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r/Unity3D

Is camera shake necessary when a fireball hits?
https://redd.it/1ri8679
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I'm working on a puzzle game called "CD-ROM" where players try to solve cryptic puzzles hidden inside shareware CDs of 2000s. It is part of the Steam Next Fest right now!
https://redd.it/1rhvtvt
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Working on a new underwater forest "Seaweed Forrest"
https://redd.it/1rhq4o0
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Solo Unity Dev Feeling Stuck – Freelancing, Asset Store, or Indie Game?

Hey devs,

I’m at a crossroads and I genuinely need advice from people who’ve been in the trenches.

I’m a solo Unity developer from Algeria, I’ve built gameplay systems, released a some Unity Asset Store packages, and I’m technically confident in C#. But financially… it’s not where I need it to be.

Right now I’m trying to decide where to go all in:

• Freelancing (Upwork, etc.) – I’m new, and it feels extremely competitive.

• Unity Asset Store packages – I already have some live, but views and sales are very low.

• Building my own mobile game (AppGallery, ads + IAP) – high risk, long-term play.

On top of that, I also teach Unity and C# in Algeria. I run online courses and built a full website for my game development training business. So education is another part of what I’m building.

The problem is I can’t push everything at full force. I’ve dedicated my full time to this field, and I don’t want to spread myself too thin anymore. I need to focus.

I love game development deeply. I want to grow, improve, and eventually become one of the best at what I do. But right now I feel overwhelmed trying to choose the right direction.

For those of you who’ve done this professionally:

What tends to provide the most stable income early on?

What has the strongest long-term potential?

What mistakes should I avoid?

Brutal honesty is completely welcome.

Thank you ❤️

https://redd.it/1rhi5nr
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I just realised why Unity 6.x has version numbers like 6000.x

I don't know how they organise things internally, but I guess they did it to keep their version numbers in numerical order after the yearly version numbers. ie all these numbers are in ascending order:

4, 5, 2017, 2018, 2019, 2020, 2021, 2022, 6000.

Unity 6 would go between 5 and 2017 otherwise.

It's just bugged me every time I've seen 6000 and wondered why. I can stop thinking about it now!

https://redd.it/1rh007b
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Has anyone had this problem when designing their platformer? What are the best solutions?
https://redd.it/1rhd7rb
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After more than 6 years, my hand-drawn adventure game about surviving the journey across an alien ocean finally arrived on consoles and iOS
https://www.youtube.com/watch?v=RRwO_B3ym4g

https://redd.it/1rhb2ig
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Vitavania — sandbox + metroidvania + catgirls🍂

https://redd.it/1rh78tu
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I was drawing environment sprites for the world map — trees, rocks, flowers, etc. Here’s the current work-in-progress shown in a fake screenshot (this isn’t the engine; everything is still combined into one image in Krita for now).
https://redd.it/1rgx9ex
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Building a life sim game for 1 year with a tiny team

I just created this Reddit account today because we finally decided it’s time to start sharing our journey.

We’re a small team of three building a life simulation game. We’ve been working on it for about a year now. Two of us have full-time jobs, and one of our team members is currently pregnant — so development happens late at night, on weekends, and entirely from our homes.

It’s not the fastest development pace, but we’ve been steadily pushing forward little by little.

We’re still early in the promotion phase and honestly new to Reddit, so I’d really appreciate any advice on how indie devs usually approach community building here.

Thanks for reading — excited to connect with you all!

https://redd.it/1rbgaf8
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Pixelart help for my personal project

Hello,

Are there any people who can help out with assets for a game for personal intent for free?

I have a project on my hand in form of a platformer im working on but the art is not my strongest suite…

https://redd.it/1rb5ay9
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Isometric puzzle crafty surgically ?
https://indieben.itch.io/a-strange-hike

https://redd.it/1rax31t
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Pixel Art Item pack 32x32
https://redd.it/1rb0b6l
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Every game needs ragdoll, right? Our Crow Survival game now has it!

https://redd.it/1rav9q1
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Prototype of the "galactic" main menu in our 4x space exploration game Sine Fine

https://redd.it/1rat8r3
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Happy little CG-effect accident
https://redd.it/1rhz9rs
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Working on a tower defense deckbuilder
https://redd.it/1rhui74
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Mobile 2D Escape Room – Japanese Apartment Scene (Made with Unity)

https://redd.it/1rhp57d
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Tunnels With Procedural geometry in Unity development!

https://redd.it/1rhj05d
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Every time
https://redd.it/1rhc7z3
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How to Create Soft Bodies in Unity | 🔊🟢

https://redd.it/1rhb1ew
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Rebuilding engine audio for a racing game - per-car sounds, new system (SOUND ON)

https://redd.it/1rh9lyb
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Someone suggested that you should be able to use islands as ramps in my game... Sure, why not!

https://redd.it/1rh2ysq
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My IK rig be like

https://redd.it/1rgx6dm
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Boomerangs in an FFT-Like game

https://redd.it/1rba4ew
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HLSL URP LIT shaders??!?

Hi! I'm semi-new to writing shaders in HLSL and I'm trying to get the built-in unity lighting system to interact with my shader. From what I've gathered online, it seems the only way is to rewrite it in ShaderGraph or build my own lighting system.

Like ik Unity is a little imperfect to say the least but this so ridiculous.

Do I have the wrong idea and I missed something? if not, why can't Unity implement this?

https://redd.it/1rb5fyn
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What techniques do you use to create compelling character animations in your Unity 2D games?

As I continue developing my 2D game in Unity, I'm finding that character animations play a crucial role in conveying personality and enhancing gameplay. I want to dive deeper into techniques that can help make my animations more fluid and engaging. Currently, I'm experimenting with frame-by-frame animation and using Unity's Animator to blend different animations seamlessly. However, I've noticed that creating responsive animations that match the player's actions can be tricky.

https://redd.it/1rayyss
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I turned the "Masculine Urge to Bleed Out" Meme into a VR Game

https://redd.it/1raxwk5
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How can I change the tile sizes to fit the grid tiles or at least get them to connect?

I plan on making a platformer game using an asset I found and have a bit of a dilemma with the tiles


I place one in the scene and it comes our pretty small, and when I place multiple they just don't connect. I'm wondering if there's a way I can make them connect or if I can increase the size of the tiles themselves


I've added a couple of reference screenshots below

https://preview.redd.it/octi8yvlbvkg1.png?width=441&format=png&auto=webp&s=67ed8c999fec8bb2d4b20834c64d4895a9566cf2

https://preview.redd.it/vhhl1yvlbvkg1.png?width=159&format=png&auto=webp&s=c157e7c442804459646dc5107d522d75520c2959



https://redd.it/1rau97q
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Some Space Backgrounds for my game. Feedback is appreciated!
https://youtu.be/sElWjYaSll4

https://redd.it/1raq3cj
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