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r/Unity3D

Bone Dash Mobile Game
https://redd.it/1q1vx2q
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I need help on a mechanic of my game

I am making a 2d game in Unity, a platform game. Its kind of similar to banana kong the endless Runner game. I already have developed most of the thing in the game. The platforms, obstacles, jump, the fast fall action, etc. But I have this one problem I cant seem to figure out and is driving me crazy.

The problem is that I cant make the player go from in top of the platform down to the ground but going through the platform. I have tried many thing but I cant really seem to figure out what I am doing wrong.

https://redd.it/1q1htvm
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We are using the HDRP to create a cool looking Mars colony, what do you think?

https://redd.it/1q17pea
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Implementing cutscenes between dialogue

I'm making a 2D game, and just like other games, I wanted to incorporate the method of adding small cutscenes between dialogues (E.g. The Player walks across a bridge. Once they reach the end of the bridge, a dialogue box pops up that says "I've made it across!". Once the player clicks the box to continue, the dialogue box closes, the cutscene continues and the Player walks off-screen).


I managed to find tutorials to create dialogue boxes when the player interacts with objects and to use Timelines to create cutscenes. However, it's very tedious in the game I'm making, which is very narrative-heavy for me to make a timeline every time I want a character to move between dialogues. Most tutorials I have seen only show methods of making singular cutscenes, and I want a way to make one or two cutscene(s) for the entire scene and then divide them up so that they play between dialogues (I hope that made sense).

Is there any easier way to accomplish this?

https://redd.it/1q10wdr
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Unity Metaprogramming - which technique actually fits your use case?
https://redd.it/1q0ze71
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New unity user need help

https://redd.it/1q0y1ze
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Anybody know how to put Unity on Unbuntu 24.04.03?
https://redd.it/1q0ud1d
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A retro cash register roguelike deckbuilder i've been building for 5+ months called Business 98

https://redd.it/1q0jlub
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The Rogue of Nexus 1.1.4.5 version, boost to worldmap navigation with compass
https://redd.it/1q0e5d5
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8months after starting my very first game, I released the trailer for '4Born' my 2D roguelite tactical RPG. I am really excited to hear your thoughts!
https://redd.it/1q0aut7
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TextMeshPro + pixel font issue: letters like I/L/1 lose top pixel at small sizes (works only at size 24)

I’m a beginner and working on a small pixel-art project in Unity 6.2 using TextMeshPro and a custom 8×8 pixel font.
Setup:
Font drawn as a clean 8×8 bitmap (all letters same height)
Font generated using Yal → TTF
In Yal, glyphs are correct (I and L are full height)
Canvas: Screen Space – Overlay, Pixel Perfect enabled
Tried both Constant Pixel Size and different Reference Pixels Per Unit
Pixel Perfect Camera enabled
Problem:
At Font Size = 24, everything looks perfect but it's too large
At smaller sizes (16, 18, etc.), thin letters like I and L and the number 1 appear slightly shorter(I think it's moved down a little bit) than the rest.
Changing Canvas Scaler values, camera settings, padding, atlas size, etc. does not reliably fix it


Is there a reliable way to render an 8×8 pixel font in TMP at small sizes without losing single-pixel rows?

https://preview.redd.it/j335x53ekhag1.png?width=1013&format=png&auto=webp&s=ddc86c1921f0d9153a9e4b094385552f661a6ffe




https://redd.it/1q06d13
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Probuilder 6 Sucks

Every single update to probuilder it seems like they want to make it harder and harder for people to use! Why did they get rid of the window? It makes everything 10x slower and there are no upsides! I have to go through basically a maze of menus to get to the tool I want to use. It was so fast before just to click on the icon for the tool I wanted to use!

Are there any alternatives to Probuilder that I can use to make maps and environments fast?

EDIT: Found a fix!
After installing the new version of Probuilder, Go into your project folder, then packages, then manifest.json and change the version number of com.unity.probuilder to 5.0.7 and it works! (I have no idea if this introduces bugs but its working for me at the moment.)

https://redd.it/1pzzp1s
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Finally published my first game
https://youtu.be/LfvF7_XIZ2M?si=bG7cF1U1K2Zfl07H

https://redd.it/1pzsfyh
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One of the hand-drawn backgrounds in my game! How do you like it?
https://redd.it/1pzlsv2
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I can make beautiful designs in Photoshop, Illustrator and web dev. But game development with Unity shaders, materials, textures and lightning is a whole other beast.
https://redd.it/1pzhru8
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Binding Javascript with Unity Gamedata

https://redd.it/1q1htjj
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I made this Free Old, Low Poly Furniture pack for all to use

https://redd.it/1q1eh97
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Summer fish game art tip 1
https://redd.it/1q0wt1o
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Why is rigid body making my sprite fall upwards??

Sorry I'm quite new to unity and this is my first game but why when I add Regis body 2d does it cause my sprite to fall upwards or sometimes to the side, how can I fix this?
Also sorry I can't work out how to attach a video

https://redd.it/1q10j7p
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Newbie need help with unity tabs
https://redd.it/1q0ye0x
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How to launch Unity Hub from Ubuntu 24.04.3? Go to original post.
https://redd.it/1q0vxpg
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single player open world RTS I've been working on for a few years

https://redd.it/1q0toyq
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give it a quick try

Hey everyone 👋
I’m working on a small puzzle/merge game and just released a playable build.

[https://samet-bas.itch.io/neonmerge](https://samet-bas.itch.io/neonmerge)

I’d really appreciate it if you could **give it a quick try** and let me know:

* Is the gameplay fun?
* Does anything feel confusing or frustrating?
* Any ideas to make it better?

All feedback (good or bad) helps a lot 🙏
Thanks for checking it out!

https://redd.it/1q0go8c
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Step By Step Environment Creation Breakdown In Unity
https://redd.it/1q0apsk
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Summer fish game dev log 1

https://redd.it/1q07c6v
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Check your cables

So I was having super slow project load times and was ranting about Unity.
After another 15 minutes of the editor loading, I finally opened Task Manager to see if there was a bottleneck.

CPU was at 5%, RAM at 10%, but my SSD was at 100% while reading only 10 MB/s???

I googled it, and one suggestion said it could be a loose cable.
So I opened my PC and reconnected the SSD, and boom! it went back to 500 MB/s and Unity became super fast again.

Turns out the cable probably got loose when I cleaned the PC a few weeks ago.

Lesson learned: before blaming Unity, open Task Manager and check if your hardware is actually working properly.


Thank you.

https://redd.it/1q02ehw
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Pick Ups for my game ;)
https://redd.it/1pztn98
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Everfall 2: Idle Dungeon RPG Management Game!

This game is not far from release, with a large demo coming out on steam very soon! I would love feedback of the game and the trailer. This plays very similar to most Idle RPGs on the market with some big upgrades and major depth!

I enjoyed making this game and I really hope you guys enjoy playing it!

Wishlist on Steam today! - https://store.steampowered.com/app/4245410/Everfall\_2\_Idle\_Dungeon\_RPG/

https://redd.it/1pzqiw9
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My tiny frog-finding game just hit 100 positive reviews on Steam!
https://redd.it/1pzjlzm
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HOBBY / REVSHARE Barista to the Dead — Indie Game Collaboration Post (in need of developers!!)

Barista to the Dead — Indie Game Collaboration Post (in need of developers!!)

I’ve had an indie game concept for a long time that I finally want to make real, and I’m looking to collaborate with passionate developers and 2D artists who enjoy story-driven psychological horror.

# Game Idea:

Barista to the Dead is a 2D cozy psychological horror game set in a midnight café in a forgotten town. You serve visitors who share personal stories, regrets, and strange moments. Instead of taking normal orders, you craft drinks based on emotional subtext and clues, which shift each character’s story path, stability, and the direction of the mystery around the town.

# Who I’m looking for:

Game developers experienced in 2D game creation (engine flexible: Unity, Godot, or Unreal) + Also willing to help me learn and work on the project more comfortably.
Artists willing to help with:
Backgrounds/scenes
Character/customer art
Sprites / in-game assets
Collaborators who are excited about emotional storytelling, limbo-style mystery, and surreal psychological horror

# About Collaboration & Payment

This is a free passion project, not a funded job post.

There is no guaranteed pay until we assemble the team and confirm the scope
Payment or revenue splits would only be discussed after recruitment and after the game releases
Right now, we’re just seeing if this will become a lasting team project
If it does move forward, pay would only come post-launch through any revenue the game generates
Multiple collaborators are welcome, even if you can only do part of a role

\
If you’re a beginner or amateur but passionate, still apply! Your talent might be exactly what the project needs.



# Extra Info

This is my first game project (I handle writing and concepts myself)
I’m committed to learning the technical side with help from collaborators
I have character ideas, lore, and mood direction already written
I want to work with people who are excited to build something emotional, surreal, cozy, and haunting together

# If you're interested, please comment or DM with:

What role you want
Your portfolio or past work
The engine you prefer (if you're a dev)
Anything else you bring to the team!

NOTE:

This work has not been started yet. After I select collaborators, I will create a Discord server and we will begin early planning and asset preparation. The main thing I need from the developers joining is help understanding the technical reality of the concept—what’s feasible, how to scope it, and how to shape the game into something achievable.

I’m looking for people who can help me translate ideas into structure, especially when it comes to pacing, playtime, town/scene complexity, and overall development scale. Once the team is formed, we can start mapping things out together and dividing responsibilities.

If you're interested in joining, feel free to share your Discord usernames below or message me privately with your portfolio, relevant work, and what makes you a good fit for the project. Passion, curiosity, and creativity are all welcome—just show what you can do and what excites you about collaborating on a story-driven game.

If you think you’d be a good fit but are still learning or experimenting, you’re still welcome to reach out. This stage is about finding people who want to build, explore, and problem-solve together.






https://redd.it/1pxnlm2
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