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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Open Source: Unity UI Toolkit Design System
https://github.com/sinanata/unity-ui-document-design-system
https://redd.it/1t165jt
@r_Unity3D
Undocumented Scriptable Object uses
A different take on an undocumented use for SOs. Short blog-style post about they're not just immutable assets.
Wonderful Scriptable Objects
https://redd.it/1t0x8xp
@r_Unity3D
Do you think that hero is marked enough to see that it is special unit? Chalice hero has 4 chalices around him.
https://redd.it/1t0xwbe
@r_Unity3D
After 5 years of gruelling work, I'm launching my first playtest tonight!
https://redd.it/1t0uajr
@r_Unity3D
Should I use a tile map even when drawing map designs in an illustration format?
When watching guide videos on using tilemaps in Unity, most of them use pixels. However, for map designs that involve drawing illustrations directly, it seems difficult to divide them into tile units. What method is used in this case?
https://redd.it/1t0sbg0
@r_Unity3D
Board Flow v1.0.1 is out (currently in review)
https://redd.it/1t0q37v
@r_Unity3D
Want to recreate the look and feel of this old MMORPG
https://redd.it/1t0gh9h
@r_Unity3D
I have the most unfortunate clipping problem
https://redd.it/1t0b9ad
@r_Unity3D
Preparing my game for a demo improved a lot based on feedback.
https://redd.it/1t09ze6
@r_Unity3D
My first audio solution asset
https://www.youtube.com/watch?v=x9IsuMiSq3o
https://redd.it/1szyrz3
@r_Unity3D
A great Unity learning website is Hacked (CatLikeCoding).
https://redd.it/1szu38p
@r_Unity3D
V Sync on or Off?
https://preview.redd.it/ygmj1njgvbyg1.png?width=1920&format=png&auto=webp&s=189969bed95d72c171df8e112ed56274f7490348
For my 2D platformer, should I leave VSync off or every v or every 2nd v? I jsut want it to be okay for most devices at 60fps.
https://redd.it/1szvtt7
@r_Unity3D
Mon premier jeu Android : BounceAndRetry
https://redd.it/1szr98v
@r_Unity3D
Cozy Sort Garden
Hey everyone — I just put up the first public demo of Cozy Sort Garden, a relaxing little portrait puzzle game I’ve been working on.
The idea is simple: sort colorful seeds into matching flower pots, and each tidy move helps build out a cozy garden. It’s meant to be low-stress, mobile-friendly, and easy to pick up for a few minutes at a time.
The current demo includes:
\- 30 playable sorting puzzle levels
\- Simple tap-to-move controls
\- 5-star move ratings
\- Sun Drops currency
\- Unlockable garden decorations
\- Trophy collection
\- Free hints and bonus rewards in the demo
There are no ads, no purchases, no login, and no external services in this itch.io demo.
I’m mainly looking for feedback on game feel right now — especially whether the puzzles are clear, the seeds/pots are readable, the text size feels okay, and whether the garden progression gives the right cozy vibe.
You can try it here: https://koj-studios.itch.io/cozy-sort-garden
Would love to hear any thoughts, especially from people who enjoy cozy puzzle games or casual mobile-style games.
https://redd.it/1szo462
@r_Unity3D
is this a thing? should I open source the UIToolkit design system I've built form my game?
https://redd.it/1t15jmz
@r_Unity3D
I made a game where you control your weapon directly with your mouse — does this feel good?
https://redd.it/1t0zzk7
@r_Unity3D
I made a game where you control your weapon directly with your mouse — does this feel good?
https://redd.it/1t104tt
@r_Unity3D
New German Shepherd Model For Unity. What do You Think?
https://redd.it/1t0x8vr
@r_Unity3D
Platformer 2D Gameplay - Tester
https://www.youtube.com/shorts/i8hPKQ_vEeE
https://redd.it/1t0tyjb
@r_Unity3D
I'm not sure if I should put a pop cap on my droid buddies, does anyone dislike population caps?
https://redd.it/1t0qbez
@r_Unity3D
Spent the week improving shadows on our cat. Old vs New. Is it good enough?
https://redd.it/1t06ek1
@r_Unity3D
Is there a way to add spell check system to unity?
https://redd.it/1t0g49t
@r_Unity3D
I made a COD Gulag inspired environment :))), anyway if you notice any imperfections in the gameplay can you give me feedback?
https://redd.it/1t01wun
@r_Unity3D
Player camera vs Top view camera on my Retro F1 inspired game "Formula 2.5"
https://redd.it/1szypdf
@r_Unity3D
4d gaussian splatting in Unity
https://redd.it/1szyar8
@r_Unity3D
Avg duration of effects
I'm tryna make effects like hit ,explosion etc
How many frames should they be? Like what's the industry standard
https://redd.it/1szyhqq
@r_Unity3D
How I optimized my first solo mobile game: Custom Shaders, SRP Batcher issues, and overcoming mobile GPU limits (Shape Maze is out!)
/r/Unity3D/comments/1sztsec/how_i_optimized_my_first_solo_mobile_game_custom/
https://redd.it/1szu9ug
@r_Unity3D
Help referencing persisted game objects in local scenes
I've created a scene with all my game objects in it. In particular it has a Player object, a Camera object that usually tracks the player, and various Cutscenes with timelines that each have:
A cinemachine track that controls and moves the Camera during the Cutscene
Signal Emitters which trigger things including functions in the Player's script.
This was all working fine but now I want to break the scene up into multiple scenes for ease of management and performance when the game gets larger. I'm hoping to have the next scene load as the player approaches it so it can seamlessly move to it without noticing a scene chang. Watching some tutorials online, one suggestion was to create a new scene with persisted game objects, basically a scene that's always loaded, which contains my Player and Camera game objects. The problem I now have is that since moving these objects to a different scene, the bindings to these objects have disappeared, signals don't trigger functions in the Player's script and the Camera is no longer controlled by the timeline cinemachine track.
One thing I've tried is turning the Player and Camera into Singletons which I can then reference the one instance in scene local scripts. I tried to bind the timeline's cinemachine track to this Singleton camera at run time with the script and I can see when playing the game that the camera is now bound to that track, however it's still not moving as the timeline plays.
Can anyone help please? I haven't delved too far into this approach so I'm happy to ditch the singleton solution or the persisted scene if there are better ways of carrying over objects between scenes and letting the scene local objects reference these persisted objects.
https://redd.it/1szqqzn
@r_Unity3D
Hi I am developing PS1 Style Motocross Racing Game (Steam)
https://redd.it/1szp0uo
@r_Unity3D