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r/Unity3D

Best approach for thin outlines on pixel art sprites
https://redd.it/1k6yskk
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Game runs in editor and not in build and run

So basically I am making a 2d topdown turn based rpg. Getting really close to finishing up actually. Just need assets is all. But I realized that everything in the editor works so I wanted to get to building and running. After fixing maybe 20 errors to finally do it, It works.

A weird problem I have is when I change scenes. In the first scene I initiate a battle. And in the second scene another battle is suppose to start but it doesn't. It works fine in the editor. Could do it start to finish but not build and run.

I assumed that maybe since build and run is sensitive to things that need loading like awakes, starts, and OnEnables, I dunno maybe some things aren't getting initialized. I do have a lot of things initialized in my battle system. And I use state stacking so I always know if the battle state appears or not.

I just didn't know if maybe this is just unity or what I can maybe do to fix this? Or better yet anything to find out what the heck is going on? I do know I can look in the locallow for the debugs to which I have many but none seem specific to the build and run.

https://redd.it/1k6usqg
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After months in Unity, our indie strategy game Kingdom’s Deck is almost out! Launches April 28.

https://redd.it/1k6q7le
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Helpppp why does my tilemap cut like this??

https://redd.it/1k6oh90
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Portals in unity

https://redd.it/1k6o7jc
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Working on a 2D soulslike coop game and wanted to share the character art. What do you think?
https://redd.it/1k6lj6v
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Legend of Dragon - 2D Action/Shooter
https://akshay33169.itch.io/legend-of-dragon

https://redd.it/1k6lw31
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We’re making a roguelite deckbuilder where instead of choosing attacks, you let the roulette wheel you built do it for you. We have a playtest out and feedback is greatly appreciated!
https://redd.it/1k6inqk
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What Unity tool actually saved you time in a real project? (Considering the 50% sale)

With so many assets on sale right now, it's easy to get overwhelmed by all the choices.

I'm curious, what tool or asset actually made a real difference for you in a past or current Unity project?
Not looking for flashy stuff just something that genuinely helped you: saved time, solved a real problem, or made development smoother.

What would you recommend to someone building an actual game right now?

https://redd.it/1k6c0fi
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I built a web app for quick level design + playtesting - Looking for feedback!

https://redd.it/1k61xsi
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For the next week, I'm making my $20 Medieval Fantasy RPG Music Pack "pay what you want" on Itch.io

Hi everyone,

For the next week, I'm making both of my music packs available as "pay what you want" on itch.io. This includes:

[Medieval Fantasy RPG Music Pack (normally $20) ](https://masterofrevels.itch.io/medieval-fantasy-rpg-music-pack)
Land of the Ancients - Epic, orchestral music pack (normally $20)

Feel free to use these tracks in any project (commercial or not). The only thing I ask is that you credit me. I'd also love it if you could leave a review as well. And please feel free to send me a note letting me know how you plan to use the music. I'm always thrilled to see my music going to good use!

https://redd.it/1k5ylxy
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I have been working solo on a game for the past 3 months and now it is in Coming Soon on Steam

https://redd.it/1k5yvf8
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Heavy machinery munching through dirt

https://redd.it/1k5vnyb
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We decided to use PowerQuest, a Unity adventure engine for our next point-and-click adventure game

https://redd.it/1k5uw6i
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I released my game Thanks to Unity and Blender❤️

https://redd.it/1k5t35l
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We updated the visuals of our puzzle/platformer game according to feedbacks and made this level — would love your thoughts!
https://youtu.be/qVPwn2i-sqg

https://redd.it/1k6y2po
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Screenshots of my monsters for my upcoming 2D card battler inspired by Philippine Folk Mythology :) Can you identify them?

https://redd.it/1k6v0e3
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Here is footage of a rare frog's magical ritual! Can you spot where our Cat Princess is?
https://redd.it/1k6pqjz
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urgent How do i set a default material back to normal?

I got the universal render pipeline for few scenes only and now every new material i make for a NORMAL (or any) scene becomes unlit and needs light and i gotta do it manually which stinks, how do i disable that and only set light manually, whoever answers something that actually works gets free quality art from their choice due to graditude, im desperate as hell.

https://redd.it/1k6pia9
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Design 1 or 2

https://redd.it/1k6mf54
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Just out here plowing the land tryna make a buck
https://redd.it/1k6jizj
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r/Unity3D

🎈 Just launched my first indie Android game – Drift Balloon! Would love your feedback!

Hey everyone!

I recently launched my first mobile game Drift Balloon on the Google Play Store, and I’m super excited (and nervous) to share it here! 😄
It’s a casual sky survival game where you control a balloon drifting through beautiful environments – dodging thunders, bombs, missiles, and more as you try to reach top level

🎮 Core Features:

Smooth Free Hand Control
Environments change as you progress (snowy peaks, desert, forest)
Watch ads or use coins to continue after Game Over
Hot balloons give speed boosts 💨

📲 Play Store Link: DownLoad here

I’d genuinely appreciate any feedback – gameplay, difficulty, UI, anything!

Also happy to answer any questions about development – I built this with Unity and Firebase, and learned a ton about optimization and game retention during the process.

Thanks for checking it out! 🙌

https://redd.it/1k6kved
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How do you detect borders in a PNG map in Unity
https://redd.it/1k6d8bl
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I'm starting to put together some scenarios for my Sokoban about hunting monsters and vampires. What do you think of this art style and lighting?

https://redd.it/1k68q36
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GPU Inferno – A Survivor-like where taking damage spawns real processes on your PC and you lose if FPS drop
https://redd.it/1k638em
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How to implement Dependency Injection in Unity with VContainer - Tutorial - Root Lifetime Scope and Lifetimes 🍻 Link in the description!
https://redd.it/1k60vof
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Someone lurks in the darkness... [Custom reflection shader + Water distortion + Normal Map] how does it look?
https://redd.it/1k5xarf
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Just put my solo developed horror game on Steam
https://redd.it/1k5uze5
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How to safely scrap my repo

I created a repo for my project and started working on it and making commits before setting up a gitignore. I was in an environment with no internet, so I was a ways into the project when I attempted my first push.

The push failed because there are files that are too large. Mostly library files and other files that shouldn't be there because of the gitignore, but I think since they were committed before I set up the gitignore, they're grandfathered in. I've tried methods I've found online to remove them, but they keep coming back.

Should I just scrap this repo and branch and start a new one? If so, how do I do that and how do I do it without deleting anything from my project?

Or can I just delete the files manually and then commit the changes. Then let unity rebuild the files?

https://redd.it/1k5qthx
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Wishlist Now and Support Solo Development!

https://redd.it/1k5rder
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