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Basketball Arena for Unity

https://redd.it/1hr1ghq
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First-Person Aim Assist Demo (code in comments)

https://redd.it/1hqw79v
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🎮 First Trailer ✨ | Just for Fun, How Does It Look?

https://redd.it/1hqtp64
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Seeking someone to help with his/her/their project

Is there anyone who can benefit from help of Unity/C# programmer even if beginner on his/her/their project? Ping me :)

https://redd.it/1hqslw6
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This is my first Essential project completed in Unity



https://redd.it/1hqpf74
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Is there a way to reuse a component dump data?

I had a particle effect that I really wanted to imitate, so I just ripped the game and got a dump data of the particle system. But now the problem is that I have no idea how to reuse this in my Unity. I can recognize some values, but overall, it is too hard to read. Is there a way to reuse this dump data in my project easier? Such as a code or a library that someone who's like me already made.

Also, is there a way to make a .dat data readable like a dump data? I also have no idea how to convert the raw .dat to a readable file.

The dump data I want to reuse:

ParticleSystem Base
PPtr<GameObject> m_GameObject
int m_FileID = 0
SInt64 m_PathID = 19324683920102394829
float lengthInSec = 5
float simulationSpeed = 1
int stopAction = 0
int cullingMode = 3
int ringBufferMode = 0
Vector2f ringBufferLoopRange
float x = 0
float y = 1
int emitterVelocityMode = 0
bool looping = True
bool prewarm = False
bool playOnAwake = True
bool useUnscaledTime = False
bool autoRandomSeed = True
MinMaxCurve startDelay
UInt16 minMaxState = 0
float scalar = 0
float minScalar = 0
AnimationCurve maxCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
AnimationCurve minCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
int moveWithTransform = 1
PPtr<Transform> moveWithCustomTransform
int m_FileID = 0
SInt64 m_PathID = 0
int scalingMode = 1
int randomSeed = 0
InitialModule InitialModule
bool enabled = True
MinMaxCurve startLifetime
UInt16 minMaxState = 3
float scalar = 0.7
float minScalar = 0.5
AnimationCurve maxCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
AnimationCurve minCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
...

The .dat file I want to make readable:

GWh\ @ €? €?
...

https://redd.it/1hqoa54
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⚡️ The Overlord wishes you a Happy New Year 2025! 🎆
https://redd.it/1hqkq2e
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Adventure Creator x Naninovel

I have a question. But before asking the question I will let you know that I have no knowledge in coding (which is why I bought Adventure Creator and Naninovel in the hopes of creating an okay game).

However, I'm running into the problem which whenever I hit Play both programs would run at the same time and causing problems. I only want Naninovel to run the dialogue and character choices while Adventure Creator runs the rest of the game. Is there a way to do this?

Thank you.

https://redd.it/1hqhr5e
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Quick process of our merchant's tent for our game. Would you sell your lobsters here? xd

https://redd.it/1hqe7qc
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Low poly test scene from my game

https://redd.it/1hqa65q
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Fish shader inspired by GDC ABZU talk

https://redd.it/1hq3lr1
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My first game that i completed before 2025

https://redd.it/1hpsnrp
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First look trailer of my first game on Steam

https://redd.it/1hq1893
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First look trailer of my first game on Steam
https://youtu.be/h_KBIE8MIU4

https://redd.it/1hq179d
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Games made with Unity: 2024 in review
https://unity.com/blog/games-made-with-unity-2024-releases

https://redd.it/1hpslt1
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Happy New Year! To Welcome the fantasy 2025, I made a Star which is made up with a lot of randomly-generated GameObject. Each GameObject has a Mesh and a Trail Renderer and moves by some function. Hope you like it!

https://redd.it/1hqyph7
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The Hoard Workshop part two: Thank You for the Incredible Support!

Hey fellow devs,

First off, I want to thank everyone for the immense support on this idea (the YouTube channel incase you missed it look at my last post here:)). I honestly didn’t expect much when I posted, but you’ve all blown me away. A special thanks to the mods for not smiting me—seriously, you’re legends!

So, here’s the deal: I’m seriously doing this. Nearly 100 subs on my placeholder channel already?! You’re all incredible. I want the first video to be worth it, so I’m aiming for about a week or two to put it out. The format will be more of a retrospective vibe with gameplay clips. I don’t want to just play the games straight through—that way, people still have a reason to try them themselves. (I’m still gonna play it all though, or as much as I can! Just not give it all away)

If you want your game featured, submit it through this form: https://forms.gle/Ex4yvGi3KvziVUPi6
Here are a few things to keep in mind:

• One game per person for now—gotta keep things manageable.
• It can be any kind of game (as long as it’s not too NSFW, please).
• Don’t be shy. You are good enough, and so is your game and your skills. I’d love to check out whatever you’ve made.

Here’s the placeholder channel link again: TheHoardWorkshop" rel="nofollow">https://www.youtube.com/@TheHoardWorkshop
Thank you all so much for this overwhelming support. I can’t wait to dive into your games and show the world what you’ve created!

https://redd.it/1hquff4
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More details of my first game, now on a bigger screen
https://redd.it/1hqtsjm
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How can I recreate the wind effect in Unity?

https://x.com/MrPodunkian/status/1853991067257020868

https://redd.it/1hqren6
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Hit That Desert Drift!

https://redd.it/1hqms6f
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he's trying his best

https://redd.it/1hqlogs
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In photoshop, How do you make the canvas fit your picture perfectly in a quick way without using the crop tool ? I figured out a way by copying the layer into a small canvas and using "Reveal All" and it's fine mostly but it leaves edges for geometric shapes !
https://redd.it/1hqgqmk
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Tomorrow I'm releasing my first ever public playtest of a Rogue Lite that I'm working on. - Robo Dome

https://redd.it/1hqfr6d
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Created an inventory for my game Effulgence, made entirely of text symbols. Items are printed on a printer using resources, as are mechanisms and pets. There are three types of currency, and even characters themselves can be printed. I'm considering making it possible to print the printer itself.

https://redd.it/1hqdnfg
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My first game. Coming soon...
https://redd.it/1hq8ina
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Goodbye 2024 and hello 2025!

https://redd.it/1hq6cwk
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⚔️ Combat Testing ⚔️ How does it look?

https://redd.it/1hpx8i1
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Any feedback on my green Inventory GUI?
https://redd.it/1hpze37
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Any feedback on my green Inventory GUI?
https://redd.it/1hpzdhs
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Made some stylized tree trunks for my Roguelike Siege Survival Game :)

https://redd.it/1hpwfji
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