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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
How do they look as RPG items?
https://redd.it/1s04ej1
@r_Unity3D
Dynamic frosted glass and blur for URP. Similar to Doom and Deus Ex: MD (2016).
https://redd.it/1rztds7
@r_Unity3D
NADE - a free Nanite app for Unity
https://youtu.be/MriI51glMho?si=kwE2UpXM5UCSB-Ks
https://redd.it/1rzqdp6
@r_Unity3D
Is this a reasonable way to create column islands?
https://redd.it/1rznb9e
@r_Unity3D
new cute boar boss i made, now available with a free sample
https://redd.it/1rzi2ln
@r_Unity3D
BulletPro Engine Bullets instantiating double offset to where the emitter is.
https://preview.redd.it/06r3emusubqg1.png?width=927&format=png&auto=webp&s=8d4c9e0eff924309e5139333fba8c2a000b7b578
The Bullet Emitter (Circled Red) orbits around a central point somewhere in the middle of the map (the rectangle in the center of the screen), but when it's at the far end, on the left of the rectangle as shown, the bullet, highlighted blue, spawns proportionally offset relative to the position of the emitter. This is my first time using the BulletPro engine, so I have no clue what or where the issue could be, so I myself have no more context than this.
https://redd.it/1rzihr0
@r_Unity3D
Technically the most impressive unity game I ever made.
https://redd.it/1rzcv2o
@r_Unity3D
I Added a Cloud & Atmosphere Simulation to my Unity Random Planets
https://redd.it/1rz99uz
@r_Unity3D
Sharing a first-look at our soon to be released game, Miniature Mania (free on Steam & Meta Quest)
https://redd.it/1ryvxyn
@r_Unity3D
Free Asset
https://pixel-person.itch.io/elctronics
https://redd.it/1rz1fi6
@r_Unity3D
One year of hard work... Just clicked the release button!
https://redd.it/1ryxu5m
@r_Unity3D
I tried launching Coca-Cola.
https://redd.it/1rys5a1
@r_Unity3D
Updated 3d -> 2d Sprite baking system
https://www.reddit.com/gallery/1ryo8cn
https://redd.it/1ryo8lj
@r_Unity3D
My 2D Laser Shader Pack was a hit on r/godot, so I decided to port it to Unity! What do you think?
https://redd.it/1rxzx5v
@r_Unity3D
We decided to remove the original art and replace it with DLSS 5, we want to thank NVIDIA for this amazing tech
https://redd.it/1ry3vgf
@r_Unity3D
New car paint animation in our platformer-racing game Stunt Paradise 2 (Unity 6.3 URP)
https://redd.it/1rzw7x6
@r_Unity3D
I am building a VR Electronics Lab
I accidentally proposed a VR Electronics Laboratory for a national hackathon in my 2nd year. Now I am actually building it alone at home.
This week — LED glowed in VR for the first time after implementing a full nodal analysis circuit solver from scratch.
The goal isn't to teach electronics theory. It's to make students feel the core of it — connect battery directly to LED, watch it blow, understand why resistors exist in that exact moment. Visualization and consequence over memorization.
Long way to go. But it's moving.
https://redd.it/1rzqwzi
@r_Unity3D
FlowTween – a tweening library I built for Unity, focused on zero-allocation in hot paths and a clean API
https://github.com/AhmedGD1/FlowTween.git
https://redd.it/1rzmzuv
@r_Unity3D
I just released my very first game, "Square Reflex"! Super nervous and would love some feedback.
Hey Reddit,
I’m incredibly excited (and a bit terrified) to share that I've just published my first ever game, called Square Reflex.
It’s a simple, casual color-matching reflex game, but creating it was a huge learning experience for me. I don’t have huge expectations for it, but I’m really proud to have finished something and got it out there.
Since this is my first project, I am really curious to know what actual players think. If you have a minute to check it out, I’d be extremely grateful for any feedback, thoughts on the gameplay loop, or even bug reports.
It's a free casual game. You can check it out here: https://play.google.com/store/apps/details?id=com.Noctira.SquareReflex&hl=tr
Thank you so much to anyone who gives it a try!
https://redd.it/1rzmqbg
@r_Unity3D
Tutorial Creating a World Cut in 3 Minutes
https://www.youtube.com/watch?v=wPaw-FLxcDs
https://redd.it/1rzk6p9
@r_Unity3D
Cities Skylines 2 failed because of Unity? Is this true? I investigated!
https://darkounity.com/blog-post?id=cities-skylines-2-failed-because-of-unity-is-this-true-so-i-investigated-1774035484867
https://redd.it/1rz836i
@r_Unity3D
Do you guys create your own State Machines or do you use the Animator?
I've been looking up how to animate-by-code and I came across the State Machine pattern. (As you can tell, I'm relatively a newbie to Unity2D, but I do have a CS background).
It's neat.
Though I've also come to notice that a lot of people just flat-out misuse the existing Animator? I've rarely seen Substates or Blend Trees being used when they should in tutorials, and I feel like they generally do the same thing.
Is there a pro/con for each approach that I'm not aware of? I can understand that the Animator can get really clunky the more "States" you add though I'm not sure if that's necessarily a problem.
Is there a "standard professional" approach, or do I just get to wing it?
https://redd.it/1rz7zsr
@r_Unity3D
Does this character design feel like it belongs in a 2D action game?
https://youtu.be/d1XdKExmbPM?si=zbyIPv5TGWgBJTo3
https://redd.it/1rypnhk
@r_Unity3D
Primal urge to dig holes in the sand simulator.
https://redd.it/1ryywut
@r_Unity3D
I just wanted better frame rates not a whole new art style
https://redd.it/1ryw63i
@r_Unity3D
I am trying something new with enemy designs, using monochromaticism. Do you think colors are boring or does it fit nicely?
https://redd.it/1ryhuho
@r_Unity3D
Updated 3d -> 2d Sprite baking system
https://redd.it/1ryo8cn
@r_Unity3D
Playing around with my glowing frosted/tinted glass shader for URP.
https://redd.it/1rymmca
@r_Unity3D
My game without post-processing and with...
https://redd.it/1ry8q6a
@r_Unity3D