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Player camera vs Top view camera on my Retro F1 inspired game "Formula 2.5"

https://redd.it/1szypdf
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4d gaussian splatting in Unity

https://redd.it/1szyar8
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Avg duration of effects

I'm tryna make effects like hit ,explosion etc
How many frames should they be? Like what's the industry standard

https://redd.it/1szyhqq
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How I optimized my first solo mobile game: Custom Shaders, SRP Batcher issues, and overcoming mobile GPU limits (Shape Maze is out!)
/r/Unity3D/comments/1sztsec/how_i_optimized_my_first_solo_mobile_game_custom/

https://redd.it/1szu9ug
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Help referencing persisted game objects in local scenes

I've created a scene with all my game objects in it. In particular it has a Player object, a Camera object that usually tracks the player, and various Cutscenes with timelines that each have:

A cinemachine track that controls and moves the Camera during the Cutscene
Signal Emitters which trigger things including functions in the Player's script.

This was all working fine but now I want to break the scene up into multiple scenes for ease of management and performance when the game gets larger. I'm hoping to have the next scene load as the player approaches it so it can seamlessly move to it without noticing a scene chang. Watching some tutorials online, one suggestion was to create a new scene with persisted game objects, basically a scene that's always loaded, which contains my Player and Camera game objects. The problem I now have is that since moving these objects to a different scene, the bindings to these objects have disappeared, signals don't trigger functions in the Player's script and the Camera is no longer controlled by the timeline cinemachine track.

One thing I've tried is turning the Player and Camera into Singletons which I can then reference the one instance in scene local scripts. I tried to bind the timeline's cinemachine track to this Singleton camera at run time with the script and I can see when playing the game that the camera is now bound to that track, however it's still not moving as the timeline plays.

Can anyone help please? I haven't delved too far into this approach so I'm happy to ditch the singleton solution or the persisted scene if there are better ways of carrying over objects between scenes and letting the scene local objects reference these persisted objects.

https://redd.it/1szqqzn
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Hi I am developing PS1 Style Motocross Racing Game (Steam)

https://redd.it/1szp0uo
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Would you be interested in a book about water techniques for 2D and 3D in Unity?

https://redd.it/1szg3s3
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2d starters

I have starter unity and i just finished me first day , i was able to make a square move left and right but the movement is still very slippery and i cant seem to get ground to work , i would like some help and advice on how i can fix them and essential additions for a platformer mario style .

https://redd.it/1szc0a8
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Finally published my first playable prototype! Solo dev hobby project.

Hi everyone! I’m working in a completely different industry, but my dream is to become a solo game developer. I’ve been learning Unity in my spare time, and I just published the first prototype of my vertical platformer: SQUARE HERO: TRIANGLES INVASION.


Everything (code, "art", sound) was done by me. It’s a work-in-progress, but the core mechanics are there. I would love to get some feedback on the movement and the enemy tracking.
It’s playable in the browser here:

https://drtomtom.itch.io/square-hero-triangule-invasion


Thanks for checking it out!

https://redd.it/1sz5t7w
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How can I make my game more visually appealing?
https://redd.it/1sz6vcu
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I have been focusing on the farming side of my game for a while now and made some new changes to the watering and the hose. Looking your feedback.

https://redd.it/1sz38b3
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How do they do it?
https://redd.it/1sywq31
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An assortment of some helpful structures that make survival easier in my game

https://redd.it/1sywt0h
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Am I in Tutorial Hell or Tutorial Heaven?
/r/gamedev/comments/1sytnct/am_i_in_tutorial_hell_or_tutorial_heaven/

https://redd.it/1sytocl
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Making a 4WD game (kinda like a roguelite arcade Mudrunners) and I wanted to show off the solid axle suspension simulation I made. Had to make it from scratch as every option I looked at simulated each wheel point separately.

https://redd.it/1syop9x
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My first audio solution asset
https://www.youtube.com/watch?v=x9IsuMiSq3o

https://redd.it/1szyrz3
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A great Unity learning website is Hacked (CatLikeCoding).
https://redd.it/1szu38p
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V Sync on or Off?

https://preview.redd.it/ygmj1njgvbyg1.png?width=1920&format=png&auto=webp&s=189969bed95d72c171df8e112ed56274f7490348

For my 2D platformer, should I leave VSync off or every v or every 2nd v? I jsut want it to be okay for most devices at 60fps.

https://redd.it/1szvtt7
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Mon premier jeu Android : BounceAndRetry

https://redd.it/1szr98v
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Cozy Sort Garden

Hey everyone — I just put up the first public demo of Cozy Sort Garden, a relaxing little portrait puzzle game I’ve been working on.

The idea is simple: sort colorful seeds into matching flower pots, and each tidy move helps build out a cozy garden. It’s meant to be low-stress, mobile-friendly, and easy to pick up for a few minutes at a time.

The current demo includes:

\- 30 playable sorting puzzle levels

\- Simple tap-to-move controls

\- 5-star move ratings

\- Sun Drops currency

\- Unlockable garden decorations

\- Trophy collection

\- Free hints and bonus rewards in the demo

There are no ads, no purchases, no login, and no external services in this itch.io demo.

I’m mainly looking for feedback on game feel right now — especially whether the puzzles are clear, the seeds/pots are readable, the text size feels okay, and whether the garden progression gives the right cozy vibe.

You can try it here: https://koj-studios.itch.io/cozy-sort-garden

Would love to hear any thoughts, especially from people who enjoy cozy puzzle games or casual mobile-style games.

https://redd.it/1szo462
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Danger, stranger - its a trap
https://redd.it/1szo7i7
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I wanted to create a minimalist and relaxing memory challenge. Just released "Hue" on the App Store!

Hey guys! I’ve always loved simple, clean puzzles that you can play while listening to music. So I built "Hue". It’s a color-based memory game designed to be both challenging and relaxing.

No intrusive ads, just pure focus. I'm really proud of how it turned out as my first project. If you're looking for something minimalist to train your brain, give it a look:

https://apps.apple.com/app/hue-color-memory-challenge/id6764536171

Thanks for the support!

https://redd.it/1sz4c6y
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Doom-style Raycasted, Backrooms inspired game

https://redd.it/1szcvtp
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Developing a scoop mechanic for our ice cream game. What do you think?

https://redd.it/1sz7p6k
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[TECH DEMO] Synchronized automated landing of 20 physics-based spaceships

https://redd.it/1sz1sal
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Heavy attack not working? (Aseprite + unity 2d)

https://preview.redd.it/yl1jc9qzs4yg1.png?width=375&format=png&auto=webp&s=af15f6731d73f7a2d4dfcc3359e9fd99fa2f3f8d

https://preview.redd.it/309mpo21t4yg1.png?width=603&format=png&auto=webp&s=bde714c85a3a180cff922b2c7ed0dc4af76d2047

https://preview.redd.it/rq4xe082t4yg1.png?width=664&format=png&auto=webp&s=4f2ee5d867e323578172dd595e19ee643f7fc642

https://preview.redd.it/eeho7p23t4yg1.png?width=769&format=png&auto=webp&s=f5d990d68fa7e16239ba6bedfe58fa1a6f0cdbcb

https://preview.redd.it/j5kpevz3t4yg1.png?width=754&format=png&auto=webp&s=80af9858f0bc5f9879b3828391b9a6b6e64cd4a1

https://preview.redd.it/a044brs4t4yg1.png?width=654&format=png&auto=webp&s=f2a2599c0575d6d503e3d880621a60b5ed8b1d4e

https://preview.redd.it/883gana6t4yg1.png?width=791&format=png&auto=webp&s=c95416de2c10cd37ec779dc52c00310cf323228f

https://preview.redd.it/061jakz6t4yg1.png?width=803&format=png&auto=webp&s=5e47faeac5773a99c0fcffba40ec88643d87369f

https://preview.redd.it/h2tc3eh7t4yg1.png?width=603&format=png&auto=webp&s=bb9bf39a454798d91aa0a84dc74cc9338b878620

My Heavy attack input registers me pressing it, but the animation refuses to play even though my animation logic is similar to Light attack. The aseprite cell data seemed to duplicate from one to another but i deleted it. I have the FinishAttack event in my cell and my animation for the light attack works.

https://redd.it/1syyy8v
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Finally finished the wall-climbing spider.

https://redd.it/1syygd1
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Board Flow: free Trello-style task board inside the Unity Editor is now live
https://redd.it/1sytss6
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Do you know any free pixel dark fantasy environments like blasphemous style



https://redd.it/1syp9nd
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Plant portal feedback

https://redd.it/1sydw7x
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