooking)

https://redd.it/1s6upc3
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I Made a Fighting Game with YouTube Live

So guys, I recently Made an Anime Fighting game where you can command character just by chatting in Youtube Live with Unity Engine. You can try out the Live at below, I'll be open the live for maybe few hours more.

Live stream link : https://www.youtube.com/watch?v=KXtfv\_mHM-g

Do note that I've barely have any coding skills and the result is as far as I could get. As my plan is to create more and more roster down the road and run the games on VPS, but before I'm subscribing any VPS service I'm not sure is this project really gonna work, Please do give me some feedback on this. Thanks

https://redd.it/1s6sjbt
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Background for my 2D “Escape from the Esthetic Salon” game – hand-painted with parallax layers

https://redd.it/1s6qlg8
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Spicing up the look of Upgrade Stations. Ah, game polish… I love you.
https://redd.it/1s68umt
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Animated particle thumbnail & custom preview window

https://redd.it/1s680cq
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New car paint animation in our platformer-racing game Stunt Paradise 2 (Unity 6.3 URP)

https://redd.it/1rzw7x6
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I am building a VR Electronics Lab

I accidentally proposed a VR Electronics Laboratory for a national hackathon in my 2nd year. Now I am actually building it alone at home.



This week — LED glowed in VR for the first time after implementing a full nodal analysis circuit solver from scratch.



The goal isn't to teach electronics theory. It's to make students feel the core of it — connect battery directly to LED, watch it blow, understand why resistors exist in that exact moment. Visualization and consequence over memorization.



Long way to go. But it's moving.

https://redd.it/1rzqwzi
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FlowTween – a tweening library I built for Unity, focused on zero-allocation in hot paths and a clean API
https://github.com/AhmedGD1/FlowTween.git

https://redd.it/1rzmzuv
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I just released my very first game, "Square Reflex"! Super nervous and would love some feedback.

Hey Reddit,

I’m incredibly excited (and a bit terrified) to share that I've just published my first ever game, called Square Reflex.

It’s a simple, casual color-matching reflex game, but creating it was a huge learning experience for me. I don’t have huge expectations for it, but I’m really proud to have finished something and got it out there.

Since this is my first project, I am really curious to know what actual players think. If you have a minute to check it out, I’d be extremely grateful for any feedback, thoughts on the gameplay loop, or even bug reports.

It's a free casual game. You can check it out here: https://play.google.com/store/apps/details?id=com.Noctira.SquareReflex&hl=tr

Thank you so much to anyone who gives it a try!

https://redd.it/1rzmqbg
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Tutorial Creating a World Cut in 3 Minutes
https://www.youtube.com/watch?v=wPaw-FLxcDs

https://redd.it/1rzk6p9
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My little guy
https://redd.it/1rzhxnj
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Cities Skylines 2 failed because of Unity? Is this true? I investigated!
https://darkounity.com/blog-post?id=cities-skylines-2-failed-because-of-unity-is-this-true-so-i-investigated-1774035484867

https://redd.it/1rz836i
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Do you guys create your own State Machines or do you use the Animator?

I've been looking up how to animate-by-code and I came across the State Machine pattern. (As you can tell, I'm relatively a newbie to Unity2D, but I do have a CS background).


It's neat.

Though I've also come to notice that a lot of people just flat-out misuse the existing Animator? I've rarely seen Substates or Blend Trees being used when they should in tutorials, and I feel like they generally do the same thing.


Is there a pro/con for each approach that I'm not aware of? I can understand that the Animator can get really clunky the more "States" you add though I'm not sure if that's necessarily a problem.

Is there a "standard professional" approach, or do I just get to wing it?

https://redd.it/1rz7zsr
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Does this character design feel like it belongs in a 2D action game?
https://youtu.be/d1XdKExmbPM?si=zbyIPv5TGWgBJTo3

https://redd.it/1rypnhk
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Primal urge to dig holes in the sand simulator.

https://redd.it/1ryywut
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